09 September 2003, 23:17 | #1 |
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Double Dragon 2 WHDLoad - No title music ?
I just noticed that the WHDLoad version of Double Dragon 2 doesn't play any title music. Just the InGame song. Did I forget to set some tooltypes or other options ?
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10 September 2003, 16:56 | #2 |
retro maniac
Join Date: May 2002
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Works fine on my Amiga.
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10 September 2003, 18:04 | #3 | |
Going nowhere
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Re: Double Dragon 2 WHDLoad - No title music ?
Quote:
I think there is something wrong with your Amiga otherwise, because that install was done a long time ago, and the DD2 theme is considered quite a classic, so for it not to work all this time simply isn't possible. |
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10 September 2003, 18:09 | #4 |
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Oh. Hehe, right . I thought It's the WHDLoad version but it's the JST-Install.
Can I use the diskimage of the JST-version with the WHDLoad-Install ? If not, can someone please upload the game ? |
10 September 2003, 18:20 | #5 |
retro maniac
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Ok. You have this game in the zone.
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10 September 2003, 18:38 | #6 |
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That was fast. Thanks alot .
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11 September 2003, 01:56 | #7 |
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Hmmm, I've also a problem with this version.
The screen flickers and sound stops when the game loads. So for example when the story is told while the game loads or in the first level when you pass the first! elevator, when you finish the first level, etc. I run this game in emulation. Too lazy to copy it to my Amiga . However, I enabled keyboard LEDs and there the "Power"-LED flickers. I first thought it's the emulated audio filter, but it's not. I disabled and it still happens. Any ideas ? |
11 September 2003, 06:40 | #8 |
retro maniac
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Game was tested only on real amiga.
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11 September 2003, 09:13 | #9 |
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So it's a configuration error. Can you tell me the specs of the system it has been tested on ?
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11 September 2003, 16:53 | #10 | ||
Going nowhere
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Here we go......
Quote:
Quote:
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11 September 2003, 17:17 | #11 | |
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Re: Here we go......
Quote:
But as I alerady stated it's probably a case with WinUAe. I'll give it a go on my real Amiga . |
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11 September 2003, 17:25 | #12 |
Lesser Talent
Join Date: Jan 2003
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Have you tried upping your ram in winuae?
I used to have the same problem with super stardust on my real amiga, every time it started to load, the screen would flicker and the sounds would cut out. I managed to get 16mb simm instead of the 4mb I'd been using and it stopped. I think it was something to do with the fact that it kept having to move data between ram and the hd (I'll probably get put right on this though) |
11 September 2003, 18:23 | #13 |
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Unlikely
Super Stardust requires 2meg Chip ram.
Double Dragon 2 requires 512k Chip ram. |
11 September 2003, 19:32 | #14 |
Lesser Talent
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It was just a suggestion, I got it with a few of the games on the cd32 compilation as well, because of the loading in and out of ram.
But if it only needs 512k then that can't be it. Hmmm... |
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