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Old 24 March 2013, 19:41   #81
Chain
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Quote:
Originally Posted by dlfrsilver View Post
imagine that chain used ishar 2 aga cracked,
no, and i have at least two originals of ishar2 .) but from shades of my memory i think ive used killergorillas pack
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Old 24 March 2013, 20:20   #82
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from my last investigations, it appears that it's not a problem inside the data files, but a bug inside the main executable. i hope CFOU! will be able to sort it out.
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Old 25 March 2013, 00:27   #83
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Originally Posted by Marcuz View Post
I've found an occurrence where the trainer fails: if you use the "Write Rune / Ecrire Rune" in the action menu for a spell caster character, and then you use the little parchement icon to cast spells, (you have to click once or twice on the portrait to show the panel with the carying hands, there will appear the parchement icon), then the psychic energy will be reduced when casting.

I think it applies to all the versions and installements in the series.
can you compare wit hlast ISHAR3 trainer?

main solution is to force values for Mental & physical

i can also force all time value of maximum

i am never play ishar serie,

do you know if phycisal & mental can to be > to 100?

i would can force value to 100 or 255...
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Old 25 March 2013, 11:14   #84
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Originally Posted by CFOU! View Post
can you compare wit hlast ISHAR3 trainer?

main solution is to force values for Mental & physical

i can also force all time value of maximum

i am never play ishar serie,

do you know if phycisal & mental can to be > to 100?

i would can force value to 100 or 255...
Sorry Bertrand, you'll have to wait a couple until easter for me to try it, at least, if someone else can't test it before.

about >100, I don't think so: I believe that's a percentage; I saw one character to have at some point 125 of physical (maybe by eating or resting, while the trainer was on) and then get back at 100.

However it is no ta problem, one is not foced to use the rune option, is only a commodity in the game.
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Old 25 March 2013, 12:21   #85
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Sorry Bertrand, you'll have to wait a couple until easter for me to try it, at least, if someone else can't test it before.

about >100, I don't think so: I believe that's a percentage; I saw one character to have at some point 125 of physical (maybe by eating or resting, while the trainer was on) and then get back at 100.

However it is no ta problem, one is not foced to use the rune option, is only a commodity in the game.
ok thanks
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Old 25 March 2013, 17:34   #86
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little request:

i need save game files just before all manual protection request...

if you have that can you pos t it in TheZone! (AGA/ECS are same)?
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Old 25 March 2013, 20:21   #87
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beta 11:

trainer update:
all players have alltime 199999 coins
mental & physical are alltime to 100
Attached Files
File Type: slave IsharOcs.Slave (5.5 KB, 69 views)
File Type: slave IsharAga.Slave (6.0 KB, 75 views)
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Old 25 March 2013, 21:35   #88
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little request:

i need save game files just before all manual protection request...

if you have that can you pos t it in TheZone! (AGA/ECS are same)?
I've found one between Rhudgast and Araghart, one in/out the city (or both the cities?). Are there others? Possibly one before the end dungeon?

If someone knows the list of them all, I'll be able to make the savegames for you (after Easter).
Also, the same savegame works both with the AGA and the ECS version of the game.
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Old 30 March 2013, 01:47   #89
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can you try music fix provided by Don Adan for ECS version?

now music&sound are not corrupt of missing with cache and fast mem

great thanks to Adam for that
Attached Files
File Type: slave IsharOcs.Slave (5.7 KB, 72 views)

Last edited by CFou!; 30 March 2013 at 18:15.
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Old 30 March 2013, 19:28   #90
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excellent, big thanks to Don Adan !!!
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Old 30 March 2013, 20:00   #91
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excellent, big thanks to Don Adan !!!

for ishar 1 AGA (and other games released after ) this fix is not working except for some played samples (logo sound and first part of intro)

so i must investigate but i think i will not have enought times before some days
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Old 30 March 2013, 23:46   #92
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Maybe Don could have a look ?
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Old 01 April 2013, 01:14   #93
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Hi Guys

can you try this both patches?

normaly music is fixed with full cache and fast memory on AGA et ECS

listening both musics, it seems ok here...

but it seems silmarils had change a bit music, indeed tempo is same, but some sound et effect are a bit different

but it perhaps because tracker it not same between ECS and AGA version
Attached Files
File Type: slave IsharOcs.Slave (5.7 KB, 70 views)
File Type: slave IsharAga.Slave (6.2 KB, 65 views)

Last edited by CFou!; 01 April 2013 at 03:59.
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Old 01 April 2013, 15:46   #94
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tested, on isharOCS.slave, when you meet the minotaur on the bridge, he kills your second character even with trainer activated, and then the first character. As such, party dead.

On isharAGA.slave, some FX are not played at all, and even music on the introduction is not played at all.
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Old 01 April 2013, 16:56   #95
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Quote:
Originally Posted by dlfrsilver View Post
tested, on isharOCS.slave, when you meet the minotaur on the bridge, he kills your second character even with trainer activated, and then the first character. As such, party dead.

On isharAGA.slave, some FX are not played at all, and even music on the introduction is not played at all.

oups i had uploaded version without musix patch for Aga

can you test this version?

can you send to me a savegame just before minotaur to try to update trainer?
Attached Files
File Type: slave IsharAga.Slave (6.2 KB, 65 views)
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Old 01 April 2013, 17:57   #96
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hi guys

here last beta patch for IsHar 2 ECS & AGA

here missing intro sound (thunder) seems fixed with cache and fast memory on winuae+68060+jit

can you test it please?

PS;
don’t skip intro on thunder screen (you must wait credit screen) if not sound are not stopped
Attached Files
File Type: slave Ishar2AGA.Slave (6.8 KB, 79 views)
File Type: slave Ishar2Ocs.Slave (5.6 KB, 65 views)
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Old 02 April 2013, 23:49   #97
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Hi CFOU!,

I have tested your latest beta patch Ishar2AGA.Slave

Using Winuae with chipset cycle exact set for Amiga 1200.....if I select more than 2 MB of Fast Ram the opening Silmarils logo will glitch and the game stops loading. If I select only 2 MB Fast Ram it loads fine. This did not happen with previous slave 1.3a
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Old 03 April 2013, 00:50   #98
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Quote:
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Hi CFOU!,

I have tested your latest beta patch Ishar2AGA.Slave

Using Winuae with chipset cycle exact set for Amiga 1200.....if I select more than 2 MB of Fast Ram the opening Silmarils logo will glitch and the game stops loading. If I select only 2 MB Fast Ram it loads fine. This did not happen with previous slave 1.3a
curious

have you test with ISHAR 1 slave to compare?

i will try

but on my real amiga i have 32 mo of fast and it's work...
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Old 03 April 2013, 01:00   #99
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Your new Ishar1.AGA slave is working fine using the settings I mentioned above (more than 2 MB Fast ram).
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Old 03 April 2013, 01:19   #100
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Quote:
Originally Posted by Zandig View Post
Your new Ishar1.AGA slave is working fine using the settings I mentioned above (more than 2 MB Fast ram).

curious

can you send to me you winuae config file and test last ishar 3 slave to compare ?
http://www.whdload.de/games/Ishar3.html
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