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#1 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Bippys WHDLoad Project
As I mentioned in the Lemonade thread I am working on a solution to getting WHDLoad games/demos running from frontends.
This has proved to be problematic until now... I have discussed the inclusion of this and it is confirmed with 2 frontends (Lemonade is one) ![]() anyway here are some screenshots of the PREF making program and for the launcher for each game ![]() This wont make a lot of sense until you see it running.. Here are shots of the game frontend.. this works off a prefs file with all info included.. You select your options and the frontend does the rest ![]() ![]() ![]() *note not all of the WHDLoad functions are included yet.. only the more common.. if anybody requires a specific function including then let me know and I'll do my best (BUTTONWAIT is one example!) here is the pref making program.. it auto scans the slave and tries to read the header info.. If the slave uses an offset different to the preset couple then you can check where the header starts with a hex viewer and then adjust accordingly (tho this is only recommended for those who know what they are doing) ![]() ![]() |
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#2 |
Registered User
Join Date: Jul 2002
Location: Sweden
Posts: 762
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It would be really cool if you could controll it with the joystick.
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#3 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Hmm... not too sure how to implement this with gadtools etc...
Any ideas (this has been done in amiblitz but using system structures etc.. mainly!) |
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#4 | |
Moderator
Join Date: Sep 2004
Location: France
Age: 51
Posts: 4,277
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Quote:
http://eab.abime.net/showthread.php?threadid=19691 Slave and installed version are found on your Hard drive and you can launch game/Demo just clicking on this name in a amigaguide (a search command is added the amigaguide to seek game with parametters as number of players, aga, phazer, 4-joy adaptator, type of game, ...) Games/demos must be just placed in sorting directories/ and you must use env:WHDautolaunch.prefs fileto predefine parameters) example of directories: a/ b/ B/ Bi/ C/ ... Z/ If several version of the game are in the same folder (french/GB/AGA/ECS..) You can pre-define your priority parametters for launch whdload by example: aga+fr if not aga+gb if not ecs+fr etc.... you can choise also just open game folder... or open a requester which ask to you if ou want launch game or open game's folder, etc... ![]() :--------------------- your frontends seems interresting too but must you predefine all parametters, or defaults priority parametters can be set? |
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#5 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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This isn't the same thing matey
![]() When a frontend is released with the support you'll see how it works ![]() |
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#6 |
.
Join Date: Oct 2004
Location: Ioannina/Greece
Posts: 5,040
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that looks promising!
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#7 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Here is a list of current games done:
Working games Slave Information Code:
3D Galax - v1.0 3D Pool - v1.2 4D Sports Boxing - v1.0 4D Sports Driving - v0.9 5th Gear - v1.0 9 Lives - v1.0 688 Attack Sub - v1.0 944 Turbo Cup - v1.2 1000 Miglia - v1.1 1000cc - v1.0 1943 - v0.5 3001 'O Conners Flight 2 - v1.0 A Question of Sport - v1.0 A10 Tank Killer - v2.0 Aaargh! - v1.0 Abandoned Places 2 - v1.0 Abandoned Places - v1.3 Abracadabra - v1.1 Academy - v1.0 Action Fighter - v1.0 Addams Family - v1.3 Adrenalyn - v1.1 Advanced Ski Simulator - v1.1 Advantage Tennis - v1.0 Adventures of Robin Hood - v1.1 After the War - v1.0 Afterburner 88 - v1.0 Afterburner 89 - v1.2 Age - v1.1 Age of Rock - v1.0 Agony - v1.2 Air Ace - v1.0 Air Support - v1.1 Air Ball - v1.0 Airbourne Ranger - v1.0 Alcatraz - v1.0 Alfred Chicken - v1.0 Alien Breed - v1.2 Alien Breed 2 AGA - v1.3 Alien Breed 3D (AGA) - v1.0 Alien Breed SE 92 - v1.0 Alien III - v1.0 Alien Legion - v1.0 Alien Syndrome - v1.0 Alien Storm - v1.2 Alien World - v1.0 Aladdin - v1.2 Allan Borders Cricket - v1.0 Allo Allo - v1.0 All New World of Lemmings - v1.0 All Terrain Racing - v1.1 All Terrain Racing Xmas - v1.0 Altered Beast - v1.2 Altered Destiny - v1.0 Amazing Spiderman - v1.1 Amegas - v1.0 American Gladiators - v1.0 American Tag Team Wrestling - v1.0 Amiga Karate - v1.0 Amnios - v1.0 Ancient Art od War in Skies - v1.1 Another World - v1.2 Apache - v1.0 Apache Flight - v1.0 All Points Bulletin (APB) - v1.1 Apidya - v1.40 Apocalypse - v1.0 Apprentice - v1.2 Aquablast - v1.0 Aquanaut - v1.1 Aquatic Games - v1.1 Aquaventura - v1.1 Arabian Nights - v1.2 Arcade Fruit Machine - v1.0 Arcade Pool AGA - v2.1 Arcade Snooker - v1.0 Arcade Trivia - v1.1 Archer Macleans Pool - v1.2 Archipelagos - v1.0 Archon - v1.1 Archon 2 - v1.0 Arctic Fox - v1.1 Arena - v1.0 Arkanoid - v1.7 Arkanoid - v1.0 Armageddon Man - v0.9 Armalyte - v1.1 Armour Geddon - v1.0 Army Moves - v1.1 Arnie - v1.0 Arnie 2 - v1.0 Ashes of the Empire - v1.0 Assassin - v1.1 Assassin SE - v1.1 Astaroth - v1.0 Astro Marine Corps - v1.0 Advanced Tactical Fighter 2 (ATF) - v1.1 Atomic Robokid - v1.3 Atomino (Deutsch) - v1.11 Atomix - v1.1 ATrain - v1.0 Aufschwung Ost - v1.0 Aunt Arctic Adventure - v1.0 Australo Piticus Mecanichus - v1.0 Australo Piticus Mechanicus (Alt Ver) - v1.0 Auto Duel - v1.0 Awesome - v1.2 Axels Magic Hammer - v1.1 Superfrog - v1.2 Code:
7 Colors - v1.0 Action Cat AGA Akira Amberstar - v1.2 - Illegal Instruction $10 @ $3F79E4 Artura - v1.1 - Seems to have hardcoded paths! Code:
Action Fighter - Tick Match a500 Speed Alien Breed 3D 2 - 2Mb (AGA) - v1.0 - Requires 4mb fast (Strange yes!!) Alien Breed 3D 2 - 4Mb (AGA) - v1.0 - Requires about 6Mb + JIT is highly recommended ArmourGeddon 2 - v1.0 - Requires 1Mb chip & 3Mb Fast ram |
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#8 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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I've made this thread STICKY so I can find it easily as I update the games I have done
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#9 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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i think this project is great, but whoa, maybe someone would like to help you, as the alphabet is long still
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#10 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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I am recruiting.. If you wanna help out get yer ass on IRC!
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#11 |
Workbitch 1.3
Join Date: Oct 2001
Location: Melbourne, Australia
Age: 47
Posts: 2,084
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Already got one working... Just need to iron out the particulars.
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#12 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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#13 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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tutorial!
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#14 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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is this project on hold? it would be cool to be able to edit the various customs of the instals easily from a gui
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#15 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,188
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I don't understand the Artura "seems to have hardcoded paths" bit. WHDLoad cannot access hardcoded paths, all files have to be relative to the directory the files are in, and there are 3 versions of Artura.
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#16 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,108
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Another dead project?
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#17 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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It's on hold for the moment. Bip is a busy fellow
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#18 |
Retro Gamer
Join Date: Jan 2005
Location: Underworld
Age: 52
Posts: 4,108
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I know.
![]() But still, dead... ![]() |
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#19 |
Retired Quartex Sysop
Join Date: Sep 2001
Location: Roman Verulamium
Age: 58
Posts: 1,874
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Darn, I saw this appear on "Unread Posts", started at top of thread thinking "Wow, this looks cool" without spotting the dates. I know Bip is hugely busy with renaming but this certainly seemed a cool project!
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#20 | |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Quote:
![]() I'm actually busy with the family and kids etc... p.s where's my discs? |
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