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Old 21 April 2021, 21:49   #61
grond
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With regard to the Vampires, it might be worth testing it on the V500 which has the newest core. I'm pretty sure there was a change to the FPU in that core which means it should have the most recent FPU version.
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Old 22 April 2021, 02:28   #62
TjLaZer
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040 version is working great on Vampire 2 A1200 AGA! Thanks!

Getting around 35 fps.

(in game hit T, type SWLOC, press <enter>)
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Old 22 April 2021, 03:07   #63
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I see the game can do 640x400/480 and uses DBLNTSC and DBLPAL modes, but it can't use regular NTSC and PAL. Is there a way to make it use NTSC 640x400 and PAL 640x512? They are faster than the ECS double scanned modes.
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Old 22 April 2021, 05:48   #64
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Quote:
Originally Posted by grond View Post
With regard to the Vampires, it might be worth testing it on the V500 which has the newest core. I'm pretty sure there was a change to the FPU in that core which means it should have the most recent FPU version.
Thanks for the heads up. If anyone with a V500 can test this, let me know about the results.

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I see the game can do 640x400/480 and uses DBLNTSC and DBLPAL modes, but it can't use regular NTSC and PAL. Is there a way to make it use NTSC 640x400 and PAL 640x512? They are faster than the ECS double scanned modes.
Interlaced modes are filtered out, as I found them to be too slow during testing, and they looked really bad. In hindsight maybe I should have removed resolutions above 320x240 for native chipset modes altogether, as they are not practical.
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Old 22 April 2021, 08:26   #65
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Well I found on ADoom running the native modes (NTSC 640x400) was noticeably faster than the ECS 640x400/480 modes.
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Old 22 April 2021, 08:32   #66
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Of course, I'm not debating that PAL is faster than DBLPAL for example, but for this game going above 320x240 in native modes will tank the framerate either way. I only recommend using higher resolutions on RTG.
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Old 22 April 2021, 08:49   #67
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It's not too bad, about 12 fps for ADoom at 640x400. I would like to see what a faster 68060 can do at this resolution. I only tried it at 66MHz. Would be nice if this was not filtered out for us to try. I don't use RTG on my 1200.
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Old 22 April 2021, 08:54   #68
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ADoom runs on a completely different engine. I have tried them on an 68060 at 85 MHz and it was unplayable, allowing 640x480 with DBLPAL is just an oversight.
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Old 22 April 2021, 09:24   #69
utri007
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Quote:
Originally Posted by BSzili View Post
Interlaced modes are filtered out, as I found them to be too slow during testing, and they looked really bad. In hindsight maybe I should have removed resolutions above 320x240 for native chipset modes altogether, as they are not practical.
Not to arguing about performance, but for looking bad is not always true. I use LCD-TVs with all of my Amiga and they do flicker fix. So inter-laced modes doesn't look bad at all.
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Old 22 April 2021, 15:34   #70
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Tried 640 x 400 on my Emulated 040 (@ 1251.9 MHz)

Looks OK, gives 50-70 fps --- But the Sound is a bit off ?

FYI log says:
Setting video mode 640x400 (8-bpp fullscreen)
Opened screen: 0x00069024 EURO:72Hz Productivity

Last edited by Nobby_UK; 24 April 2021 at 07:13.
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Old 22 April 2021, 18:06   #71
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Not to arguing about performance, but for looking bad is not always true. I use LCD-TVs with all of my Amiga and they do flicker fix. So inter-laced modes doesn't look bad at all.
Fair enough. I'm sure it looks alright with a flickerfixer.

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Tried 640 x 400 on my Emulated 040 (@ 1251.9 MHz)

Looks OK, gives 50-70 fps --- But the Sound is a bit off ?
Could you record a short video of this problem? Maybe I can figure out what's wrong.
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Old 22 April 2021, 19:35   #72
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Plzz plzz Warpos
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Old 22 April 2021, 21:37   #73
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About the music. The description says, I uploaded a WAV music pack into the Zone. Where is it?)
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Old 22 April 2021, 21:44   #74
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Plzz plzz Warpos
I thought about it, but I know next to nothing about WarpOS. I'll leave this to the experts after I released the source code.

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BSzili
About the music. The description says, I uploaded a WAV music pack into the Zone. Where is it?)
I meant this Zone, I also updated the description.
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Old 22 April 2021, 21:59   #75
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I meant this Zone, I also updated the description.
When you click on the link, it gives out something like this. What does it mean?
Attached Thumbnails
Click image for larger version

Name:	]-09.JPG
Views:	168
Size:	67.6 KB
ID:	71678  
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Old 22 April 2021, 22:01   #76
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When you click on the link, it gives out something like this. What does it mean?
If you haven't already, you can get access to The Zone! this way:
http://eab.abime.net/faq.php?faq=vb_...ezone_faq_item
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Old 22 April 2021, 22:11   #77
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Thank you!!! downloaded, I will try on my amiga 1200 - 060 90 MHz :-)
how should these tracks lay in the game? in your folder or just at the root?
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Old 22 April 2021, 22:31   #78
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Nice! Just dump the wav files next to the game executable, no folder is needed.
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Old 22 April 2021, 22:48   #79
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Nice! Just dump the wav files next to the game executable, no folder is needed.
Forgot to say, thanks! Have been fun to play this.
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Old 22 April 2021, 22:54   #80
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Everything worked !!!!!! Uraaa, the music is in the game, so much more fun to play. Super. I'll shoot a video, post it here, show it)) THANKS !!!)
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