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Old 26 July 2008, 10:05   #1
ecc
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emuControlCenter 0.9.8b + winuae script!

You can now donwload a bugfix releasee of emuControlCenter called 0.9.8b! This adds the eccScript update for winuae, some missing files, and also fix the current media bug!

After you have downloaded the 0.9.8b and installed it, you sould unpack this package into your emuControlCenter folder:
http://www.camya.com/ecc/data/emuCon...b-multifix.rar
This will add the multifile support fixes for WinUAE!

New Platform:
Elektor TV Games

eccScript for Commodore Amiga (winuae)

Also this version contains the updated winuae eccScript made avaiable by TheCyberDruid

Download » http://www.camya.com/
Forum » http://ecc.phoenixinteractive.mine.nu/
Full changelog » http://ecc.phoenixinteractive.mine.n...hp?f=20&t=2109



Quote:
Added platform: Elektor TV Games
- Small fixes
- Added 'readme.txt' file in the ecc-root.
- Updated 'Dutch' translations for 0.9.8.
- Fixed a problem with the media_current :-) (media_current of media_count)
- Now the media_current is not stored with 0 to the database!
- ECC Live! v3.1.0.7
- Added new installer function 'execute_normal', without waiting function.
- Added new installer function 'execute_hide', without waiting function.
- Added new installer function 'ecclive_shutdown', wich forces ECC Live! to
shutdown before installing next update.
- Added new installer function to check the version of ECC Live! (to create stops)
- Added auto-retry mode (3 times) if there is a problem writing to the TEMP folder.
- Added DEBUG mode so the developers can test ECC Live! without using online data
- Fixed a problem where ECC Live! updater would not start to update ECC Live!.
- Fixed a problem with reading the local update info INI.
- Fixed a problem where ECC Live! did not start ECC again in 'kickstart mode'.
- ECC Live! updater v1.2.0.1
- Fixed php INI to 'php.ini' (instead of emucontrolcenter-php.ini)
- Fixed a problem with reading the local update info INI.
- ECC Script - Commodore Amiga (winuae) v1.0.0.7
- Adjusted the script to use new MULTI output with ZIP in eccScriptDat (TheCyberDruid)
NOTE: It only works with the 8.3 setting enabled, so default config is
overwritten and set with 8.3 enabled.
- Thirparty tool updates: Notepad++ v5.0.2

Last edited by ecc; 26 July 2008 at 23:14.
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Old 26 July 2008, 10:16   #2
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Nice one Andreas
I will now look into the issue with the 'Filename 8.3' workaround. Could you upload a little testpack for the other emus that should have Multi-file support? You know I'm a bit lazy
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Old 26 July 2008, 10:34   #3
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I found the error, but it's kinda weird

When 8.3 is activated the entry in the Multi section looks like this :
"C:\DOKUME~1\THECYB~1\EMUCON~1\ecc-user\amiga\roms\3DWORL~1.ZIP"

And when it's deactivated it looks like this :
"../ecc-user/amiga/roms/3D World Soccer (1992)(Simulmondo)(M4)[cr Ministry](Disk 1 of 2).zip"

It's the relative path that doesn't work. So if you could always use absolute paths for the roms that shouldn't be a problem
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Old 26 July 2008, 12:49   #4
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i need a full guide to use Ecc becouse i'm scanning hall rom in my list (are a tosec by underground game) end show only 20 game on 1600 why ?
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Old 26 July 2008, 13:29   #5
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Quote:
It's the relative path that doesn't work. So if you could always use absolute paths for the roms that shouldn't be a problem
I will update all paths to absolute paths! No problem.

Quote:
i need a full guide to use Ecc becouse i'm scanning hall rom in my list (are a tosec by underground game) end show only 20 game on 1600 why ?
For which system you scan your games? Please first select a platform (e.g. amiga) and than select "add roms for commodore amiga". Select the folder, were you have stored your amiga games (only your amiga games!). After parsing, all amiga files should be added into the list.

If you have questions, ask me! :-) No problem!
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Old 26 July 2008, 13:39   #6
Toni Wilen
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Just randomly popping here. Do you need any changes to WinUAE to make this work better? (no, I haven't even read any documentation..)
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Old 26 July 2008, 13:40   #7
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agggggggggggrrrhh absolute paths.
Though I have`t used this app yet
relative paths are always my perfured way ie i can put stuff where i want NOT where U want, just a thought and in no way a criticism
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Old 26 July 2008, 13:50   #8
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Quote:
Originally Posted by cosmicfrog View Post
agggggggggggrrrhh absolute paths.
Though I have`t used this app yet
relative paths are always my perfured way ie i can put stuff where i want NOT where U want, just a thought and in no way a criticism
It's not for the setup of ECC, just for the interface to WinUAE If WinUAE is on the same drive with ECC there should be a way to use relative paths, but that must be implemented by Andreas

Quote:
Originally Posted by Toni Wilen View Post
Just randomly popping here. Do you need any changes to WinUAE to make this work better? (no, I haven't even read any documentation..)
No everything is completly fine Toni It's just the interface from ECC we're working on and it seems we are very close to a working solution without any 'workarounds'.
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Old 26 July 2008, 14:07   #9
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Quote:
agggggggggggrrrhh absolute paths.
The great is, that all is stored internally with relative paths, if you add roms and emulators to your emuControlCenter/ecc-user/ folder! So you can copy your emuControlCenter installation to another folder without an problem! (Also for backup!)

