12 June 2013, 07:45 | #1 |
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Join Date: Jun 2013
Location: Australia
Posts: 685
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UAE questions (Programming)
Hi Guys,
After looking at UEA source, I have a few questions regarding UAE and emulators in general. Why are they still scratching physical media to use floppy disks rather than loading the disk into an 880k array and reading/writing there until it comes time to exit, and writing the whole disk array where the bed is already laid (even if you want to maintain original drive timing)? When an emu takes a game snapshot, it is simply saving the contents of the Amiga's chip and fast memory, and restoring it at run time? Couldn't you load a game faster that way, bypassing the initial disk access? Is the difference between emulated Amiga models purely imaginary (dictated only by the CPU and other hardware you select)? On the Amiga side, when you talk to Paula, do you just tell the chip the start and end address in memory of the sound sample you want it to play? and then set some register to start playing the sample? This is a cross-post from Amiga.org, where it was suggested I take programming related questions here... That's probably enough for now Cheers, Art. |
12 June 2013, 08:48 | #2 | |||||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
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12 June 2013, 09:13 | #3 |
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Join Date: Jun 2013
Location: Australia
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Thanks.
I'm sure I'll have more as time passes |
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