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Old 22 August 2020, 17:17   #461
DamienD
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Quote:
Originally Posted by mrupp View Post
But now, I'm totally stuck at level 97. How the hell did you finish that one? From the position I am on the screenshot (blue dragon), I cannot reach the enemy?
Seems you haven't read my old posts

You need to use the lighting bolt bubble

Video coming up.


----------------------------------------------------------------------------------------------------


Wait until you get to Level 99; that's fun until you work out the strategy... and even then.
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Old 22 August 2020, 17:29   #462
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Quote:
Originally Posted by mrupp View Post
But now, I'm totally stuck at level 97. How the hell did you finish that one? From the position I am on the screenshot (blue dragon), I cannot reach the enemy?
Quote:
Originally Posted by DamienD View Post
Seems you haven't read my old posts

You need to use the lighting bolt bubble

Video coming up.
Level 97:

https://streamable.com/4zdnfv
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Old 22 August 2020, 17:42   #463
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Level 99:

https://streamable.com/04bai6

Edit: slightly improved version:

https://streamable.com/mz7yb6

Last edited by DamienD; 22 August 2020 at 19:35.
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Old 22 August 2020, 18:31   #464
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Why game crash?
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Old 22 August 2020, 18:34   #465
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Quote:
Originally Posted by mrupp View Post
Bug with RC3:

I finally got a big cake
Unfortunately, it went straight through the bottom of level 26 and couldn't be reached, see screenshot:

Attachment 68607

This situation in game is annoying ( or boring ? ).
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Old 22 August 2020, 18:45   #466
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Originally Posted by zambot3 View Post
Why game crash?
Real helpful post zambot3

You think you could elaborate i.e:
  • Real Amiga (what model) or emulation (what configuration)?
  • What level did it crash on?
  • What were you doing at the time of the crash?
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Old 22 August 2020, 18:59   #467
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Quote:
Originally Posted by DamienD View Post
Seems you haven't read my old posts

You need to use the lighting bolt bubble

Video coming up.
Oh I do, promise, it's just I don't know ALL of them by heart

Thanks a lot for the vid, great tactics (totally different from the arcade, but I quite like that, actually).

Haven't looked at the vid for level 99, yet. Let's see if I (or my boys) can crack it by ourselves...
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Old 22 August 2020, 20:14   #468
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Originally Posted by mrupp View Post
Haven't looked at the vid for level 99, yet. Let's see if I (or my boys) can crack it by ourselves...
YES, we did it. After getting stuck in level 99 for quite a bit, we finally worked it out (without looking at the vid ) and defeated the boss! I think the difficulty in defeating him is perfect as it is.
It was GREAT fun. Me and my boys will probably dream tonight of bubbles and jumping dragons...

@pink: THANK YOU SO MUCH once more for creating this, it's my game of the year and you're my personal hero now...
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Old 22 August 2020, 20:16   #469
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Quote:
Originally Posted by pink^abyss View Post
Almost everything has a special rule in Bubble Bobble. The big cakes depend on the number of EXTEND bubbles you collected. For instance, to get the big melon cake you need to collect >=3 "E" letters.




This mechanism does not seem to work properly. If I collect the same letter several times (at least 3x) nothing happens.


But many canes ( and cakes ) may appears in same game.


I don't understand.
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Old 22 August 2020, 20:18   #470
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Wink

So it's all set, the next will be Tiny ******S ! I'd hoped for tiny Wonderboy but i respect your choice
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Old 22 August 2020, 20:23   #471
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Quote:
Originally Posted by Zarnal View Post
This mechanism does not seem to work properly. If I collect the same letter several times (at least 3x) nothing happens.


But many canes ( and cakes ) may appears in same game.