We need the transfer to absolute paths only for emulators while execution the game! These full paths aren´t stored in the database! No fear! :-)
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Old 26 July 2008, 14:15   #10
Dexther
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Ecc i'm already use option + add new roms.
Ask my a problem for Extection end response ok at all.
Scan my complete tosec (are a gamebase tosec) end the list are only 23 Title vs 1600 end more ..
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Old 26 July 2008, 14:22   #11
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ecc isn't working with lfn's because atm it's insisting on wrapping "" around the path\filename.

winuae doesn't need em and certaintly doesn't like em.
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Old 26 July 2008, 14:27   #12
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ok thanks for the heads up i just saw the absoult paths thing (and u know the rest), so thanks for explaining it to me, thats the main reason for not using absolute paths is so u can go and copy/back up where u like. happy coding
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Old 26 July 2008, 14:31   #13
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You can add this to your 0.9.8b installation. This will make the multi paths absolute!
http://www.camya.com/ecc/data/emuCon...b-multifix.rar
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Old 26 July 2008, 14:36   #14
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Quote:
Originally Posted by Belgarath View Post
ecc isn't working with lfn's because atm it's insisting on wrapping "" around the path\filename.

winuae doesn't need em and certaintly doesn't like em.

You are right Belgarath. Just made an update to the script to remove the quotes

@Andreas
Just checked your update and now it works without 8.3 checked
Attached Files
File Type: zip winuae.eccscript.zip (1.5 KB, 195 views)
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Old 26 July 2008, 14:44   #15
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I doubt the multifix is needed, the script is doing something weird with multfile games, it's putting the path twice.

floppy0=C:\Emus\GameBase Files\GameBase Amiga\Games\0\C:/Emus/GameBase Files/GameBase Amiga/Games/0/1869 (AGA)(De)_DiskA.zip

Fix that and you'll be sorted.
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Old 26 July 2008, 14:48   #16
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Check both Andreas and my update Should work now
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Old 26 July 2008, 15:22   #17
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Quote:
Just randomly popping here. Do you need any changes to WinUAE to make this work better?
Great that you are interesting in make WinUAE and emuControlCenter work better togehter. Thank you... really makes me a little bit proud!

I think, with the eccscript function we can create the needed configurations and inject them to WinUAE without any problem. Thats great and work!


Standard packing mechanism for games

Thats only a idea, and i know, not everybody like this! :-) From time to time, i want to write it down!

Sometimes i wish a standard packing mechanism for games that emulators can read :-) No more game1.rom, game2.rom things.

Something like a game.gap (game package) containing a fixed size manifest header with the system informations and the game files game1.rom and game2.rom packaged (maybe uncompressed).

This first bytes in the header are reserved for the platform identifier (eg amiga) so every emulator and tool can parse this part of the file and dispatch, if this is supported!

Because the header of these gap file can contain system informations, something like kickstart version and other needed settings can be already added to this as fixed value!

I this gap header the file order (disk 1, 2 aso) can be also specified. So the emulator can direct access the right disks if needed! Also the crc32 of the files should be stored here to find broken files.

These files should only contain the header and the needed game file(s).

Because the header is fixed size, a unique crc32 for this game can be created by skipping the header of the file!

This could help a lot to manage and emulate multifile games for systems like amiga, x68000, c64 because you only have 1 file per game also if it contains 8 floppy discs! Also a emulator can automaticly insert disk 8, if this is needed because these informations are stored in the header!

Ok, these are my dreams... maybe its an stupid idea, maybe not!

Andreas
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Old 26 July 2008, 15:27   #18
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Updated the update file!

http://www.camya.com/ecc/data/emuCon...b-multifix.rar

This now contains also the updated eccscript for winuae!
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Old 26 July 2008, 15:53   #19
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Little update from the amiga romdb

1. Nintendo Super Nintendo 3592 entries
2. Commodore VIC-20 2243 entries
...
13. Commodore AMIGA 186 entries

Up from place 16 to 13!
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Old 26 July 2008, 16:00   #20
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Just a little question If I upload information for a game it's automaticly added to the online database right? Can I view which games are already in the database? I might want to add a few
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