02 December 2023, 04:45 | #1 |
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Federation of free traders stream
I've always wanted to see more of Federation of Free Traders, but I kind of prefer to watch others play games than play them myself. Longplays, streams and what not. But no-one seems to do this game, so I am going to try and play it myself for as long as I can.
Not a streamer. But I'll stream it on Twitch in case anyone else wants to help me play. Doing it now, will start by reading the manual. https://www.twitch.tv/zachary_hutton |
02 December 2023, 08:40 | #2 |
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Okay, here's what 3 hours got me.
The latest review on LemonAmiga says "A brilliant idea really badly implemented. Hidden amongst all the jank is a better game than Elite, but you need a whole lot of patience to find it." At this point I either am terminally untalented or this is generally unplayable. I would kill for an instructional youtube video that showed me how to use the radar. I might experiment with landing on a planet and call it a day. There's probably a reason there's no longplays or people actually playing this game on youtube. Further thoughts:
Last edited by copse; 02 December 2023 at 08:59. Reason: Added some more notes. |
02 December 2023, 19:47 | #3 | ||
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It's been a very long time since I played it, but you can get a lot of money, by "cornering" the market:
You can buy something, any commodity, until there is no more of it, and then you can resell back all of it, for profit. Quote:
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I might also give it a try, this week!! I am spending my time on Gunship 2000!!!!! |
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02 December 2023, 20:47 | #4 | |||
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If you do, please give me any pointers about how you manage to go from having a blip on the radar to seeing the object on screen. Not being able to do that makes quite a bit of the game harder than it needs to be. Hope you are enjoyin Gunship 2000! |
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03 December 2023, 03:07 | #5 |
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Exotica has 19 tracks (not the 20 the Atari manual makes note of). HOL also notes that the UK release had a tape of the tracks.
The HOL manual is also the same as on the file server, the ST manual. Whether this is because they didn't bother customising it for the Amiga, or because it's the only one anyone bothered to scan.. is unclear. The reference to the "Alternate" and "Undo" keys are tells, but I am pretty sure I read Atari in there somewhere. If it is possible to access alternate tracks, it'll need the Amiga manual or some debugging. Atari Legend both quotes the manual about the HELP key and the music disk, and also states "audio tape included". Atari Mania shows photos of a two disk release, although there's no note on the second saying "music disk". My assumption would be that the manual is correct and that this second disk for the ST release is a music disk, but it'd need confirmation by someone with a copy if anyone really cared. Last edited by copse; 03 December 2023 at 03:16. |
03 December 2023, 04:23 | #6 |
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This is the sort of thing I'd like to see in FoFT. This appears to be Pico8 Elite port with target markers.
https://twitter.com/jamesedge/status...01941504143364 |
03 December 2023, 17:56 | #7 |
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The 19 audio tracks are accessible on the Amiga version and are present on the game disk. I pressed page down (Help) when in dock and the tracks came up. Interestingly, this didn't seem to work with the WHDLoad version as it asked for the game disk to be put in df0:.
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03 December 2023, 19:04 | #8 | |
CaptainM68K-SPS France
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03 December 2023, 20:37 | #9 | ||
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So for a working Amiga disk, HELP works in-space and in-station to choose music tracks. It just needs a decent version of the game (Telstar and not Quartex or Trilogy). |
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03 December 2023, 20:57 | #10 | |
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11 December 2023, 01:42 | #11 | ||
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I've been disassembling the SPS release, and there's a few things I've seen:
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13 December 2023, 07:32 | #12 |
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Bought an xbox controller. Mapped it into WinUAE in gameport 2. It works great for moving the ship, but only the up/down (pitch) and left/right (roll) controls seem to work. It'd be easy to map in the extra controls to keys, but it's odd that none of the mapped joystick buttons seem to do anything.
Maybe it's intended to be a historical version of the later mouse and keyboard PC 3d gaming to a limited extent. You move the joystick with your right hand, and your left speeds up (control) and slows down (alt). The moves all the way up and over to F9 and F10 to zoom in and zoom out the radar. ?? Lots of potential for improvement here. |
14 December 2023, 23:31 | #13 |
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Streaming Ghidra disassembly of FoFT. Feel free to pop in and chide me about how I'm using it the hard way, or how Resource would be better..
https://www.twitch.tv/zachary_hutton |
15 December 2023, 10:54 | #14 | |
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I will try to do the same with FOFT!! (Although I spend a lot of time, in No Man's Sky Expeditions lately!!!!!!! ) |
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15 December 2023, 21:03 | #15 | |
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16 December 2023, 16:00 | #16 | |
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If you want to replace your Logitech (as I did), you cannot go wrong. And it's also XBox Series compatible. |
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10 February 2024, 02:18 | #17 |
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I think it's interesting to note down bugs in older games, this one is in disk code (second to last line uses clobbered A4/CIAB).
Code:
undefined DiskSomething2() undefined D0b:1 <RETURN> DiskSomething2 XREF[2]: FUN_00046650:000466ba(c), FUN_00046d10:00046d18(c) 00046ae4 4b f9 00 lea (0xbfe001).l,A5 bf e0 01 00046aea 49 f9 00 lea (0xbfd000).l,A4 bf d0 00 00046af0 08 ec 00 bset.b 0x1,(0x100,A4)=>DAT_00bfd100 DSKDIREC (1 = outward toward tra 01 01 00 .loop1 XREF[1]: 00046b1e(j) 00046af6 08 15 00 04 btst.b 0x4,(A5)=>DAT_00bfe001 00046afa 67 24 beq.b .exit 00046afc 08 ec 00 bset.b 0x0,(0x100,A4)=>DAT_00bfd100 DSKSTEP (high, low, high) 00 01 00 00046b02 08 ac 00 bclr.b 0x0,(0x100,A4)=>DAT_00bfd100 00 01 00 00046b08 4e 71 nop 00046b0a 4e 71 nop 00046b0c 4e 71 nop 00046b0e 4e 71 nop 00046b10 08 ec 00 bset.b 0x0,(0x100,A4)=>DAT_00bfd100 00 01 00 00046b16 30 3c 0f a0 move.w #0xfa0,D0w .loop2 XREF[1]: 00046b1a(j) 00046b1a 51 c8 ff fe dbf D0w,.loop2 00046b1e 60 d6 bra.b .loop1 .exit XREF[1]: 00046afa(j) 00046b20 49 fa 02 a2 lea (0x2a2,PC)=>WORD_00046dc4,A4 00046b24 42 54 clr.w (A4)=>WORD_00046dc4 00046b26 08 ac 00 bclr.b 0x2,(0x100,A4)=>DAT_00046ec4 = 63h 02 01 00 00046b2c 4e 75 rts |
11 February 2024, 01:57 | #18 |
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What looks like seven ship handling routines I have yet been unable to find a jump table for. For instance, one of the other ship handling routines in another jump table I can find the absolute address if I search for it, but these.. not so far.
274f4 27b20 27d9c 28080 28a1e 28d9a 29318 Maybe they are just dead code, but it seems unlikely. |
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