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Old 22 January 2022, 06:45   #21
manossg
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Quote:
Originally Posted by timeslip1974 View Post
https://timeslip1974.itch.io/black-dawn-techomage-demo

Demos now out for everyone to give it a go
Cool, thank you!
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Old 22 January 2022, 09:03   #22
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Appologies to anyone who downloaded in the first 12 hours of release there was a fairly game breaking bug - Fixed and reuploaded so please re-download!?
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Old 22 January 2022, 09:12   #23
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I'll give it a shot. Thanks
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Old 22 January 2022, 09:44   #24
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Gameplay: [ Show youtube player ]
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Old 22 January 2022, 09:45   #25
timeslip1974
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Gameplay: [ Show youtube player ]
You didnt get very far tho ! Sorry dude!
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Old 22 January 2022, 09:53   #26
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Seemed to freeze after beating the two Walkers at the end of the video.

It may have been my ultra fast winuae settings that caused it?

[ Show youtube player ]

It seems @zzbylu is using the old bugged adf's
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Old 22 January 2022, 10:09   #27
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Quote:
Originally Posted by ransom1122 View Post
Seemed to freeze after beating the two Walkers at the end of the video.

It may have been my ultra fast winuae settings that caused it?

[ Show youtube player ]

It seems @zzbylu is using the old bugged adf's

Hmmmm thats odd, shouldnt be the winuae settings as I use them - i`ll need to look into that
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Old 22 January 2022, 11:50   #28
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I played it again and it froze in another spot, a bit further past the 2 droid walkers.




When it freezes if i click the mouse buttons there is corrupt gfx on the top menu that is visible when you click mouse button



Can you please confirm which Winaue amiga config is best suited for this game?
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Old 22 January 2022, 13:01   #29
timeslip1974
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Ive tested it on a standard a1200 via Amiga Forever but it`s been Developed on WinUae as an A4000 with everything cranked up

Are use using the newest version of Winuae (4.9 beta) i had loads of random crashes on that just in general - no issues on 4.4 tho
+

Last edited by timeslip1974; 22 January 2022 at 13:54.
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Old 22 January 2022, 13:06   #30
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4.9.1 Beta 3
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Old 22 January 2022, 13:30   #31
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New gameplay - demo fixed:
[ Show youtube player ]
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Old 22 January 2022, 13:35   #32
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Looks like yours froze after beating enemies as well?
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Old 22 January 2022, 13:41   #33
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yeah thats the version I get random crashes just having Blitz loaded let alone the game running - Im pretty confident it wont happen in 4.4.0 or fs-uae
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Old 23 January 2022, 02:27   #34
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Hopefully there won't be any such problems with 4.9.x with the final release of the game.
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Old 23 January 2022, 08:14   #35
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well to be fair, it it works on everything,except for a beta version of one emulator, im pretty sure thats not a problem I can fix - Will wait for reports from real hw to see if its an issue with the game, not the emulator
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Old 23 January 2022, 08:55   #36
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I tried using 4.9.1 Beta 5 with Quickstart A4000 and it worked perfectly. Got to the (end of the demo on level 1) Is that all that's made?



A quick question..

1. What is with the yellow/green dot here? Nothing happens/No enemy?

> Turn Right light is Green

2. What is with the hole in the ground, when you walk through it, its a normal floor? then you press the green switch on the wall.

>

3. Are all Green laser beams permanent barriers or can they be deactivated?


Last edited by ransom1122; 23 January 2022 at 09:16.
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Old 23 January 2022, 17:57   #37
timeslip1974
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Quote:
Originally Posted by ransom1122 View Post
I tried using 4.9.1 Beta 5 with Quickstart A4000 and it worked perfectly. Got to the (end of the demo on level 1) Is that all that's made?

Theres plenty more there - just not in the demo!




A quick question..

1. What is with the yellow/green dot here? Nothing happens/No enemy?

They both are meant to show enemies, so it looks like in that case its removed the enemy but not off the map - so that`ll be a bug

> Turn Right light is Green

2. What is with the hole in the ground, when you walk through it, its a normal floor? then you press the green switch on the wall.

Thats me not turning the hole on in the editor, corrected that one now

>

3. Are all Green laser beams permanent barriers or can they be deactivated?

they can be deactivated but generally just a different looking wall
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