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#1 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,701
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Amiga Game Development series
Hi all,
Some of you will probably have seen I have started to do an Amiga game development tutorial series (I've actually been meaning to do it for a while). As there is an awesome pool of talent here I would like to extend an invite to the amigagamedev discord server which is at https://discord.gg/BMfKJHE As part of my tutorial series I'm offering support on coding and stuff like that (not like you will need it)... but please drop by if you have any questions or simply want to get involved. There is already a good few people there now so it would be lovely to have the cream of the Amiga 68K join in. ![]() Geezer Last edited by mcgeezer; 26 February 2023 at 14:19. Reason: amigagamedev dns purchased by a dodgepot. |
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#2 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,662
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Thank you Graeme.
Will take the time to watch your video (& follow the tuto) ![]() |
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#3 |
Registered User
Join Date: Jan 2017
Location: South Wales
Age: 50
Posts: 41
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Looks interesting, will have to check out the videos as soon as i get a chance.
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#4 |
Registered User
Join Date: Dec 2016
Location: New Zealand
Posts: 63
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awesome! i'll definitely be following this
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#5 |
Registered User
Join Date: May 2017
Location: Dublin Ireland
Posts: 82
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Fair play for the huge effort getting this going
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#6 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,701
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Blah
Geezer Last edited by mcgeezer; 26 February 2023 at 14:20. |
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#7 |
Knight Of The Kingdom
Join Date: Feb 2016
Location: It's a bald world!
Posts: 179
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Well,I'm not centered around amiga hardware but if interested in game programming in general for any system,I might be doing a information of sorts for games(AI logic,control) with source code if a few people are interested I'll explain with code how it was accomplished.You might be able to use mcgeezer tutorial with my information.
http://everythingc64.boards.net/thre...gue-waddle-war |
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#8 | |
Registered User
Join Date: Dec 2016
Location: England
Posts: 87
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Quote:
I like the idea of doing asm and C source too. C is great for "seeing" the logic. |
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#9 |
Registered User
Join Date: Apr 2018
Location: Germany
Posts: 173
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Many thanks for creating this tutorial!
Is there a manual for this version MonAm available? I've two questions about it - maybe you answered them already in the tutorial and I just did't notice it: - After changing the address of the 'Disassembler pc view' using the 'm' key - how can it be switched back to display the current pc address? - Can the register view somehow switched to display the contents bit by bit? |
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#10 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,701
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Quote:
Yes, i’ll put the manual online tonight. You can change back to pc by pressing m and then pc [enter] Register bits... maybe, i’ll take a look, not sure why u would want that though. MonAm manual - You'll want page 180 https://www.amigagamedev.com/Downloa....00.Manual.pdf Last edited by mcgeezer; 02 December 2019 at 19:57. Reason: MonAm Manual added |
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#11 |
Registered User
Join Date: Apr 2018
Location: Germany
Posts: 173
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Thank you, that's what I was looking for
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#12 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,662
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Already "episode V" (Graeme strikes back
![]() Thank you ! ![]() |
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#13 |
Registered User
Join Date: Apr 2018
Location: Germany
Posts: 173
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Thanks for this tutorial! Meanwhile halfway through episode 5 and I've learnt a lot so far. Really looking forward for more stuff to come;-)
One remark. 'though: With the Episode5 files I tried to load a picture which I saved with the Amiga program Brilliance. I noticed that the CMAP header of this picture wasn't found in palette.asm / agdGetBitmapPalette. The reason is that Brilliance has some long extra chunk after FORM which is like: Code:
ILBMANNO "Written by Brilliance Release 2.0 Code:
move.l #40,d7 Code:
move.l #80,d7 |
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#14 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,701
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Thanks for the feedback and you have solved the problem fine, the 40 length just acts as a canary in case the cmap isnt found in the header and it goes off searching all memory eventually leading to a crash.
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#15 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,701
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I did a a rather rough and ready tutorial tonight on how I go about debugging with MonAM, WinUAE and the AR4 Cart.
It might help a few people with coding here so just posting a link to it. [ Show youtube player ] Geezer |
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#16 |
Registered User
Join Date: Jul 2021
Location: Sandy, UT
Age: 54
Posts: 230
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Exceptional series. Thank you!
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#17 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,662
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Seems https://www.amigagamedev.com/ ha not been updated for a while.
Any news regarding the launch of next episode ? |
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#18 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,662
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The site seems to have a live by its own...
(have patchworked the middle part of the screen considering "adult assembling" scene. Not sure we call it 68k ![]() ![]() |
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#19 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,265
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I tried to visit link but..
It looks like this forum doesn't exist any more. The forum admin has opted to remove it from the ProBoards service. If you want, you can go ahead and create your own free forum with ProBoards! |
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#20 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,662
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This message is displayed if we click on the link available in post #7 on my side but not with "www.amigagamedev.com".
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