06 April 2020, 19:06 | #61 |
Registered User
Join Date: Jan 2020
Location: Saltash
Posts: 27
|
Looking really good with the new graphics!
One question, is that the final speed for the scrolling? I did find it quite hard to see the different parallax layers as it's all whipping by so fast, perhaps slowing the speed on the distant layers would enhance the effect? |
07 April 2020, 01:31 | #62 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Thanks timg. It's not the final speed more of a test of what's possible. I would say and Dan can correct me, our aim is to have such speed only at certain moments when it needs it such as huge enemy fights, or matching music tempo, also might be used to transition from stages start and end.
The image attached shows the composite of real graphics in the game, that is 21 parallax splits each with 16 colours (336 colours for background). More importantly though is it will stay at 50fps. Yesterday we needed to resolve a copper limit (in older videos you will see it but less so now). Hopefully in the next week or so we will have all new assets in the game, explosions, enemies and some bullets are not yet updated. We do have a facebook group also https://www.facebook.com/bossmachineamiga/ Last edited by invent; 07 April 2020 at 23:50. Reason: additional info - start and end :) |
07 April 2020, 03:17 | #63 | ||
Registered User
Join Date: Jan 2019
Location: Brisbane
Posts: 99
|
Quote:
Quote:
|
||
07 April 2020, 03:19 | #64 |
Registered User
Join Date: Sep 2019
Location: Italy
Age: 50
Posts: 292
|
I was looking at this project of yours to say the least phenomenal, and I was wondering one thing also comparing it to Thunderforce4: at what resolution does the game work? I also noticed that compared to its inspirer, the proportions of the spaceship with respect to the screen seem a little smaller, reducing the useful space to move, won't its playability be compromised?
|
07 April 2020, 03:26 | #65 | |
Registered User
Join Date: Jan 2019
Location: Brisbane
Posts: 99
|
Quote:
|
|
07 April 2020, 06:28 | #66 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,858
|
Awesome stuff
|
07 April 2020, 06:39 | #67 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,539
|
Looking great. Love the speed
|
07 April 2020, 08:57 | #68 |
Registered User
Join Date: Apr 2002
Location: Germany
Age: 43
Posts: 742
|
Background looks really really good. But the planet at the top shouldn't scroll like that .
Please don't make the enemies too abstract. Those circular thingies, although well rendered, look really generic. Looking forward to see more . |
07 April 2020, 09:19 | #69 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Thanks Konrad, always welcome feedback and enemies will be certainly less generic. Once we have a few more real assets in the next demo, Dan and I will have a good chat about people's feedback and see what we can do
|
07 April 2020, 09:29 | #70 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,881
|
Quote:
|
|
07 April 2020, 12:58 | #71 | |||
Registered User
Join Date: Jan 2020
Location: Saltash
Posts: 27
|
Quote:
Quote:
Quote:
|
|||
20 April 2020, 12:02 | #72 |
pixels
Join Date: May 2014
Location: Australia
Age: 52
Posts: 476
|
Hey Everyone, we have been installing new weapons (Big Bad guy coming soon)
[ Show youtube player ] https://www.facebook.com/bossmachine...29434512019098 Last edited by invent; 20 April 2020 at 12:07. |
20 April 2020, 16:31 | #73 |
Registered User
|
Personally, I find that the parallax is very beautiful .. but it scrolls far too fast !!! You don’t see anything on the screen anymore ..or it’s my eyes at my age that are getting more and more difficult
|
20 April 2020, 16:51 | #74 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,436
|
This seems like typical Japanese shmups scrolling speed. Looks great so far.
|
20 April 2020, 17:14 | #75 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
|
The weapons look great! This game will be something special!
|
20 April 2020, 18:31 | #76 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 752
|
This game looks very good so far and has a similar look to BioMetal (Snes), around the 1:10 mark on the video below.
[ Show youtube player ] |
20 April 2020, 18:57 | #77 |
CaptainM68K-SPS France
|
The real question is, can we really have this quality on A1200 ? this much animations and colors ?
|
20 April 2020, 19:34 | #78 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
Time will tell, but I suspect we might. I don't think the A1200's capabilities were ever fully explored for this kind of game because everyone wanted to break new ground with Wolfenstein, Doom and suchlike - most of the 2D AGA games are just more colourful re-treads of existing games. (A notable exception would be Banshee - there's lot happening on screen in that game.) |
|
20 April 2020, 20:57 | #79 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,607
|
What about Reshoot R and Super Stardust. There it is a lot of colors and things happening on screen.
|
20 April 2020, 21:28 | #80 | |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
|
Quote:
Yeah, I only mentioned Banshee because it happened to come to mind as an example - there are of course others. Super Stardust is superb, but so is the original Stardust. The Tunnel-sequences aside, if you accept that Stardust pushes the A500 to its limit, is Super Stardust so much better that you can be sure it pushes the A1200 to its limit? Reshoot R looks really impressive (I've only seen footage, not seen it 'live') but it's a present-day production rather than something from the A1200's heyday. |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Will a AGA machine work on a 1085S D2 | xubidoo | support.Hardware | 8 | 10 February 2019 06:20 |
X-OUT vs Z-OUT (AMIGA) - Which is the best shooter? | ZEUSDAZ | Retrogaming General Discussion | 20 | 16 April 2017 15:09 |
Tanks Furry - Tank based shooter for the Amiga gets an update and Amiga CD32 release! | Neil79 | project.CD32 Conversion | 4 | 11 April 2016 13:58 |
Can this be achieved with Workbench 3.1 on AGA machine? | Sim085 | support.Other | 4 | 02 December 2013 12:36 |
best amiga shooter ever? | tarr | Nostalgia & memories | 88 | 13 February 2007 14:31 |
|
|