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Old 24 March 2024, 07:08   #421
Michael
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I think one of the problems is how double buffered screen is handled.
You probably open 2 custom screens and switch between them,
this gets confused as to what screen is at front and has focus,
as a result the rastport is wrong and drawing goes crazy.

Also when you press amiga+m the music engine will get locked
and pressing it again will resume playback.
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Old 24 March 2024, 22:57   #422
amigoun
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Could you add twine:lba to the latest build to allow playing Little Big Adventure? Pretty please!
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Old 25 March 2024, 02:22   #423
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Quote:
Originally Posted by amigoun View Post
Could you add twine:lba to the latest build to allow playing Little Big Adventure? Pretty please!
I'll have a quick look but can't promise anything
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Old 25 March 2024, 22:34   #424
Lizart
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Same pretty please for I Have No Mouth, and I Must Scream with S.A.G.A. game engine and Beavis and Butthead pleeeaaase
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Old 26 March 2024, 04:43   #425
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@NovaCoder is it possible to compile for WarpOS as well? My 060@50MHz can't keep up! :P
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Old 26 March 2024, 05:13   #426
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Sorry, too busy playing on my C64 to do that much coding


Don't forget about my old RTG port of Dosbox which could probably play some of those games on a PiStorm.

https://aminet.net/package/misc/emu/DOSBox_RTG


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@NovaCoder is it possible to compile for WarpOS as well? My 060@50MHz can't keep up! :P
Someone else is looking after the WarpOS versions, I wouldn't have a clue.

Last edited by NovaCoder; 26 March 2024 at 06:29.
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Old 31 March 2024, 19:09   #427
DJBase
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Broken Sword 2 seems to be broken in 2.5.x (RTG)
It crashes in the first room while trying to escape. Works fine in 2.2.x (RTG).

Last edited by DJBase; 31 March 2024 at 21:20.
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Old 01 April 2024, 02:48   #428
NovaCoder
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Quote:
Originally Posted by DJBase View Post
Broken Sword 2 seems to be broken in 2.5.x (RTG)
It crashes in the first room while trying to escape. Works fine in 2.2.x (RTG).
Hey, long time no see

Thanks for letting me know, I was suspicious it wouldn't work but didn't get the time to test it properly. I'll try and fix it

Quote:
Originally Posted by Michael View Post
I think one of the problems is how double buffered screen is handled.
You probably open 2 custom screens and switch between them,
this gets confused as to what screen is at front and has focus,
as a result the rastport is wrong and drawing goes crazy.

Also when you press amiga+m the music engine will get locked
and pressing it again will resume playback.
Yes it does double buffering of course

Just don't press amiga+M and you'll be fine LoL

If you really want to multitask with one of my ports, just switch to windowed mode then release the input capture (normally control+m).
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Old 01 April 2024, 14:30   #429
Michael
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There are many ways to do double buffering, many do it just fine and no issues.
You still have to be looking at the pointers pointing to the active screen, or troubles comes quick.

Window mode is too small post stamp size for 320x240 games.
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Old 01 April 2024, 22:47   #430
DJBase
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Originally Posted by NovaCoder View Post
Hey, long time no see
its been a while

Quote:
Originally Posted by NovaCoder View Post
Thanks for letting me know, I was suspicious it wouldn't work but didn't get the time to test it properly. I'll try and fix it
Is somewhere the 2.3.0 RTG Port available? Seems I missed this version for testing...
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Old 01 April 2024, 23:22   #431
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Quote:
Originally Posted by Michael View Post

Window mode is too small post stamp size for 320x240 games.
Try using the 2x scaler + aspect ratio correction.

Quote:
Originally Posted by DJBase View Post
Is somewhere the 2.3.0 RTG Port available? Seems I missed this version for testing...
Version 2.3.0 RTG has the same bug with Broken Sword 2 unfortunately
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