04 January 2005, 01:03 | #1 |
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What's this new WHDLoad + CAPS plan then?
Anyone who's examined recent WHDLoad install releases as of late will notice a new file - CAPSID - and supported versions now being referred to by their CAPS ID number. One would assume this is the start of a new plan to migrate the CAPS phenomenon to an even greater degree with our favourite HDizer.
I'm pretty sure fiath, Codetapper or any of the other key WHDLoad/CAPS people can freely explain this one then? It doesn't appear to have been mentioned already on this board. |
04 January 2005, 07:11 | #2 |
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Nice. I didn't know the WHDLoad guys were doing that.
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04 January 2005, 07:56 | #3 |
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@MethodGit: Which installs have done this that you know of?
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04 January 2005, 08:40 | #4 |
Lesser Talent
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Ah this is VERY interesting indeed...
Should make it very nice for 100% installs from now on. And people without the original disks will be able to put forward bug reports if they have the corresponding CAPS image! |
04 January 2005, 16:49 | #5 | |
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Quote:
Seems like the Yahoo WHDLoad board doesn't explain it much, either. |
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04 January 2005, 16:51 | #6 |
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From my installing it's just really a check to show which images work with the install. Nothing more really.
I always use CAPS when I can, and it's a great help knowing the caps images are getting such great support recently. The two projects compliment each other superbly. |
04 January 2005, 21:29 | #7 |
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I think I should shed light on this CAPSID file
I just made that up (all installs mentionned are by me), for me and also for the users, so they are sure to install the game if they've got the proper CAPS image. I like CAPS ID because this is really unique (names are not unique, HOL has got some duplicate entries same game with/without spaces, etc...) I never talked to anyone about this CAPSID file because I don't like to impose stuff to other coders. But if they want to join, well, that would be for the best. I intend to create this file for each install update, and possibly find a way to automate creation for existing installs. |
05 January 2005, 10:01 | #8 |
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I will try to include the CAPS-ID in future releases but usually I dont have CAPS images or there are several game versions supported which aren't in CAPS yet. So this is usually not easy to do or at least an extra effort.
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05 January 2005, 13:43 | #9 |
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Pretty cool imho, well done guys!
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12 January 2005, 05:32 | #10 |
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I've just added CAPS IPF ID and image support.
Hellbent, Ski or Die plus a few others are all able to use CAPS images |
12 January 2005, 12:49 | #11 |
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so this means, that if I had the corresponding IPF, I could make a whd install from this image instead of messing around with disks?
Grand. |
12 January 2005, 13:50 | #12 |
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You could do that for years, you just had to find out which version was that.
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12 January 2005, 14:10 | #13 |
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I thought WHD would only install from physical disk drives...
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12 January 2005, 14:35 | #14 |
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Ok maybe I am a bit late then, so new installs can actually use ipfs natively?
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12 January 2005, 16:33 | #15 |
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I don't use physical disks for a long time. I use adf or dms files with a rad: disk. It's a lot faster than disk access.
IPF support would be another real plus. |
12 January 2005, 16:48 | #16 | |
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Quote:
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12 January 2005, 19:02 | #17 |
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I disagree. It works for somme original games. I've done it for Monkey Island 1 & 2, Elvira 2...
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12 January 2005, 19:37 | #18 |
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All that uncopyprotected stuff, yes.. But these are few.
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12 January 2005, 19:40 | #19 |
Lesser Talent
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No they cannot use ipfs natively, you still have to insert them with winuae but it's very good knowing which ones support which ipfs.
Cheers guys. |
12 January 2005, 19:45 | #20 | |
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Quote:
If the install uses RawDIC, it can create image disk directly from file. RawDIC2.2 supports mfmwarp/wwarp/adf files. If DIC are used, you can create adf via wwarp In a near future, RawDIC will support ipf files. |
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