20 September 2021, 12:35 | #1 |
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Does anybody know of a Lotus CD for CDTV?
Hi,
I tried to look for a compilation for CDTV with Lotus games on there but found nothing. Alternatively, is there a way to make the CD32 official release CDTV compatible as the games look the same as they do on A500? |
20 September 2021, 13:57 | #2 |
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IIRC there is no AGA version of Lotus Turbo Challenge (1, 2 or 3) so the CD32 "Lotus Trilogy" disc must be the OCS/ECS versions.
I don't own this disc but you could try it in WinUAE with a CDTV emulation? Perhaps all that is missing is the CDTV.TM file? |
20 September 2021, 14:17 | #3 |
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Lotus CD32 won't run on CDTV, because loader is hardware based on CD32.
ATM there is no solution from CD. I wanted to create a CDTVLoad (like CD32load) but it's pretty much stalled ATM. |
20 September 2021, 18:18 | #4 |
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The first 2 Lotus games could easily be done to run on CDTV, Lotus 3 however can't unless you were to entirely remove the RECS track maker part (pretty useless on CDTV unless you can save!).
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22 September 2021, 05:06 | #5 |
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Actually I forgot that the Lotus games are 1mb, but I think I managed to load an original copy using the disk drive on my CDTV. None of the crack disks worked but there's a password for almost all trainer options anyway on Lotus II. Lotus III won't work on CDTV via external disk drive due to lack of free RAM I take it?
I don't see the point in playing Lotus III on ECS/OCS machines if you have to mess about swapping disks anyway. Waaaay too choppy so I just play that on an A1200 or CD32 as it has no frame drops just like Lotus II. Looks like the CDTV is going back in the box and the A1000 coming out soon anyway because I found my 512k side expansion for it the other day....and I end up with a twin floppy system automatically. Just need to find where I stored all the games on disk I actually liked playing!! Might do a few Lotus II vids on the CDTV and Trinitron first but the external drive needs some TLC to be fair. |
22 September 2021, 10:39 | #6 |
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Running Lotus I from CD + 1MB ram could be done easily. I have the source code and could convert to full DOS.
I think we'd have to disable/enable CD drive for the times where OS is disabled to avoid spurious interrupts but that would be pretty much it. |
23 September 2021, 02:51 | #7 |
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23 September 2021, 04:54 | #8 |
Zone Friend
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@jotd: What is the scaling code like that is used to scale the bitmaps/sprites?
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23 September 2021, 09:13 | #9 |
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The first two Lotus games use 1meg if its there, but they don't need 1meg to run.
First two games could be made to load all into ram and run entirely from there. |
23 September 2021, 09:22 | #10 |
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on one meg? given the disk is 900k?
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23 September 2021, 09:30 | #11 |
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Absolutely easy.
For a start not all the data is compressed. Secondly, I would separate intro elements and quickly knock up code to display them outside of the original game code, so all the logos and that long sample that's played only once during loading is no longer taking up memory. First game is less than 700k, second is just on the cusp of 800k. |
23 September 2021, 15:59 | #12 |
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What about the Lotus in 96k ?
https://www.pouet.net/prod.php?which=16427 How much of the game is actually there ? |
23 September 2021, 18:39 | #13 |
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I suppose it's the full game!
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23 September 2021, 20:24 | #14 | |
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Quote:
Last edited by Retro1234; 23 September 2021 at 20:35. |
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23 September 2021, 20:35 | #15 |
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I must of dreamt it and that is quite possible I thought there was a HD installable versioned n that was a rip of Lotus3 CD32.
This thread does suggest there are rips of the CD32 version that run from HD whether or not that can be made to run from CD on the CDTV I Don't know. https://eab.abime.net/showthread.php?t=19588&page=2 I once tried to create a CDTV compilation of HD installable games and it was troublesome something to do with playing music and I don't mean CD audio. |
27 September 2021, 02:02 | #16 |
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Well seeing as my CDTV has no 68020 or better or 2mb of FAST RAM that's not really interesting to me
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27 September 2021, 02:14 | #17 | |
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Quote:
Game size is about 650k... The sample and other bits that can be separated (I.e. they only load once and then are not seen again) is 168k. So that 168k of stuff can be separated, re coded using AmigaDOS, and then return that memory and load up the rest of the game to ram as all CDTV's have 1 meg of chip ram. |
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27 September 2021, 09:10 | #18 |
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if (overlooked) 96k version is already running why bother re-doing it?
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27 September 2021, 11:42 | #19 |
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03 October 2021, 09:44 | #20 |
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