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Old 27 January 2013, 18:49   #141
nexusle
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Hi Frode,

the latest DEV version (2.1.21dev) crashes in fullscreen mode (not always, but in 95%). I've attached the log file

Edit: it seems, that this error also comes in window mode

Last edited by prowler; 29 August 2013 at 22:34. Reason: Rewind, but FS-UAE.log.zip attachment missing :(
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Old 27 January 2013, 19:37   #142
FrodeSolheim
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Thanks for reporting! I found an uninitialized variable (introduced in 2.1.21) which could cause a crash, so I've published an update.

Version 2.1.22:
* Fixed a missing bit in the UTF-8 decoding (for text rendering).
* Fixed a potential crash due to an uninitialized variable (2.1.21).
* Generated source files were by mistake not updated.

Version 2.1.21:
* Added A3000 model (68030 + FPU, 2 MB chip + 8 MB fast, KS 3.1)
* New aliases for theme overlays (power_led, df0_led, etc)
* Theme coordinate system can be defined with theme_width, theme_height.
* Old overlay option is deprecated, new overlay types available.
* Audio led flashes red on buffer underruns, turns off when the Amiga is not outputting audio data.
* New theme_zoom option (preferred over viewport for theme purposes).
* Updated translations: pl [grimi].
* (Launcher) Updated translations: pl [grimi].
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Old 27 January 2013, 19:42   #143
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Quote:
Originally Posted by FrodeSolheim View Post
Thanks for reporting! I found an uninitialized variable (introduced in 2.1.21) which could cause a crash, so I've published an update.
Thanks! In the mean time I tested a bit and found, that if you click fast enough in the fs-uae windows (or fullscreen) FS-UAE doesn't crash

Last edited by prowler; 29 August 2013 at 22:36. Reason: Rewind.
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Old 27 January 2013, 20:30   #144
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Just a little thing: The buttons for amigamemo.com and longplay url are missing in Launcher

Last edited by prowler; 29 August 2013 at 22:36. Reason: Rewind.
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Old 28 January 2013, 00:30   #145
FrodeSolheim
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Version 2.1.23:

* New option save_states can be used to disable the save state feature.
* Marked several warning messages for translation.
* Updated translations: de [nexusle].
* (Launcher) Disable the save state feature in cases were it is known to not work (with temporarily created hard drives).
* (Launcher) Updated translations: de [nexusle].

Note: the main change is disabling save states in some cases where it is known to not work, as this has caused issues for users.

Quote:
Originally Posted by nexusle View Post
Just a little thing: The buttons for amigamemo.com and longplay url are missing in Launcher
- on purpose, too many buttons. Should rework the interface a bit first.

Last edited by FrodeSolheim; 28 January 2013 at 00:35.
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Old 02 February 2013, 14:43   #146
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A new development version has been released. Changes in FS-UAE 2.1.24dev:
  • Screenshot function also saves a screenshot of the OpenGL frame buffer.
  • Support some RetroArch extensions to the XML shader spec, as a result, the CRT-interlaced-halation shader works now.
  • Fixed zoom modes and viewport correction when disabling line doubling or using low_resolution option.
  • Warn if OpenGL renderer is “GDI Generic” (no real driver installed).
  • Fixed problem loading state when using directory hard drives on case sensitive file systems.
  • Don’t warn (with LEDs) about missed frames / repeated frames when this is normal (host frame rate != Amiga frame rate).
  • Blank sync leds a few seconds after startup until the statistics have settled.
  • New option fade_out_duration (miliseconds).
  • Updated translations: fr [Foul], de [nexusle], pl [grimi].
  • (Launcher) Fixed problem initializing joystick device list on Windows.
  • (Launcher) Updated translations: fr [Foul], de [nexusle].
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Old 03 February 2013, 00:52   #147
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Problems with 2.1.24

Frode,

When I try to run FS-UAE on OS X 10.8.2, I see the following error:

*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259'

FS-UAE immediately aborts. The launcher starts up without a problem.


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Old 03 February 2013, 11:17   #148
FrodeSolheim
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Hi, thanks for reporting! I have published 2.1.25 which should fix the startup problem on OS X
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Old 03 February 2013, 16:20   #149
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Quote:
Originally Posted by FrodeSolheim View Post
Hi, thanks for reporting! I have published 2.1.25 which should fix the startup problem on OS X
2.1.25 fixed the problem. Thanks for the very quick fix.


