English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 31 August 2019, 19:04   #81
Tigerskunk
Inviyya Dude!
 
Tigerskunk's Avatar
 
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
Quote:
Originally Posted by trixster View Post
Oh great. Here's news of an awesome looking new game for the Amiga, and there are people on an EAB thread already getting salty about stuff. Unreal.
This is not about a new game being shown, it's about how we as game creators treat each other in this community.

For me it seems we had some kind of paradigm shift here in the way this was presented and marketed.

But I lay my case rested and will be quiet for a while in this forum.

See ya, lads.
Tigerskunk is offline  
Old 31 August 2019, 19:06   #82
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
Yeah they never had previews and Demo disks back in the day.
Retro1234 is offline  
Old 31 August 2019, 20:04   #83
trixster
Guru Meditating
 
Join Date: Jun 2014
Location: England
Posts: 2,337
Indeed. Smacks of some jealousy and sour grapes. The game looks great, the presenter of that live stream was incredibly enthusiastic, approachable, keen and charismatic, and the artist/programmer came across equally well. In the 90s I’d have LOVED to get that type of hype and interaction with game programmers, it would’ve been amazing.
trixster is offline  
Old 31 August 2019, 22:40   #84
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by trixster View Post
[...] In the 90s I’d have LOVED to get that type of hype and interaction with game programmers, it would’ve been amazing.
Don't forget that you have such hype and interaction with the coders (gfx, snd artists too) here on EAB. Every day. Look at how all of them (including Steril707 & mcgeeze) share their passion. You can even shoot the breeze with some people who are major on their fields. Something impossible or really more harder in the 90's. I confirm the stream was really pleasant to follow, and that I enjoyed watching it, but it's not a specific attitude to the persons you have mentionned.
malko is offline  
Old 01 September 2019, 01:51   #85
vulture
Registered User
 
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
C'mon guys, can't we just be all friends? I mean, think about it, it's just about a computer from the 80's and us still having a good time with it.
vulture is offline  
Old 01 September 2019, 02:53   #86
lmimmfn
Registered User
 
Join Date: May 2018
Location: Ireland
Posts: 672
Quote:
Originally Posted by trixster View Post
Oh great. Here's news of an awesome looking new game for the Amiga, and there are people on an EAB thread already getting salty about stuff. Unreal.
Exactly this, and what is wrong with marketing and hype?, it creates some buzz and excitement. The Batman group( pinball fantasies I think and incredible cpc racer preview) and Easter Egg(Cpc rtype remake) do the same for the Amstrad CPC.

There is nothing wrong with marketing and creating hype, in fact it's a good thing, please appreciate those working hard to provide these awesome games for us to enjoy.
lmimmfn is online now  
Old 01 September 2019, 03:06   #87
trydowave
Registered User
 
trydowave's Avatar
 
Join Date: Jan 2010
Location: N/A
Posts: 873
Quote:
Originally Posted by vulture View Post
C'mon guys, can't we just be all friends? I mean, think about it, it's just about a computer from the 80's and us still having a good time with it.
best one ive read all day cya later mates x
trydowave is offline  
Old 01 September 2019, 07:25   #88
redblade
Zone Friend
 
redblade's Avatar
 
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,127
Hi. Any programming details about this game? Does it run on NTSC or is it PAL only?

Is the main routine a VBLANK routine? Are the characters sprites or BOB's? Is the gfx tiles 16x16 or full sized sprites? Does the background scroll every 4th frame? Do the main characters move every frame? Can you pick up weapons and smash payphones like final fight?

The reason for the black status bar at the top is that it would of been too hard to do the status bar over map data??

Game looks great tho . I hope you guys are proud with your effort.
redblade is offline  
Old 01 September 2019, 07:30   #89
Samurai_Crow
Total Chaos forever!
 
Samurai_Crow's Avatar
 
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,186
According to the podcast, it runs at 25 FPS PAL but is NTSC friendly. Weapons have not been added yet and might not be. You can smash trash bins in the demo.
Samurai_Crow is offline  
Old 01 September 2019, 07:55   #90
alpine9000
Registered User
 
Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by redblade View Post
Hi. Any programming details about this game? Does it run on NTSC or is it PAL only?
The demo runs perfectly in PAL at 25fps, NTSC at 30fps without any slowdown is a team goal, only time will tell if we achieve it.

Quote:
Originally Posted by redblade View Post
Is the main routine a VBLANK routine?
This is something quite easy to configure in the engine and at the moment it is set up as:

OS friendly version -> no, OS unfriendly version -> yes.

Quote:
Originally Posted by redblade View Post
Are the characters sprites or BOB's?
BOBs

Quote:
Originally Posted by redblade View Post
Is the gfx tiles 16x16 or full sized sprites?
Characters are spriter based modular objects, backgrounds are 16x16 tiles.

Quote:
Originally Posted by redblade View Post
Does the background scroll every 4th frame?
The background can scroll every "game" frame if it needs to.

Quote:
Originally Posted by redblade View Post
Do the main characters move every frame?
Yes, all characters can move every "game" frame when needed.

Quote:
Originally Posted by redblade View Post
Can you pick up weapons and smash payphones like final fight?
In the demo, no, you can however smash trashcans and bounce enemies off mailboxes however.

