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Old 07 December 2022, 17:05   #61
Legerdemain
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Agree on the cover. The Attic one feels way more professional and cool looking, but at the same time more generic since it feels like it has nothing to do with anything.
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Old 09 December 2022, 22:35   #62
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Had to start playing the game, for the first time since what feels like forever. Reached the 10th stage. It is so simple, yet I am having fun. A perfectly playable but somewhat generic fps. The stage design is actually not that bad... and the design of the enemies could actually work (it is somehow rather unsettling with the floating heads) if only the graphics had done them justice.

What I do not like at all is the life system. It makes it less and less compelling to keep playing the further you get, just because you feel so fucked when having few lives left. You would rather replay a stage from scratch than keep pushing forward after having died.

But, yeah... well.. better than I remebered.
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Old 10 December 2022, 00:43   #63
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My least favourite 3D FPS for Amiga. There was definitely something wrong about the perspective. I always wished the authors would fix it :-) Otherwise it looked very good.
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Old 10 December 2022, 09:59   #64
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Yeah, it would be interesting to see the developers discuss the engine. The perspective, fov, is somewhat odd... can not put my finger on exactly what feels odd, but something.
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Old 10 December 2022, 12:29   #65
Torti-the-Smurf
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Yeah, that would be interesting.

My guess it´s the limitation of this demo; where it came from.
https://www.pouet.net/prod.php?which=5436

Still, i can remember my suprise that such a game exist on the Amiga.
It was the first of its kind on the Amiga
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Old 10 December 2022, 17:47   #66
Weasel Fierce
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Running (sort of) on a stock 1200 and fitting not only 30 levels but also multiplayer and a map editor was pretty impressive tech-wise.
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Old 12 December 2022, 01:02   #67
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Quote:
Originally Posted by whowasphone View Post
Yes, I didn't come across any curved walls in the game, as you can see from my maps.
I did notice that the map of stage 11 you have uploaded is a duplicate of stage 7. Tried to see if the rendered map in the game matched yours but felt so confused as it seemed to be a completely different stage... and, well, it was...
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Old 13 December 2022, 02:38   #68
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Quote:
Originally Posted by Legerdemain View Post
I did notice that the map of stage 11 you have uploaded is a duplicate of stage 7. Tried to see if the rendered map in the game matched yours but felt so confused as it seemed to be a completely different stage... and, well, it was...
Oh no! How did that happen! I will fix that as soon as I can.
I also need to make those single images that TCD asked for.
Sorry for the holdup.
It looks like I did map lvl 11. I've attached it to this post for now, but I'll edit up all the map again.
It's a horrible map because of the room with holes that are very difficult to avoid even if you line yourself up.

In case everyone missed it, I also finished mapping GLOOM and some other games.

http://eab.abime.net/showthread.php?t=112739

I'm working on Turok 2 for the N64 now.

Quote:
Originally Posted by Legerdemain View Post
What I do not like at all is the life system. It makes it less and less compelling to keep playing the further you get, just because you feel so fucked when having few lives left. You would rather replay a stage from scratch than keep pushing forward after having died.
Feel free to make use of the passwords that are in my guide. Most of them have 9 lives at the start. Some of the later enemies do so much damage so quickly the game becomes complete BS.
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Last edited by whowasphone; 13 December 2022 at 02:45.
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Old 13 December 2022, 03:06   #69
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Some of the levels are also REALLY tight in ammo.
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Old 13 December 2022, 08:23   #70
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Quote:
Originally Posted by whowasphone View Post
I also need to make those single images that TCD asked for.
Sorry for the holdup.
No worries and take your time I was about to post about the guide that Torti uploaded. I'm about half way done and hopefully it will be ready by the end of the week.
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Old 13 December 2022, 13:25   #71
Legerdemain
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Quote:
Originally Posted by whowasphone View Post
Feel free to make use of the passwords that are in my guide. Most of them have 9 lives at the start. Some of the later enemies do so much damage so quickly the game becomes complete BS.
I will see how far I reach until I give up and use the codes (or if I manage the entire game on my own). I am having more and more fun as I move along. Actually, after having reached lv. 11 I began from the start of the game again just to reach the same point with more lives... and just by knowing the stages already they were much more fun to play through.
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Old 14 December 2022, 03:38   #72
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Quote:
Originally Posted by Legerdemain View Post
Actually, after having reached lv. 11 I began from the start of the game again just to reach the same point with more lives... and just by knowing the stages already they were much more fun to play through.
I think that's how they intended people to play. They made the game so hard you have to get a near perfect run on every level.

Make sure you save the plasma gun ammo for the last boss. He has an insane amount of health and there are hordes of tough enemies on that stage. It's a complete joke.

Good luck! I'm really happy I helped a few people to play this game again!

Quote:
Originally Posted by TCD View Post
No worries and take your time I was about to post about the guide that Torti uploaded. I'm about half way done and hopefully it will be ready by the end of the week.
Thank you! I'm really looking forward to it!
Should I put the map key on every map or submit it as a separate image? Putting it on every map seems a bit overkill as it's bigger than some of the maps themselves
Thanks very much for correcting my crappy German! Danke schön!

Last edited by whowasphone; 14 December 2022 at 03:51.
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Old 14 December 2022, 06:58   #73
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Quote:
Originally Posted by whowasphone View Post
Should I put the map key on every map or submit it as a separate image? Putting it on every map seems a bit overkill as it's bigger than some of the maps themselves
The map key as a separate image sounds like the better solution. Depending how big the key is maybe include it with the first map?
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Old 15 December 2022, 01:39   #74
Legerdemain
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Well, now I have beaten the game and I like it way more than I ever thought I would do.

I think the stage design is solid, very few unfair situations as long as you follow the rules of the game. Playing a stage a couple of times makes it much easier after having learned its tough spots. The ambient background music is excellent, all the unescapable pitfalls and really damaging projectiles from the enemies makes for a hell of an intense experience... nervewrecking, almost.

Felt immensely satisfied after having beaten the final boss without any cheats or codes used besides my own.

Actually, this feels better balanced than Alien Breed 3D (which completely breaks the flow during the final stages with its ridicilous lack of ammo and stupid level design making it almost impossible to manage the enemies)... even if I like that game aswell. But, well, Gloom (the original AGA version) still sits at the top spot.
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Old 15 December 2022, 02:03   #75
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One thing that does help is that enemies are not respawned if you lose a life, so you aren't starting from scratch at least.

Also nice work mate! Thats quite an achievement
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Old 15 December 2022, 23:26   #76
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Enemies and their animations are trash in this game
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Old 16 December 2022, 11:21   #77
Legerdemain
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Enemies and their animations are trash in this game
I do not have any problems with their appearance (the floating heads in different shapes and forms, they are the only ones there is in the version I played), but as you say their animations are terrible.

Concerning their intelligence, they do not have any. When you get close enough they start to move towards you in a straight line and shoot. You can easily lock them up behind a wall, lure them out and use the sawblade to kill them when low on ammo. However, for what the game is I think it works just fine.
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Old 16 December 2022, 11:29   #78
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Here's the strategy guide: https://hol.abime.net/512/manual
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Old 17 December 2022, 03:25   #79
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Awesome work guys
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Old 17 December 2022, 18:52   #80
Legerdemain
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I just had to put down my experience in words, in a review.


Here.



Quote:
Originally Posted by TCD View Post
Here's the strategy guide: https://hol.abime.net/512/manual

Really cool! Almost 100 pages, no less.
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