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Old 17 December 2021, 01:45   #381
Pyromania
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How does this compare to Dangerous Streets?
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Old 17 December 2021, 10:40   #382
gimbal
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... not at all, since this is a Shinobi-inspired game?
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Old 07 January 2022, 18:01   #383
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So this game has had another update recently and I can't help but feel personally attacked by it.

"16 credits on Easy and Normal difficulty. (Rising Ninja and Ninja)"

... so sucky players like Gimbal won't game over so easy.

"Prone gunman removed from level 1 in easy and normal"

... so sucky players like Gimbal won't game over so easy. I'll have you know that I did pass the first level before that patch. I just needed a better controller. (that's actually half true, with my new controller I do fair a little better in 2D platformer games).

"No more dying falling from the ships in the bridge level."

Yeah that was exactly the point where I had to quit in frustration the last time I played!

"No more waiting for the pickups to stabilize on the ground to pick them, now they can be picked as soon as they hit the ground the first time."

... okay that's a really good fix. Speed is of the essence.
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Old 07 January 2022, 21:56   #384
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Quote:
Originally Posted by gimbal View Post
So this game has had another update recently and I can't help but feel personally attacked by it.

"16 credits on Easy and Normal difficulty. (Rising Ninja and Ninja)"

... so sucky players like Gimbal won't game over so easy.

"Prone gunman removed from level 1 in easy and normal"

... so sucky players like Gimbal won't game over so easy. I'll have you know that I did pass the first level before that patch. I just needed a better controller. (that's actually half true, with my new controller I do fair a little better in 2D platformer games).

"No more dying falling from the ships in the bridge level."

Yeah that was exactly the point where I had to quit in frustration the last time I played!

"No more waiting for the pickups to stabilize on the ground to pick them, now they can be picked as soon as they hit the ground the first time."

... okay that's a really good fix. Speed is of the essence.


There is also the hole (the 3rd one) in level 1, lots of people fall and die on it, and they say it was a cheap death...got that hole removed.

Attacks through creates, some enemies could hit Dan through crates and walls, this is removed. No longer possible. (But I left it in the hard mode).

If anyone reading this would like to see Shadow Gangs on the Dreamcast, or just would like a physical version of the game, please check the Kickstarter here:
https://www.kickstarter.com/projects...amcast-edition
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Old 10 January 2022, 05:38   #385
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Dumb question. Never used kickstarter before. What happens to the funds if the foal is not reached?
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Old 16 January 2022, 01:37   #386
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Dumb question. Never used kickstarter before. What happens to the funds if the foal is not reached?
Just saw your post. The project will fail if the funds are not reached.
I launched a revised goal Kickstarter, with much lower goal than the original one.
New one is here:
https://www.kickstarter.com/projects...amcast-version
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Old 27 February 2022, 21:43   #387
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2 days left, Kickstarter here:

https://www.kickstarter.com/projects...amcast-version
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