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#1 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,438
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Prehistorik 2
I am interested in obtaining music modules from Prehistorik 2. I know that this game was available for MS-DOS but the modules are in Protracker format. Unfortunately they are packed with some strange cruncher and I can not unpack them. Can anyone take a look and maybe see what he could do?
Files are in The Zone. |
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#2 |
Registered User
Join Date: Jun 2003
Location: UK
Age: 61
Posts: 169
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You could try here http://www.mirsoft.info/gmb/music_info.php?id_ele=ODIz
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#3 |
Global Caturator
Join Date: Aug 2004
Location: Porando
Age: 43
Posts: 6,108
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Thanks Axxman!
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#4 |
Zone Friend
Join Date: Jun 2005
Location: Warsaw/Poland
Age: 45
Posts: 2,438
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Thanks!
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#5 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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[ Show youtube player ]
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#6 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 665
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[ Show youtube player ]
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#7 |
Registered User
Join Date: Jan 2023
Location: Toronto
Posts: 419
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#8 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 665
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Yes, it's a preview because not optimized and needs at least 060 + RTG (320x200 32bit).
Tested on Pistorm and Vampire. http://netsurf.baderman.net/Prehistorik%202.zip |
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#9 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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Can the resolution be changed to 320 x 240 ?
320 x 200 mode is not compatible with a lot of monitor (too low resolution) Last edited by DanyPPC; 12 October 2023 at 08:22. |
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#10 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,975
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Nice. This game really belonged on the Amiga. How did you figure out the level format?
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#11 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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The game refuses to go fullscreen even though I have created 320x200x32 screenmode for it.
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#12 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 665
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Why is it in 'crap' folder :P
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#13 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
As soon as the game starts, press Alt + Return, you will be able to change the available screen modes on the fly! Last edited by AMIGASYSTEM; 14 October 2023 at 18:30. |
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#14 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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#15 | |
Registered User
Join Date: Aug 2014
Location: Brindisi (Italy)
Age: 70
Posts: 8,262
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Quote:
Are you using an RTG system? I have been using WinUAE, I attach a small video showing the screen change! https://eab.abime.net/zone/Prehistorik2.zip |
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#16 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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I assume he's using CGX instead of P96. Saw that before that games run in a window then instead of going to fullscreen.
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#17 |
Registered User
Join Date: Jul 2008
Location: Poland
Posts: 665
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Fullscreen in 32bit is not working on for example Pistorm with Pi4 or CM4.
On my Pi zero 2 it's working fine. Here is workaround this issue. http://netsurf.baderman.net/Prehistorik%202-promote.zip No borders window will be promoted to fullscreen using newpubscreen and dprun. Thanks for TomCat for finding this. |
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#18 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,975
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Wow, being able to set the resolution that high makes it easy to find the metric ton of secrets hidden in every level
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#19 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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I'm using TF1260+Mediator+Radeon, but managed to reproduce it on WinUAE too on a bare OS3.2.2.1+UAEgfx install.
With Aminet P96 the game switches to 320x200 fullscreen, but with Thor's P96 it doesn't, even though uaegfx 320x200x32 works fine in screenmode test. Edit: more tests OS3.1.4+Thor's P96 works in fullscreen Vanilla OS3.2+Thor's P96 doesn't Last edited by Aardvark; 13 October 2023 at 03:02. |
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#20 | |
Registered User
Join Date: Apr 2022
Location: Australia
Age: 52
Posts: 896
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Quote:
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