Quote:
Originally Posted by redblade View Post
The reason for the black status bar at the top is that it would of been too hard
to do the status bar over map data??
Well the HUD was designed as presented by the creative team, however it sure doesn't hurt performance doing it that way

Last edited by alpine9000; 01 September 2019 at 08:26.
alpine9000 is offline  
Old 01 September 2019, 08:33   #91
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
I have a little question :
Do you plan an aga version ??
i know that it's more challenging to make it runs on ocs and more rewarding,
a kind of graal.
But an enhanced aga version could be great !
If you already took the decision to stay on ocs,
i'll be more than happy, because the result on ocs is already amazing.
keep up the good work !
turrican3 is offline  
Old 01 September 2019, 08:56   #92
alpine9000
Registered User
 
Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by turrican3 View Post
I have a little question :
Do you plan an aga version ??
i know that it's more challenging to make it runs on ocs and more rewarding,
a kind of graal.
But an enhanced aga version could be great !
If you already took the decision to stay on ocs,
i'll be more than happy, because the result on ocs is already amazing.
keep up the good work !
At the moment we are focused on finishing the OCS version, so maybe ask again when that is closer to being done.

As you may have seen, we do have options to target other platforms (which could include AGA), but OCS Amiga is the #1 priority, and we have not made any decisions on other platforms yet.
alpine9000 is offline  
Old 01 September 2019, 09:02   #93
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
@redblade I believe Sprites trick is used for the Parallax, is that correct?
Retro1234 is offline  
Old 01 September 2019, 09:42   #94
Predseda
Puttymoon inhabitant
 
Predseda's Avatar
 
Join Date: Mar 2007
Location: Tromaville
Age: 46
Posts: 7,539
Send a message via ICQ to Predseda
I also hope in a beautiful box cover, because I simply love boxes
Predseda is offline  
Old 01 September 2019, 10:20   #95
Lord Aga
MI clan prevails
 
Lord Aga's Avatar
 
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
I really don't get this "marketing" fuss.

I'm pretty sure that Bill would do a video about any upcoming Amiga game. He's a super positive and an enthusiastic guy.
Lord Aga is offline  
Old 01 September 2019, 10:21   #96
alpine9000
Registered User
 
Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by Predseda View Post
I also hope in a beautiful box cover, because I simply love boxes
Mike discussed some plans for the box artwork in the stream, If I recall correctly, he said the goal is to make it authentically represent the kind of awesome box art we had at the peak of the 16-bit era.
alpine9000 is offline  
Old 01 September 2019, 10:48   #97
d4rk3lf
Registered User
 
d4rk3lf's Avatar
 
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
Will there be any twist in the story?
Like, at the end of the game, you become bad guy, and these poor lads that fought you, only wanted to save a city from your terror.
If it's spoiler, don't answer!

Also, any approximate date when the game will be released (half year, year, 2 years... )? Or date when you can announce pretty certainly when it will be released.

Please consider adding weapons.
For me personally, it is much more important then AI computer friend in 2 players mode (I guess, AI it's much more complicated to add).

@Steril707
Mate, from what I see, nobody attacked you. Please continue great work on the Inviyya, as I am also following development on your game, and would really like to see updates on it. I'll be sure to watch stream of your game when it's announced.
Cheers.
d4rk3lf is online now  
Old 01 September 2019, 10:58   #98
malko
Ex nihilo nihil
 
malko's Avatar
 
Join Date: Oct 2017
Location: CH
Posts: 4,856
Quote:
Originally Posted by Lord Aga View Post
[...] I'm pretty sure that Bill would do a video about any upcoming Amiga game. He's a super positive and an enthusiastic guy.
+1 (you formulated it better than I did ).

Quote:
Originally Posted by d4rk3lf View Post
[...] @Steril707
Mate, from what I see, nobody attacked you. Please continue great work on the Inviyya, as I am also following development on your game, and would really like to see updates on it. [...]
+1
malko is offline  
Old 01 September 2019, 12:23   #99
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
I think Final Fight and a couple of others you pressed F1 or something and the game went in NTSC, I personally always preferred NTSC you get a larger Playfield and more FPS.
Retro1234 is offline  
Old 01 September 2019, 13:00   #100
Solo Kazuki
Registered User
 
Solo Kazuki's Avatar
 
Join Date: Sep 2004
Location: Poland
Posts: 1,301
Quote:
Originally Posted by alpine9000 View Post
At the moment we are focused on finishing the OCS version, so maybe ask again when that is closer to being done.

As you may have seen, we do have options to target other platforms (which could include AGA), but OCS Amiga is the #1 priority, and we have not made any decisions on other platforms yet.
Yes, please think about AGA version! Just writing that i'm next for AGA version.

Don't get me wrong (again?), I'm for this game with hands and legs. But AGA version is what could be killer app.

And please remember that my opinion mentioned before was based on "vs AGA" opinions.
And it's not that i like only colourful games.

And one more thing: Please, don't "force" control to one button! That kind of control killed many games in playability aspects. Leave as is (probably) now - two buttons or keyboard.

Last edited by Solo Kazuki; 01 September 2019 at 13:09.
Solo Kazuki is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
New arcade quality a500 brawler, called Metro Siege, to be announced! Tsak News 114 14 September 2019 14:00
AmiStick - high quality arcade stick for classic Amiga Rosto MarketPlace 2 08 October 2017 18:04
Metro-Cross (Atari ST port) Asman Amiga scene 42 08 April 2014 10:16
Bad Street Brawler s2325 request.Old Rare Games 3 18 September 2007 20:48
Legends of Hyboria - Arcade side-scrolling brawler Rebel-CD32 project.Amiga Game Factory 8 12 November 2006 08:41

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:28.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10646 seconds with 14 queries