25 August 2012, 22:10 | #1 |
TinkerTailorContentMaker
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Non AGA games that utilize extra memory?
4D Sports Boxing - (With >1MB) reduced loading, game goes faster
4D Sports Driving - (With >1MB) reduced loading, game goes faster Alien Breed 2 - (With >1MB) The Horror Continues - reduced loading after some time of play Ambermoon - With 2MB chip you can switch on ceiling in 3D view. Additional RAM improves general performance and speed. Arcade Pool (Team 17) Game manual states additional RAM allows for enhanced sound and graphics. *CONFIRMED *H* Arabian Nights - Game manual states that assets are stored in additional RAM reducing load times. Including player replays *CONFIRMED Armour-Geddon II: Codename Hellfire - Machines with more than 1<B load more files in memory. CONFIRMED A-Train - Amiga release requires 1Mb ram for lo-res graphics. 1Mb RAM and 512KB Fast RAM for hi-res graphics. *CONFIRMED Barbarian II (Psygnosis) - Extra RAM is said to be utilized, quicker load times? Bart vs the world - Game stored into memory if 1mb is available. *CONFIRMED BAT 2 - Users with 1MB CHIP RAM or more benefit from extra sound and speed. *CONFIRMED Batlle Isle - Manual states, takes advantage of expansion memory to reduced disk loading. *CONFIRMED Bad Dudes/Dragon Ninja - Machines with more then 512KB allow for female ninjas and background music during stages *CONFIRMED Big Run - Machines with more than 512KB, extra RAM is utilized (unknown features) *CONFIRMED Birds of prey - Intro only plays with 1mb Brian The Lion - Game assets are stored in expansion RAM for reduced load times. *CONFIRMED *H* Bubba 'n' Stix - Additional RAM reduces loading, assests are stored in extra memory *CONFIRMED *H* Bump 'n' Burn - Extra SFX will be loaded on machines with at least 1Mb chipram *CONFIRMED *H* Carlos - requires additional memory to benefit from music & sfx simultaneously. *CONFIRMED Catch 'em - Game assets stored into memory if 1mb is available. Champion of the Raj - Machines with more than 512kb (1MB) enjoy less disk accessing. ? Colonization - (With >1MB) reduced disk access, possible to run the game from WB, extra sfx with 2MB Chip *CONFIRMED Citadel/Cytadela Additional chip RAM/fast RAM/better processor to enhanced gfx (floor/ceiling) and overall speed-up of game. *CONFIRMED Crack Out - ? Cybernetix - 2 versions: 512_ChipRAM and 1mb_or_2mb_ChipRAM Das Boot - Runs with 512KB of RAM but systems with 1MB enjoy enhanced sound *CONFIRMED Dawn Patrol - Systems that have more than 1MB have access to music and additional drives. Death Mask - If 1 MB of Chip RAM is available additional sound FX is used. *CONFIRMED Desert Strike - 2MB+ allows for additional sfx Doman - Additional memory allows for extra speech samples Dragon's Lair II - 1mb reduces load times, provides more sounds. Dune - (With >1MB) reduced loading after some time of play Dune II - utilizes extra memory for multitasking Dungeon Master 2 - Requires 2MB Chip RAM, works on non aga machines. Fast RAM improves speed.*CONFIRMED Eye of The Beholder 2 - Additional RAM allows for background music to be played during cutscenes. F18 Interceptor - 512kb users must disconnect external drives for improved sounds. 1MB configs include intro music. *CONFIRMED Falcon - Extra RAM enables the black box feature and provides additional sound fx. *CONFIRMED *H* Fantastic Dizzy - The entire game is loaded into memory if more than 1 MB is available *CONFIRMED Fate ~ Gates Of Dawn - sfx available with 1MB RAM, else the game is silent (past the intro) Fields of Glory - 1 MB Chip RAM + 512k allows for Zoom x3. ? Final Fight - Awesome attract mode music if you have 1Mb. *CONFIRMED Fightin' Spirit - Disk loader auto-detects extra chipram, fastram and floppy drives for enhanced gameplay. Fire And Ice - Additional Chip RAM will be used for a third screen to allow smoother game flow. Stated in Manual. *CONFIRMED First Samurai - 1mb gets extra sounds (oh no my sword, haleluya...), and also in-game music. Flashback - uses additional memory (chip?) to more cinematics (you can switch them on) and sfx. Gods - Additional RAM allows for loaded levels to be stored for quicker access. *CONFIRMED *H* Gold Rush - Configs with more than 512KB benefit from assets being store in RAM. Great Courts II / Pro Tennis Tour II makes RAM disk with 1MB chip, reducing loading. *CONFIRMED Heart Of China - Additional RAM allows for music during gameplay. *CONFIRMED *H* Harlequin - additional memory allows for switching from music to sfx (and the other way round) on the fly *CONFIRMED Hired Guns - 2MB chip for extra sound effects. *CONFIRMED Historyline - (With >1MB) Takes advantage of expansion memory, reduce disk swapping Hugo - Entire game is loading into RAM if enough is available Innocent Until Caught - Extra ram reduces disk access. *CONFIRMED Indianapolis 500 - Replays available with 1MB *CONFIRMED John Madden Football - Extra music during game with 1MB or more. Jungle Strike - 2MB+ allows for additional sfx K-240 - uses additional RAM to less loadings and even load whole game with enough memory. *CONFIRMED Kargon - Having more than 