I don't understand.
Yes, you have to pick up a cane / staff to get the big bonuses when clearing the level.
Check out this link for all the mechanics of the arcade original. Beware that Tiny Bubbles does not implement them all 1:1, but most are present in one form or another (f.e. crosses are floppy disks ).
https://strategywiki.org/wiki/Bubble...nerating_items
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Old 22 August 2020, 20:25   #472
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Quote:
Originally Posted by Zarnal View Post
This mechanism does not seem to work properly. If I collect the same letter several times (at least 3x) nothing happens.


But many canes ( and cakes ) may appears in same game.


I don't understand.

The canes will be triggered by collecting the letters (the cane will appear in the next level after you collected a number of letters). Collecting a cane will make a big cake appear when the last enemy is defeated. Easy, isnt it
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Old 22 August 2020, 20:47   #473
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@pink: Is there a list of all the implemented features somewhere? I noticed Zarnal in post #433 referring to a description of yours. Where did he get that from (NOT post #1, I just checked )?

Btw: I LOVE that you implemented the feature in 0.993, where all bubbles on screen turn into bonus items if your score ends with ...110, ...220, etc. THANKS!
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Old 22 August 2020, 21:10   #474
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Quote:
Originally Posted by mrupp View Post
Bug with RC3:

After getting potion and collection the bonus items in 2-player mode, the position of the calculation is now corrected, but there still was some graphical bug below the green calculation, see screenshot:

Attachment 68606

After this, the next level came up as expected, but the music didn't go back to the default theme but stayed to be the get-bonus-items-theme.
More details to this bug: This only happens if player 2 collected more items than player 1 (Attachment 68606).
If player 1 collected more items than player 2, everything looks fine:
Click image for larger version

Name:	TinyBobble_Beta_RC3_007.png
Views:	76
Size:	25.3 KB
ID:	68613
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Old 22 August 2020, 21:13   #475
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(Just tried RC3 and does the same) Found a bug I think. On my A1200 Vampire 2 when I press P to pause, I cannot resume. Works on my A3000. edit: Tested on my A4000/060 and it worked there.

Also had one incident of corrupt sprites on the end of one level then it went away.

Last edited by TjLaZer; 22 August 2020 at 21:34.
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Old 22 August 2020, 21:23   #476
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This is great - my only comments would be that there is quite a delay after you get a 'special' bubble before it works. This is probably closer to the arcade but after years of having the 'faster' reaction on the Amiga, i think i personally prefer it that way.

My only other request would be an option to turn off the music but retain SFX. sacrelidge i know, but i oftenlike playing games with other music on in the background!

Other than that, it's really awesome work. At first i didnt think it was 'needed' but it truely is a wonderful experience to play. I'm not sure i'll ever go back to the original (!!)
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Old 22 August 2020, 21:23   #477
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Quote:
Originally Posted by mrupp View Post
YES, we did it. After getting stuck in level 99 for quite a bit, we finally worked it out (without looking at the vid )
Well done to you and your boys

I imagine this level would be a hell of a lot easier with 2 players; as you can just concentrate on the enemies on your side
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Old 22 August 2020, 21:58   #478
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Quote:
Originally Posted by TjLaZer View Post
(Just tried RC3 and does the same) Found a bug I think. On my A1200 Vampire 2 when I press P to pause, I cannot resume. Works on my A3000. edit: Tested on my A4000/060 and it worked there.

Also had one incident of corrupt sprites on the end of one level then it went away.
Unfortunately, I have to confirm that the resume-pause-bug on real hardware (an A1200/030 in my case) is back since RC1. This was fine in 0.993.
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Old 23 August 2020, 01:42   #479
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This version is absolutely brilliant!

2 possible bugs I've found in RC3:

1) No secret door at level 20? (no lives were lost)
2) Music doesn't reset after collecting the red heart power-up (invincibility). The tune changes whilst active, but it never changed back to the normal tune afterwards.
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Old 23 August 2020, 07:38   #480
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During a "bonus bottle" and then picking up the last letter in EXTEND getting to the EXTEND-screen, the music acts funny switching between music tracks.
Gets OK eventually when next level starts.
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