English Amiga Board


Go Back   English Amiga Board > News

 
 
Thread Tools
Old 01 November 2022, 22:16   #121
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
Interesting, thanks for testing. There's probably some timing issue with that particular KTRL pad that confuses lowlevel.library.
BSzili is offline  
Old 02 November 2022, 09:14   #122
Reynolds
Alien Breeder
Reynolds's Avatar
 
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 45
Posts: 858
Maybe it was discussed earlier, but did anyone tried out the WOS exe? How it goes?
Reynolds is offline  
Old 03 November 2022, 07:56   #123
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
In case Hedeon won't pop in here, this thread is the best place to get info about the WarpOS version:
https://eab.abime.net/showthread.php?t=76633
BSzili is offline  
Old 25 November 2022, 09:01   #124
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
A new version is out on Aminet with a lot of bugfixes merged from upstream. There's also joystick support for the menus, and some performance improvements.
BSzili is offline  
Old 25 November 2022, 15:30   #125
wiz12
Registered User

 
Join Date: Feb 2017
Location: Ireland
Posts: 592
Nice update, especially the native Amiga resolutions support though I can't imagine it will run very well at these higher resolutions.
wiz12 is offline  
Old 25 November 2022, 18:53   #126
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
The only useful resolution is probably 320x256. The rest I added to test how much increasing the vertical/horizontal resolution affects the performance.
BSzili is offline  
Old 25 November 2022, 19:50   #127
tomcat666
Retro Freak

tomcat666's Avatar
 
Join Date: Nov 2001
Location: Slovenia
Age: 49
Posts: 1,326
Quote:
Originally Posted by BSzili View Post
The only useful resolution is probably 320x256. The rest I added to test how much increasing the vertical/horizontal resolution affects the performance.
I don't know.. on pistorm it is VERY playable in 640x400 and voxels enabled...

[ Show youtube player ]

EDIT: Ah you mean NATIVE amiga resolutions, sorry
tomcat666 is offline  
Old 25 November 2022, 19:58   #128
TCD
HOL/FTP data slave master

TCD's Avatar
 
Join Date: Sep 2006
Location: Germany
Age: 44
Posts: 26,640
Quote:
Originally Posted by tomcat666 View Post
I don't know.. on pistorm it is VERY playable in 640x400 and voxels enabled...

[ Show youtube player ]
That is very impressive
TCD is online now  
Old 25 November 2022, 23:05   #129
utri007
mä vaan
 
Join Date: Nov 2001
Location: Finland
Posts: 1,524
Great game, thanks!
utri007 is offline  
Old 26 November 2022, 12:18   #130
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
Quote:
Originally Posted by tomcat666 View Post
I don't know.. on pistorm it is VERY playable in 640x400 and voxels enabled...

[ Show youtube player ]

EDIT: Ah you mean NATIVE amiga resolutions, sorry
The latest version might even go faster than this with Emu68, I was mainly talking about 68060 accelerators. I just reached the point where the game won't likely dip into single digits in action heavy sequences.
BSzili is offline  
Old 26 November 2022, 15:54   #131
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
Sizzlard? That sounds like I'm cooking something greasy Anyway, I know nothing about AMMX, but the complete source code is available, so if someone is interested they can modify it.
BSzili is offline  
Old 28 November 2022, 17:56   #132
Pollock
Registered User

 
Join Date: Apr 2018
Location: Glasgow
Posts: 145
Doesn't seem to like a Vampire V1200, crashes on "initialize engine". Where can i get the original version, so i can play it again?
Pollock is offline  
Old 28 November 2022, 18:23   #133
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
The "original version" is no more, it always gets overwritten when a new version is uploaded. Could you send me a screenshot of the crash?
BSzili is offline  
Old 28 November 2022, 20:09   #134
Pollock
Registered User

 
Join Date: Apr 2018
Location: Glasgow
Posts: 145
Quote:
Originally Posted by BSzili View Post
The "original version" is no more, it always gets overwritten when a new version is uploaded. Could you send me a screenshot of the crash?
sure thing, happy to help
Attached Thumbnails
Click image for larger version

Name:	20221128_180056.jpg
Views:	72
Size:	905.8 KB
ID:	77256  
Pollock is offline  
Old 28 November 2022, 21:03   #135
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
Thanks, this guru looks like a division by zero. I think I already fixed this for Exhumed, but I uploaded the Blood update before the fix. I'll send you a test exe via PM until I the new version is out.
BSzili is offline  
Old 08 December 2022, 08:42   #136
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
A new version is out on Aminet. It fixes a division by zero in the 040 version, and improves the overall sound mixer performance. This allowed for the increase of simultaneous voices to enable 3D positional audio. I changed the defaults for this, but if you already have NBLOOD.CFG set NumVoices = 16 and Doppler = 1. The 3D Audio (Doppler) can also be toggled in the Options menu, but NumVoices can only be increased in the CFG. This is important to avoid sound effects getting cut off.

Last edited by BSzili; 08 December 2022 at 19:04. Reason: fixed some typos
BSzili is offline  
Old 08 December 2022, 09:01   #137
pcotter
Registered User

 
Join Date: Aug 2016
Location: Germany
Posts: 86
Confirmed on Pistorm / Emu68. No more crashi crashi.
Sound also ok with 16 voices / Doppler 1

Thanks :-)
pcotter is offline  
Old 16 December 2022, 07:27   #138
BSzili
old chunk of coal

BSzili's Avatar
 
Join Date: Nov 2011
Location: Hungary
Posts: 926
There was a bug in 1.7 that always reset the player state between levels. While it's a nice challenge to start each map with the pitchfork only, this is fixed in the new version. It was caused by the interplay of an inlined memcpy and some other compiler optimization. Nothing a volatile can't fix, but later I'll try to make a small test case to help fix it in the compiler itself, as this could cause issues in other places as well.
BSzili is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Metal Gear - Amiga Port - Released! h0ffman News 149 26 September 2021 11:11
is there a port of Blood (One Unit Whole)? nathanm1991 support.Games 7 20 June 2018 16:16
Chocolate Heretic Amiga Port Released! lantus360 News 48 10 May 2017 22:56
Makers of James Pond Series Game wasn't released for the Amiga. Port Needed. fondpondforever Retrogaming General Discussion 5 24 December 2015 23:47
Stratagus port for OS 3.x is released arti News 20 07 July 2009 23:04

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 18:49.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Page generated in 0.10460 seconds with 16 queries