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#1 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Big Red Adventure Amiga vs PC
I compared the graphics of the PC version and the Amiga version.
It looks like the Amiga version has lower colours (or am I mistaken?) Amiga ![]() PC ![]() http://hol.abime.net/108 So it's not the same as the PC version if I'm right. |
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#2 |
Utterly Lost....
Join Date: Oct 2013
Location: Glasgow
Posts: 167
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Oh, Spot the Difference, I love this game.
![]() There is a suitcase on the bed in the PC version which is missing on the Amiga version. ![]() |
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#3 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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Well spotted ancalimon
![]() No idea who put it there for which reason, but it's indeed misleading and contradicts the notes. I've removed the conversion note. |
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#4 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Since Amiga version has fewer colours (32?), I guess the game also works on ECS Amigas?
I'm guessing that the PC version has 256 colours? |
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#5 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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and TV have antenna and remote(?) in PC version
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#6 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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#7 |
Global Moderator
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![]() Seems like you and stu232 (I guess you are family-related since you share some numbers ![]() ![]() You can also notice that the Camera (under the cursor for the PC version) is not on the Amiga screen. Last edited by lilalurl; 04 October 2013 at 20:56. |
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#8 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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RE: Suitcase & camera
It's an adventure and you can pick up items which are then missing on the screen... just thought I should say it ![]() |
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#9 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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#10 |
Registered User
Join Date: Mar 2006
Location: D
Age: 49
Posts: 528
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Thanks. You made my day
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#11 |
Registered User
Join Date: Oct 2013
Location: Australia
Posts: 13
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Wasn't this game in 640x480 or some high resolution? Comparing these screenshots can't be accurate unless you get the original, unresized screens. I have a feeling the Amiga version was colour-reduced to anyhow, I remember the magazine screenshots looked like they were full of FS dithering.
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#12 |
Registered User
Join Date: Mar 2006
Location: D
Age: 49
Posts: 528
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Interlaced IIRC. 640x512
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#13 | |
Banned
Join Date: Feb 2013
Location: spain
Posts: 897
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Quote:
the Amiga version : 256 colors AGA only...then of course the difference in quality I wonder if HAM 8 mode could have been used in this game to match PC game quality |
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#14 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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As far as I know, the Amiga version uses 16 colours (backgrounds) on screen.
The backgrounds are simple IFF files, so DPaint will lift this secret. ![]() |
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#15 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Irfan View see 253 colors on Amiga screenshots (without watermark).
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#16 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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PC version is SVGA 256 colours not not 65536 colours. Amiga version really looks like it's not 256 colours. PC version bkg files are all 250kb while the Amiga ones range from 10kb to around 120kb.
Last edited by ancalimon; 12 October 2013 at 19:07. |
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#17 | |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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Quote:
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#18 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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yes, from HOL
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#19 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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PPaint screenshot:
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#20 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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If it's 16 colours, why did it even need AGA ?
Isn't OCS capable of displaying 16 colours on a hires interlaced screen? Here's a side by side comparison from latest ScummvM using hq shader. ![]() Last edited by ancalimon; 13 October 2013 at 00:30. |
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