Bob C
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Old 08 February 2013, 20:35   #150
FrodeSolheim
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A new development version has been released. Changes in FS-UAE 2.1.26dev:
  • Implemented options hard_drive_x_priority.
  • Renamed FS-UAE.log to FS-UAE.log.txt for easier upload to EAB.
  • Better method to override directories (e.g. base_dir), old ones deprecated.
  • Added translations: cs [spajdr], fi [GoingDown].
  • Updated translations: it [Speedvicio].
  • (Launcher) Added refresh button to update list of connected joysticks.
  • (Launcher) Added support for the recently added A3000 FS-UAE Amiga model.
  • (Launcher) Improved memory widgets, you now see the current default value.
  • (Launcher) A new simple ADF & HDF Creator dialog is included.
  • (Launcher) Display name first, then directory in media selectors.
  • (Launcher) Fixed a bug where you could get an error message about missing kickstart after just having imported kickstarts and tried to start the emulation.
  • (Launcher) Do not expose database username/password in FS-UAE logs.
  • (Launcher) Added main menu button, moved scan and settings to this menu.
  • (Launcher) Also add menu entries to application menu on OS X.
  • (Launcher) Moved custom options and custom settings to new dialog accessible from the new menu.
  • (Launcher) Moved kickstart import to new kickstart import dialog, removed the “setup” / wizard tab.
  • (Launcher) New “kickstarts are missing” notification in the top tab area.
  • (Launcher) Marked some additional text for translation.
  • (Launcher) Added new about dialog.
  • (Launcher) Database: Game variants can specify that an empty HD or a HD with Workbench must be added to the system.
  • (Launcher) Preselect variant with personal rating = 5, or else highest rated game variant when selecting a game from the database.
  • (Launcher) Respect new base_dir override.
  • (Launcher) Updated GUI layout in several places, minor improvements here and there.
  • (Launcher) Added translations: cs [spajdr], fi [GoingDown].
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Old 08 February 2013, 20:41   #151
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What a BIG update!! WOW!!

Last edited by prowler; 29 August 2013 at 22:37. Reason: Rewind.
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Old 09 February 2013, 01:29   #152
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Agreed. I look forward to trying it out. I definitely appreciate the more Mac-like launcher with the Preferences menu item and the Tools menu.


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Old 09 February 2013, 12:04   #153
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happy about the update ! Like the ADF Creator, Joystick refresh button !
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Old 09 February 2013, 17:12   #154
FrodeSolheim
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Version 2.1.27:

* Added lua (sandboxed), (possibly) to be used as a scripting engine.
* Added freetype as a build dependency, will be used for truetype fonts.
* Some changes to the build system, fs-uae binary now linked in root dir.
* Updated translations: fi [GoingDown].
* (Launcher) Index content in .lha files if lhafile python module is found (implemented earlier, but not announced).
* (Launcher) Added lhafile module to Windows / OS X binary distributions.
* (Launcher) Updated translations: it [Speedvicio], pl [grimi], de [nexusle], fi [GoingDown].

I don't announce this version on the website as there are some new libraries added, and I would like some confirmation that everything works as normal on computers other than my development computers

The only added feature is the addition of .lha support in FS-UAE Launcher (it has actually been there for a while, but the required modules have not been included in the distributions before). It also works fine on platforms other than Windows/OS X, but I haven't made any binary distributions of it. You can install the required module from http://trac.neotitans.net/wiki/lhafile).

Download here: http://fengestad.no/fs-uae/devel/2.1.27dev/
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Old 09 February 2013, 20:06   #155
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Works great for me, I haven't noticed anything wrong.

Edit - I did found one small bug. I tried to import Kickstarts, and after I browse to some folder, the folder gets reverted back to my home folder. So, it is not possible to import Kickstarts from any other folder than my home. I am running on linux.

And second edit. Opensuse 12.2 (Tumbleweed) x86_64

Last edited by Goingdown; 09 February 2013 at 20:30.
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Old 09 February 2013, 20:07   #156
FrodeSolheim
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Quote:
Originally Posted by Goingdown View Post
Works great for me, I haven't noticed anything wrong.
Great, thanks for testing/reporting. -what operating system?
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Old 12 February 2013, 08:38   #157
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is it my imagination, or does the input event that autoselects the input device also forward into emulated app ?

e.g. if you hold mouse button a bit too long, not only will mouse activate but also left click event will be forwarded to emulated machine. maybe i did an accidental double click there.

also, i am unable to operate some trainer menus with gamepad (i keep running into this problem on alien breed 1). i can use mouse just fine to operate those menus. the same gamepad works fine in games.

i am using playstation1 controller (the model with analog sticks) over usb pantherlord adapter with 2.1.23 on linux.
 
Old 12 February 2013, 13:21   #158
yesplease
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I love FS !!!



http://fsfe.org/campaigns/ilovefs/2012/ilovefs.html

Last edited by prowler; 12 February 2013 at 20:42. Reason: Fixed embedded image.
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Old 12 February 2013, 18:45   #159
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Hi,

Which specific ROM version is required for A3000 emulation?

I have 3.1 40.55 and 3.1 40.62 but ROM scan isn't saying they are valid for A3000.

Thanks
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Old 12 February 2013, 20:20   #160
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Quote:
Originally Posted by MrGimper View Post
Which specific ROM version is required for A3000 emulation?

I have 3.1 40.55 and 3.1 40.62 but ROM scan isn't saying they are valid for A3000.
I realized the same. I have several A3000 roms, but FS-UAE still doesn't like any of them.
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