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Old 15 November 2020, 17:26   #21
Lizart
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lol, never ending weirdness so now updated/replaced your gencli and tryed again, now the intro runs hmm lets call it smooth but the same error, after the intro it hangs


then i tryed to start with no startup sequence, and yes it works ... i really have no idea why
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Old 15 November 2020, 17:58   #22
DamienD
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Quote:
Originally Posted by Lizart View Post
Hm, is it possible that my filetransfer method is wrong?

i add a directory (C:\Users\Public\Documents\Amiga Files\WinUAE\HDs) as hard disk in winuae and named it PC:

then i downloaded your lha with chrome Browser, extraced it with winrar to the PC Directory.

Now i can find it in Dopus on amiga side.

Or should i activate bdsocket.libary and download it directly with aweb, unpack it with dopus ?
Ok, firstly you should never extract Amiga archives via Windows tools. Always extract within emulation otherwise you could have issues due to filenames or protection bits.

...but hold on.

I thought that you were running this on a real "CD32 + TF330"?

If you are using WinUAE then why not just use my bare-bones .HDF with CD-ROM so you get audio tracks?

Here you go: https://mega.nz/file/h2p2HQTQ#yDx87Z...RPBBbJCMQgaG94
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Old 15 November 2020, 18:05   #23
Lizart
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Ok, that means i can download via windows, but i have to unpack lha's on amiga side, i think i can use dopus for that? ok will do from now on

I only use winuae to test software, if it works i copy it to my cf card for the tf330.

the problem is that i always have to plug out the tf330 from the cd32 just for getting the cf card, i think thats not good if you do that to often.
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Old 15 November 2020, 18:28   #24
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Quote:
Originally Posted by Lizart View Post
Ok, that means i can download via windows, but i have to unpack lha's on amiga side, i think i can use dopus for that? ok will do from now on
Yes, you can use DirOpus or just do via Shell / CLI
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Old 15 November 2020, 19:25   #25
Lizart
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Thank you for giving me advice Now i can run land of genesis on my cd32 with tf330, i only have to boot without startup sequence ... then it runs like hell (with trainer thank lord). also ultraviolentworlds works now, i extraced the files from damians hdf and copy it to my games directory... everything works fine!
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Old 15 November 2020, 19:35   #26
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Quote:
Originally Posted by Lizart View Post
Thank you for giving me advice Now i can run land of genesis on my cd32 with tf330, i only have to boot without startup sequence ... then it runs like hell (with trainer thank lord). also ultraviolentworlds works now, i extraced the files from damians hdf and copy it to my games directory... everything works fine!
Great news

So I wonder why Rochabian is having issues on his CD32 + TF330?

Probably something to do with the paths and the "CdROM.prf" file.

Also, as mentioned regarding the intro running too fast; do this:

Quote:
Originally Posted by DamienD View Post
With the intro running too fast. The "Fix 1.0GT" patch corrects this but I didn't apply it though as it's way too slow via WinUAE and the screen blink every 5 or so seconds. Just copy "gencli" from the attached in this post.
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Old 15 November 2020, 19:38   #27
Rochabian
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As i use TinyLauncher to run games, that's why i've used the Generic Whdload to run theses games, and not to have to boot without startup for this game or another.

But the main important thing is that it finally works on your CD32
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Old 15 November 2020, 19:40   #28
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@Lizart; I'm also not sure why you have to boot without Startup-Sequence.

I guess you used up too much Chip RAM in whatever Amiga OS you've installed? Maybe by loading too many programs at startup, or setting too many colours for WB / having a heavy wallpaper.
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Old 15 November 2020, 21:30   #29
Lizart
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Damien you are right. I can start it with setting down resolution to pal lowres and colours to 2, then it works from WB.

@rochabian thanks for the tip for tinylauncher. i will give it a try
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Old 15 November 2020, 23:10   #30
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Be aware that Tinylauncher can only launch .slave, so WHDloaded games only, generic or officials

For a more complete launcher, you can try Xbench, but i prefer TinyLauncher personnaly

I've not tried all the DamienD's suggestions because for me the generic slave works, but he's indeed more a specialist than me

Last edited by Rochabian; 15 November 2020 at 23:17.
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Old 16 November 2020, 00:23   #31
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Quote:
Originally Posted by Rochabian View Post
Be aware that Tinylauncher can only launch .slave, so WHDloaded games only, generic or officials

For a more complete launcher, you can try Xbench, but i prefer TinyLauncher personnaly
I wonder if you could create a fake ".slave" file that is essentially just a script to launch a normal, native installed game?

Quote:
Originally Posted by Rochabian View Post
I've not tried all the DamienD's suggestions because for me the generic slave works, but he's indeed more a specialist than me
That's for the compliment, but not sure about that
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Old 16 November 2020, 08:21   #32
Rochabian
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Quote:
Originally Posted by DamienD View Post
I wonder if you could create a fake ".slave" file that is essentially just a script to launch a normal, native installed game?
I've thought about that for TinyLauncher and .exe launch but i don't know how it can be done, other than making generic slave, even for a single .exe
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Old 16 November 2020, 10:53   #33
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I meant something like this; "Land of Genesis" as the example:

Code:
CD Genesis
gencli
Save this as a file called "Land of Genesis.slave" and make it a script.

...probably wouldn't work though as I guess TinyLauncher runs "WHDLoad" automatically after you select an entry and points to the .slave file.
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