22 June 2009, 10:11 | #1 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
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the secret game project - the return
It is summer, I'm starting to get more hobby time at home, it is that time again. I've pretty much halted development on LN2 because of multiple reasons (not a fun project anymore being the main reason, low interest from other people a close second). I've been working hard to get my current LevelBuilder application to a workable state so that I can use it myself for my next secret game project I've been plotting for about a month now.
This project is going to be more fun as it is going to be an Amiga game we all know, but I'm not going to directly port it; I'm going to use the assets to create a whole new adventure that will have the following characteristics: - quite easy to implement for me, giving a high chance of success. I've done the trick before Most of the work will be in creating the world using LevelBuilder. This time I don't want a challenge, I want a finished product that is fun to play, replay and... expand! - I am hoping for input from everyone BEFORE I start to build it. Right now I have not written any code yet, only put a design on paper and I ripped the assets from the original game to be able to use them in LevelBuilder. This is a project with the potential to become something really fun; I hope I can share it with you all. - Even though I will build the basic world myself, other people will easily be able to extend the game world with LevelBuilder, if you feel so inclined. Or if you want, you can of course create a whole new world from scratch. I will be sure to create tutorial "levels" that demonstrate how to trigger events and such in the game. - graphics, sounds and music will be easily moddable, for those artists among you who want to contribute. I'm not revealing too much right now, first I want to get you lot intrigued again I'll drop some more information and hints here and there, when the time is right. |
22 June 2009, 23:18 | #2 |
Registered User
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Age: 39
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Cool, yet another game project is in the works
Do you have any target requirements yet? Will it be OCS, AGA or RTG? Once you have some more details I can add it to the list of current Amiga game projects, where (hopefully) people will see how much help we all need with our work and give us a hand. Here's the list incase you missed it - http://eab.abime.net/showthread.php?t=44747 Good luck, I hope it turns out the way you expect |
22 June 2009, 23:25 | #3 |
move.l #$c0ff33,throat
Join Date: Dec 2005
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I'm 99% sure it won't be an Amiga game. The term "port" makes me believe that. :P
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22 June 2009, 23:26 | #4 |
HOL/FTP busy bee
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I'm 99% sure it will be Java
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23 June 2009, 11:01 | #5 |
Global Caturator
Join Date: Aug 2004
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Hey, what are you up to Gimbay?
I wanna betatest, I wanna make a Polish version (if there's not too much text ), I wanna preserve a digital version! |
23 June 2009, 14:05 | #6 | |
cheeky scoundrel
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yes it will be a Java game, not an Amiga game I was born too late to have such l33t knowledge, my skills reaches only as far back as 64k Dos.
BUT it will be an Amiga game reworked into something a lot cooler. Quote:
Let me trickle some more details to keep you readers curious: 1) the game has a 2D sideview 2) it is one player only, although in the new concept there is nothing that stands in the way of a multiplayer version. Perhaps the sequel 3) it contains many boss fights 4) even though my implementation is going to be fully tile based (16*16 tiles), the original is only partially so. Most of the levels are clearly built up out of tiles, with certain rare exceptions which seem to be placed at tile positions and then shifted a few pixels. Enough for now, more hints will follow! |
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23 June 2009, 14:10 | #7 |
Global Caturator
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make some collectibles, and secrets, and secret collectibles, and super secret powerful items, and super secr...
...just satisfy us - achievements/upgrades/items/events/collectibles/secrets whores |
23 June 2009, 14:17 | #8 |
cheeky scoundrel
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what can I say? It is all already in the design Damn you 5h00n, you take the fun out of revealing the secret slowly!
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23 June 2009, 14:19 | #9 |
HOL/FTP busy bee
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It sounds like Turrican, but that can't be Damn, give me a hint that leads away from it now gimby
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23 June 2009, 14:19 | #10 |
cheeky scoundrel
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it is not turrican. Satisfied?
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23 June 2009, 14:20 | #11 |
HOL/FTP busy bee
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Yes, much better
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23 June 2009, 14:20 | #12 |
Global Caturator
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Guess the screenshot is for revealing the secrets slowly, this thread must move on quickly before people will lost interest!
news every day! hype! hype! (and gimme, gimme! ) ps: can i helpz? i like figuring out secrets based on the game basics |
23 June 2009, 14:22 | #13 |
cheeky scoundrel
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Meh, I tend to give away the hint because I desperately want people to guess it
Okay one more hint: there are no guns. |
23 June 2009, 14:23 | #14 |
Missile Command Champion
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A Beam'em up? Something like Target Renegade or Final Fight?
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23 June 2009, 14:27 | #15 |
HOL/FTP busy bee
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Platformer... not Bitmap Brothers... hmm, Chuck Rock?
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24 June 2009, 08:27 | #16 |
cheeky scoundrel
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I'm not saying yes, I'm not saying no But Chuck Rock wouldn't really fit in the "pickups/secrets/upgrades/events/etc." deal, would it?
Next hint: the game is certainly not an Amiga original, and the Amiga port is not well liked at all. One thing that I aim to do is to bring the playability up to speed with its original. |
24 June 2009, 08:39 | #17 |
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24 June 2009, 08:52 | #18 |
HOL/FTP busy bee
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Bad conversion... Strider?
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24 June 2009, 09:01 | #19 |
Unregistered User
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Prince of Persia + level editor
No |
24 June 2009, 09:18 | #20 |
Gets there in the end...
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Wonderboy?
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