11 September 2013, 14:40 | #1 |
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Metro-Cross (Atari ST port)
With Wanted Team help another port from Atari ST is done: Metro-Cross. Find it here
Info from MetroCross.readme: Metro Cross from Atari ST. Use joystick or keyboard. Default keys: Cursor Left - left Cursor Right - right Cursor Up - up Cursor Down - down A - jump P - pause (other key to unpause) F10 - back to OS Highscores are saved as "mc.high", during exit to OS. This version contains 24 levels. Requirments: - Amiga with free 1.0 MB RAM. Enjoy. |
11 September 2013, 14:44 | #2 |
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I hope the game was not chose based upon the reputation of its box cover
Anyway, congratulations on doing a new port (not tried it yet) |
11 September 2013, 14:50 | #3 |
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Cool love this game, must try in out
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11 September 2013, 14:54 | #4 |
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Great, one of the best ST arcade ports imo. Thanks, Asman. Will try it later.
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11 September 2013, 15:17 | #5 |
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11 September 2013, 15:22 | #6 |
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11 September 2013, 15:23 | #7 |
Missile Command Champion
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Gameplay is really good. The controls are really smooth compared to the mediocre C64 version. Great Amiga conversion, just reached level 6 without any problems.
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12 September 2013, 01:00 | #8 |
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Never played this game before on any format. First go tonight, really good fun, also managed to hit level six. Thank you for a sterling conversion again.
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12 September 2013, 06:52 | #9 |
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I'll wait for the s2325 youtube video.
Thanks Asman and Wanted Team. |
12 September 2013, 07:08 | #10 |
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YAY ! Go Wanted Team...
It is strange how back in the day we hated straight ST ports... now we are loving them |
12 September 2013, 09:22 | #11 |
Pixel Blender!
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Amazing work, this really is now shortening the Atari ST exclusive games list now..many thanx for the great work guys
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12 September 2013, 13:30 | #12 |
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Thanks for the conversion and you make many more.
I have a doubt, Asman is the author of the other conversions? (Supersprint, Gauntlet etc) And what the difference between a port and reverse engineering? |
12 September 2013, 13:47 | #13 |
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Game is a bit boring (on any format). Just running and running...
On 68040 animation slows down when obstacles appear. |
12 September 2013, 14:02 | #14 | |
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Quote:
http://eab.abime.net/retrogaming-gen...tml#post808731 who also ported IK: http://eab.abime.net/amiga-scene/68546-port-ik-st.html Asman/WT have also ported Solomon's key: http://eab.abime.net/amiga-scene/688...st-ported.html The experts might have a better answer, but: A port is... a port (so a conversion to another platform). Reverse engineering is the process to analyze how a program (game) works on a platform. This way, if you don't have access to the source code or don't want to write everything from scratch, you have a base to code your port. So what Asman and meynaf do is checking how the games work on the Atari ST and then writing some code to get that working on Amiga. |
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12 September 2013, 14:11 | #15 |
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12 September 2013, 14:49 | #16 |
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Just tried this and running very nicely on my 030, great work!
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12 September 2013, 15:07 | #17 | |
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Quote:
So its mean there is no sense to make extended conversion of this game ?(gfx from arcade + logic from Atari ST ) I will check this. Thank you. @Phantomz - I will check this too. Thank you. |
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12 September 2013, 15:14 | #18 | ||
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Quote:
Is SunDog: Frozen Legacy really that hard to convert? Quote:
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12 September 2013, 16:33 | #19 |
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gameplay:
[ Show youtube player ]
Please have in mind that I'm playing in 320x200 window on 1920x1200 display and everything is tiny for me. 'Crack intro' have YM-like music. You can compare it with Atari ST version [ Show youtube player ] and here is unfinished version for Atari 8-bit [ Show youtube player ] |
12 September 2013, 17:45 | #20 | |
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Quote:
It looks the same as the Atari ST version on both my Amiga 1200's, Title Screen is black and not blue, and blue squares on the floor are the same etc. With regards to my 060, maybe slow due to something installed in my OS or 060 Lib etc as runs fine when booted from floppy, but get slow down running from HD. Runs perfect from floppy or HD with Blizzard 1230 mkiv. |
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