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Old 16 November 2021, 11:08   #221
walkero
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Quote:
Where did you get the image set from? There's one set on EAB that are png files but named as iff.
These days I am working on refactoring the part of the code that is responsible for the screenshots. I will add support for png and jpg images, if they exist, to reduce this kind of a mess.
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Old 16 November 2021, 12:08   #222
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PNG and JPG images are supported by iGame, you just need to rename the extension to .iff
In the screenshot I used a PNG image of Superfrog

I noticed that if there is no screenshot of the game, the game icon is used as the screenshot if present.

Last edited by AMIGASYSTEM; 23 January 2022 at 22:04.
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Old 16 November 2021, 13:28   #223
walkero
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@amigasystem
Yeah, they are supported as long as you have the datatype installed. What I will change is to check for igame.jpg and igame.png, so that people do not need to rename the files to igame.iff.

The icons are also supported as long as you have the datatype installed in your system, and there is no igame image in game folder.
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Old 16 November 2021, 14:14   #224
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Quote:
Originally Posted by walkero View Post
These days I am working on refactoring the part of the code that is responsible for the screenshots. I will add support for png and jpg images, if they exist, to reduce this kind of a mess.

There's no need to add explicit support for PNG and JPEG images. The datatypes system is used to load the images, so as long as someone has the appropriate datatypes installed on their system the pictures will show up as long as the filename itself is "iGame.iff". It's only the filename that is important, not the image format. (For example, I have several PNGs, and at least one each of PCX and GIF for pics in my game collection.) Since file extensions aren't important on Amiga anyway, if having the .iff extension is the problem, just look for "iGame-screenshot" without any extension at all instead, then everyone's happy.


What definitely needs to be fixed around the pictures is the broken preferences saving for custom picture size. It still ends up with giant random numbers instead of what the user puts into the size inputs.
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Old 16 November 2021, 14:37   #225
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Yes, I think a screenshot name without extension is universal, this way you don't have to worry about using or knowing the image extension.

As mentioned also a big PNG Icon could replace the screenshot !
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Old 16 November 2021, 15:51   #226
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Thank you guys for your feedback. Comments noted.
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Old 16 November 2021, 19:39   #227
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Maybe (and I know that it's been mentioned on the github page) the extension could be a number (e.g. igame.001) and IGame supports multiple screenshots with a slideshow feature or selectable screen shot type.
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Old 16 November 2021, 20:42   #228
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Ok I looked in my classes/data types drawer and I found that picture.data for some reason was called picture.data.old. I removed the old from the end and I can now at least see the generic igame screenshot when it initially loads. That disappears though as soon as I select a game from my list and becomes a tiny dot again.
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Old 16 November 2021, 21:46   #229
walkero
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@superman
Please check if that game has a screenshot with the name igame.iff under its folder. If it is there, are you able to open it with multiview?
Also, please check if you have PNG, JPG and .info Datatypes installed in your system.
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Old 16 November 2021, 22:01   #230
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This is a game I know for sure has an igame.iff file. If I double click on the file icon directly then it loads a full screen screenshot. I have the PNG data type installed but I don’t appear to have JPG only JFIF? I’ll try to find it and try again.
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Last edited by Superman; 16 November 2021 at 22:10.
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Old 16 November 2021, 22:23   #231
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If I try to run multiview from cli and load an igame.iff is says unknown datatype for igame.iff
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Views:	79
Size:	77.0 KB
ID:	73824  

Last edited by Superman; 16 November 2021 at 22:43.
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Old 16 November 2021, 22:53   #232
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Can you attach the igame.iff file so we can test it
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Old 16 November 2021, 23:18   #233
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This sounds like a good chance that you don't have guigfx.library installed or you have its use turned off in iGame.
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Old 16 November 2021, 23:26   #234
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igame.iff file uploaded.

I had to zip it to let me attach it.
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File Type: zip iGame.zip (16.3 KB, 75 views)
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Old 16 November 2021, 23:42   #235
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Your image is a PNG, to see the screnshot you must install the PNG.datatype

Last edited by AMIGASYSTEM; 06 December 2021 at 09:41.
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Old 16 November 2021, 23:49   #236
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PNG data type is installed.
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ID:	73828  
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Old 17 November 2021, 00:02   #237
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There may be incompatibilities between Descriptor and Datatypes, try these (manually copy the two files Descriptor and Datatypes).

https://aminet.net/package/util/dtype/akPNG-dt


https://aminet.net/package/util/dtype/PNGdt44


What version of ClassicWB are you using?

Last edited by AMIGASYSTEM; 17 November 2021 at 01:55.
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Old 17 November 2021, 00:12   #238
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With the new version of guigfx do I only install the library? There is no installer or guide included. I think all I did last time was just the guigfx.library but just wanted to ask more knowledgeable people.

Also there is a special 68060 version and an FPU version. Which version would be best for me as my Apollo card has both an FPU and 060 cpu, so I'm now confused.
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Old 17 November 2021, 01:14   #239
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Quote:
Originally Posted by rabidgerry View Post
With the new version of guigfx do I only install the library? There is no installer or guide included. I think all I did last time was just the guigfx.library but just wanted to ask more knowledgeable people.
GuiGfx and guigfx.library are needed for those who use a graphics card, and are not needed for those who do not have a graphics card, those who has not graphics card instead will have to enable NOGUIGFX in the Icon Tolltype.


Quote:
Also there is a special 68060 version and an FPU version. Which version would be best for me as my Apollo card has both an FPU and 060 cpu, so I'm now confused.
If you have a 060 CPU you should use the 060 version, the FPU version is actually not specified for which CPU.

Last edited by AMIGASYSTEM; 17 November 2021 at 02:10.
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Old 17 November 2021, 10:37   #240
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So does that mean everyone here having issues with iGameV2 changing the layout of the screen when a game does not have an image is using a graphics card?

So there is no point in me trying new guigfx library as suggested by @walkero


Quote:
Originally Posted by walkero View Post
Can you guys please test with the latest released version of GuiGfx (http://aminet.net/package/dev/misc/guigfxlib) if it works for you and make things better?
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