1MB RAM, the game uses better graphics *CONFIRMED Kajko & Kokosz - Machines with 2 MB of RAM, game is fully loaded into RAM Last Ninja 3 - Users with more than 512KB, assets are stored in RAM for faster load times *CONFIRMED Leander - 512k expansion to 1MB removes the mid level shop loading. *CONFIRMED *H* Lemmings - Reduced loading? Lemmings 2 - 1MB Chip RAM extra sound fx/reduced loading Leisure Suit Larry 5 - reduced swapping and loading time Lionheart - Assests are stored in extra RAM for faster loading times. *CONFIRMED Lords of the Rising Sun - Extra RAM means reduced loading times Lotus 2 - 1mb gives extra speech and fx and less loading times Manchester United Europe - 1MB enables animated substitutions and action replay McDonald Land - Game stored into memory if 1mb is available. *CONFIRMED Megalomania - With 1MB available music is used during game, also benefits from preloading assets *CONFIRMED Mig 29 Fulcrum - 512k 16 colours 200 lines, >1mb 16/32 colors 200/256 lines *CONFIRMED Might & Magic II - additional RAM allows for assets to be stored for reduced loading *CONFIRMED Monkey Island - With >1MB Stores asset in extra memory reducing loading times. *CONFIRMED Monkey Island 2 - Extra RAM is used for storing game assets for quicker load times *CONFIRMED Mortal Kombat I - more RAM (Chip or Fast) reduces disk swapping *CONFIRMED Mortal Kombat II - more RAM (Chip or Fast) reduces disk swapping, adds in-game music + speech + special effects, with extra details, eg, smoke effects with certain moves. *CONFIRMED Mr. Nutz - Game manual states if machine has >1MB loading is reduced. *CONFIRMED Nebulus 2 - Users with more than 512kb benefit from reduced loading? Nicky II - Full music and sound played if 1mb available! Nuclear War - Users with 1MB enjoy additional animation. Oil Imperium - If memory expansion is found, Oil Imperium will use it to store data and graphics to reduce loading. Operation Wolf - Extra graphics with 1MB Paranoid 90 - Graphical droid library only with 1MB. Phoenix Fighters - Utilises (if available): 68020 CPU or higher (for enhanced graphical effects and other improvements), extra memory, HD. Pinball Dreams - Reduces loading by storing menu and music in additional RAM. Pinbal Fantasies - Presumably game assets are stored for quicker load times? Powder - uses extra chip RAM for additional sound fx & other memory for shorter loading times. *CONFIRMED Prime Mover - Reduced loading times with 1MB and above? Pro Tennis tour - Additional RAM provides more samples Project-X - Machines with more than 1MB enjoy faster loading. *CONFIRMED Pro Tennis Tour 2/Great Courts 2 - Speech available if you have 1Mb chip memory & option to play girls vs boys. Realms - Enhanced features with 1MB RAM (Unknown features) *CONFIRMED Reflexity: Pinball Challenge - "Expansion RAM detected" screen is displayed but it's not clear how or if it's used. Rings of Medusa - 1mb gets lots of sampled sounds Seek & Destroy - 1MB of Chip RAM and above allows for additional Speech. Additional Fast RAM reduces loading. *CONFIRMED Sensible World Of Soccer - Additional pitch variations, additional gfx. Settlers, The - Additional sfx and larger maps. *CONFIRMED SDI (Cinemaware) - 1mb loads the whole game into ram Sim Ant - 1MB CHIP RAM & 1MB OTHER allows for Hi-Res but >1MB CHIP needed to avoid memory error. Sim Earth - Machines with 1MB Chip RAM & 1MB Fast RAM can use High Res (640x400) *CONFIRMED Skaut Kwatermaster - (With >1MB) the whole game was loaded into memory Sky High Stuntman - Game assets stored into memory if 1mb is available. Smash TV - Preloads the levels into expansion memory to reduce loading. *CONFIRMED Sneech - Additional RAM alows for superior/larger sound samples to be loaded. Spirit Of Excalibur / Vengence of Excalibur - If 1MB Chip RAM is available extra GFX detail is present on the Knight Characters *CONFIRMED Speedball 2 - Game is stored in additional memory eliminating loading. Starglider II - Title music is available if users have more than 512K of memory? Street Rod - Min requirement 512KB. Users with 1MB RAM, reduce loading times/gameplay speed increased. 2MB of Fast RAM allows entire game to be stored in memory. *CONFIRMED Super Cars - 1MB users have "classical" score sample played with MF logo. Super Frog - Machines with more than 1MB enjoy faster loading. *CONFIRMED Super Hang On - Entire game is loaded into RAM eliminating loading and additional music is made available. Super Space invaders - If user has 1MB and additional FAST RAM, intro plays without loading interruptions. SWIV - ? Syndicate - Configs with more than 1MB benefit from reduced loading as assets are stored in RAM. Their Finest Hour - With >512K Extra Sound effects, enhanced graphics, and the ability to run the game from HD. The Incredible Adventures of Moebius Goatlizard - caches assets in extra memory if it finds any to reduce in-game loading Time Lock - Extra RAM Utilized to expand data? Titus the Fox - In-game music available with 1MB RAM. Tubular Worlds - ECS version runs on stock Amiga without SFX or music. 