24 March 2013, 19:41 | #81 |
A-Collector, repairments
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24 March 2013, 20:20 | #82 |
CaptainM68K-SPS France
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from my last investigations, it appears that it's not a problem inside the data files, but a bug inside the main executable. i hope CFOU! will be able to sort it out.
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25 March 2013, 00:27 | #83 | |
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Quote:
main solution is to force values for Mental & physical i can also force all time value of maximum i am never play ishar serie, do you know if phycisal & mental can to be > to 100? i would can force value to 100 or 255... |
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25 March 2013, 11:14 | #84 | |
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Quote:
about >100, I don't think so: I believe that's a percentage; I saw one character to have at some point 125 of physical (maybe by eating or resting, while the trainer was on) and then get back at 100. However it is no ta problem, one is not foced to use the rune option, is only a commodity in the game. |
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25 March 2013, 12:21 | #85 | |
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Quote:
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25 March 2013, 17:34 | #86 |
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little request:
i need save game files just before all manual protection request... if you have that can you pos t it in TheZone! (AGA/ECS are same)? |
25 March 2013, 20:21 | #87 |
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beta 11:
trainer update: all players have alltime 199999 coins mental & physical are alltime to 100 |
25 March 2013, 21:35 | #88 | |
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If someone knows the list of them all, I'll be able to make the savegames for you (after Easter). Also, the same savegame works both with the AGA and the ECS version of the game. |
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30 March 2013, 01:47 | #89 |
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can you try music fix provided by Don Adan for ECS version?
now music&sound are not corrupt of missing with cache and fast mem great thanks to Adam for that Last edited by CFou!; 30 March 2013 at 18:15. |
30 March 2013, 19:28 | #90 |
CaptainM68K-SPS France
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excellent, big thanks to Don Adan !!!
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30 March 2013, 20:00 | #91 |
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30 March 2013, 23:46 | #92 |
CaptainM68K-SPS France
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Maybe Don could have a look ?
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01 April 2013, 01:14 | #93 |
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Hi Guys
can you try this both patches? normaly music is fixed with full cache and fast memory on AGA et ECS listening both musics, it seems ok here... but it seems silmarils had change a bit music, indeed tempo is same, but some sound et effect are a bit different but it perhaps because tracker it not same between ECS and AGA version Last edited by CFou!; 01 April 2013 at 03:59. |
01 April 2013, 15:46 | #94 |
CaptainM68K-SPS France
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tested, on isharOCS.slave, when you meet the minotaur on the bridge, he kills your second character even with trainer activated, and then the first character. As such, party dead.
On isharAGA.slave, some FX are not played at all, and even music on the introduction is not played at all. |
01 April 2013, 16:56 | #95 | |
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Quote:
oups i had uploaded version without musix patch for Aga can you test this version? can you send to me a savegame just before minotaur to try to update trainer? |
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01 April 2013, 17:57 | #96 |
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hi guys
here last beta patch for IsHar 2 ECS & AGA here missing intro sound (thunder) seems fixed with cache and fast memory on winuae+68060+jit can you test it please? PS; don’t skip intro on thunder screen (you must wait credit screen) if not sound are not stopped |
02 April 2013, 23:49 | #97 |
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Hi CFOU!,
I have tested your latest beta patch Ishar2AGA.Slave Using Winuae with chipset cycle exact set for Amiga 1200.....if I select more than 2 MB of Fast Ram the opening Silmarils logo will glitch and the game stops loading. If I select only 2 MB Fast Ram it loads fine. This did not happen with previous slave 1.3a |
03 April 2013, 00:50 | #98 | |
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have you test with ISHAR 1 slave to compare? i will try but on my real amiga i have 32 mo of fast and it's work... |
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03 April 2013, 01:00 | #99 |
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Your new Ishar1.AGA slave is working fine using the settings I mentioned above (more than 2 MB Fast ram).
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03 April 2013, 01:19 | #100 | |
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Quote:
curious can you send to me you winuae config file and test last ishar 3 slave to compare ? http://www.whdload.de/games/Ishar3.html |
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