1 MB of Chip RAM player gets sound effects and music. *CONFIRMED TV Sports Basketball - Additional speech with 1MB The Adventures of Willy Beamish - (With >1MB) extra music, copying one of the disks to RAM The Clue! - Extra RAM stores game assets in the memory reducing loading times. *CONFIRMED Unreal - 1MB gives option to play with SFX, 512K Systems only play music *CONFIRMED Utopia - Enhanced Music + SFX with 1MB RAM or more. Uridium II - Extra RAM (More than 1MB) provides, Extra speech/fx *CONFIRMED UFO: Enemy Unknown - Machines with more than (1MB) benefit from more stability along with Music & SFX at the same time. *CONFIRMED Walker - Users with 2MB Chip RAM have access to extra speech in-game. *CONFIRMED Wing Commander - 1.5 Meg required for HD Install. 2 Meg allows additional cockpit details, e.g. Animated pilot hand. *CONFIRMED Welltris - 1MB will play beautiful russian music Where in the World is Carmen Sandiego - Users with 1MB and more, assets are stored for quicker access. *CONFIRMED Wizkid - 1MB Reduces disk access and provides extra sound. Zeewolf 2 - Fast RAM improves frame-rate. *CONFIRMED Testing methods: 1. Running the game with >512KB/1MB. Does it provide any of the following: - Evidence of faster loading or loading screens eliminated? - Additional sound, gameplay features? - Impact on game, does it reduce slowdown or increase game speed. 2. - Does the game manual list specific enhancements or features? *************** Mod Note: *H* = listed in HOL Last edited by lordofchaos; 20 July 2023 at 14:27. |
25 August 2012, 22:18 | #2 |
Zone Friend
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Mortal Kombat I & II - less disk swapping but I don't remember where I found this info
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25 August 2012, 22:22 | #3 |
MI clan prevails
Join Date: Jul 2010
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Hired Guns - 2MB chip for extra sound effects.
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25 August 2012, 22:22 | #4 |
Junior Member
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Perihelion used extra memory when found
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25 August 2012, 22:24 | #5 |
TinkerTailorContentMaker
Join Date: Nov 2009
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Cool, I shall have to try them out for myself. Well that's another one added tp the list
Last edited by lordofchaos; 25 August 2012 at 22:35. |
25 August 2012, 22:27 | #6 |
Adventurer
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A Pinball game from 21st Century, but I can't remember, was it Pinball Fantasies?
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25 August 2012, 22:32 | #7 |
Registered User
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Location: Poland
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Walker - extra speech during playing a game.
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25 August 2012, 22:33 | #8 |
TinkerTailorContentMaker
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25 August 2012, 22:36 | #9 |
Global Moderator
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Pinbal Fantasies indeed.
Related thread (with pictures): http://eab.abime.net/showthread.php?t=44073 |
25 August 2012, 22:37 | #10 |
Zone Friend
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25 August 2012, 22:40 | #11 | |
TinkerTailorContentMaker
Join Date: Nov 2009
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Quote:
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25 August 2012, 23:11 | #12 |
CaptainM68K-SPS France
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About Mortal Kombat 2 ? with 2 mb of chip, you have music+voices when the 1mb chip has only music.
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25 August 2012, 23:15 | #13 |
Zone Friend
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Are you sure? I had Mortal Kombat 2 on Amiga 500 1MB and had both.
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25 August 2012, 23:15 | #14 |
TinkerTailorContentMaker
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25 August 2012, 23:18 | #15 |
Global Moderator
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Assume you mean non-AGA games running on an AGA machine?
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25 August 2012, 23:22 | #16 |
TinkerTailorContentMaker
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25 August 2012, 23:25 | #17 |
Adventurer
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TV Sports Basketball.
With 1MB RAM you got extra speech, like 'rejected' etc. Also in Indianapolis 500 with 1MB RAM you were able to watch replays. |
25 August 2012, 23:36 | #18 |
TinkerTailorContentMaker
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25 August 2012, 23:36 | #19 |
Settler
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settlers - more sounds/bigger map sizes
sensible world of soccer - more pitch variety/clock on constant display |
25 August 2012, 23:41 | #20 |
Adventurer
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As it's an interesting thread I propose to sort the games in your first post in alphabetical order.
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