26 July 2008, 10:05 | #1 | |
emuControlCenter dev
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emuControlCenter 0.9.8b + winuae script!
You can now donwload a bugfix releasee of emuControlCenter called 0.9.8b! This adds the eccScript update for winuae, some missing files, and also fix the current media bug!
After you have downloaded the 0.9.8b and installed it, you sould unpack this package into your emuControlCenter folder: http://www.camya.com/ecc/data/emuCon...b-multifix.rar This will add the multifile support fixes for WinUAE! New Platform: Elektor TV Games eccScript for Commodore Amiga (winuae) Also this version contains the updated winuae eccScript made avaiable by TheCyberDruid Download » http://www.camya.com/ Forum » http://ecc.phoenixinteractive.mine.nu/ Full changelog » http://ecc.phoenixinteractive.mine.n...hp?f=20&t=2109 Quote:
Last edited by ecc; 26 July 2008 at 23:14. |
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26 July 2008, 10:16 | #2 |
HOL/FTP busy bee
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Nice one Andreas
I will now look into the issue with the 'Filename 8.3' workaround. Could you upload a little testpack for the other emus that should have Multi-file support? You know I'm a bit lazy |
26 July 2008, 10:34 | #3 |
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I found the error, but it's kinda weird
When 8.3 is activated the entry in the Multi section looks like this : "C:\DOKUME~1\THECYB~1\EMUCON~1\ecc-user\amiga\roms\3DWORL~1.ZIP" And when it's deactivated it looks like this : "../ecc-user/amiga/roms/3D World Soccer (1992)(Simulmondo)(M4)[cr Ministry](Disk 1 of 2).zip" It's the relative path that doesn't work. So if you could always use absolute paths for the roms that shouldn't be a problem |
26 July 2008, 12:49 | #4 |
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i need a full guide to use Ecc becouse i'm scanning hall rom in my list (are a tosec by underground game) end show only 20 game on 1600 why ?
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26 July 2008, 13:29 | #5 | ||
emuControlCenter dev
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Quote:
Quote:
If you have questions, ask me! :-) No problem! |
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26 July 2008, 13:39 | #6 |
WinUAE developer
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Just randomly popping here. Do you need any changes to WinUAE to make this work better? (no, I haven't even read any documentation..)
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26 July 2008, 13:40 | #7 |
The 1 who ribbits
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agggggggggggrrrhh absolute paths.
Though I have`t used this app yet relative paths are always my perfured way ie i can put stuff where i want NOT where U want, just a thought and in no way a criticism |
26 July 2008, 13:50 | #8 | |
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Quote:
No everything is completly fine Toni It's just the interface from ECC we're working on and it seems we are very close to a working solution without any 'workarounds'. |
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26 July 2008, 14:07 | #9 | |
emuControlCenter dev
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Quote:
We need the transfer to absolute paths only for emulators while execution the game! These full paths aren´t stored in the database! No fear! :-) |
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26 July 2008, 14:15 | #10 |
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Ecc i'm already use option + add new roms.
Ask my a problem for Extection end response ok at all. Scan my complete tosec (are a gamebase tosec) end the list are only 23 Title vs 1600 end more .. |
26 July 2008, 14:22 | #11 |
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ecc isn't working with lfn's because atm it's insisting on wrapping "" around the path\filename.
winuae doesn't need em and certaintly doesn't like em. |
26 July 2008, 14:27 | #12 |
The 1 who ribbits
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ok thanks for the heads up i just saw the absoult paths thing (and u know the rest), so thanks for explaining it to me, thats the main reason for not using absolute paths is so u can go and copy/back up where u like. happy coding
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26 July 2008, 14:31 | #13 |
emuControlCenter dev
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You can add this to your 0.9.8b installation. This will make the multi paths absolute!
http://www.camya.com/ecc/data/emuCon...b-multifix.rar |
26 July 2008, 14:36 | #14 | |
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Quote:
You are right Belgarath. Just made an update to the script to remove the quotes @Andreas Just checked your update and now it works without 8.3 checked |
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26 July 2008, 14:44 | #15 |
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I doubt the multifix is needed, the script is doing something weird with multfile games, it's putting the path twice.
floppy0=C:\Emus\GameBase Files\GameBase Amiga\Games\0\C:/Emus/GameBase Files/GameBase Amiga/Games/0/1869 (AGA)(De)_DiskA.zip Fix that and you'll be sorted. |
26 July 2008, 14:48 | #16 |
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Check both Andreas and my update Should work now
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26 July 2008, 15:22 | #17 | |
emuControlCenter dev
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Quote:
I think, with the eccscript function we can create the needed configurations and inject them to WinUAE without any problem. Thats great and work! Standard packing mechanism for games Thats only a idea, and i know, not everybody like this! :-) From time to time, i want to write it down! Sometimes i wish a standard packing mechanism for games that emulators can read :-) No more game1.rom, game2.rom things. Something like a game.gap (game package) containing a fixed size manifest header with the system informations and the game files game1.rom and game2.rom packaged (maybe uncompressed). This first bytes in the header are reserved for the platform identifier (eg amiga) so every emulator and tool can parse this part of the file and dispatch, if this is supported! Because the header of these gap file can contain system informations, something like kickstart version and other needed settings can be already added to this as fixed value! I this gap header the file order (disk 1, 2 aso) can be also specified. So the emulator can direct access the right disks if needed! Also the crc32 of the files should be stored here to find broken files. These files should only contain the header and the needed game file(s). Because the header is fixed size, a unique crc32 for this game can be created by skipping the header of the file! This could help a lot to manage and emulate multifile games for systems like amiga, x68000, c64 because you only have 1 file per game also if it contains 8 floppy discs! Also a emulator can automaticly insert disk 8, if this is needed because these informations are stored in the header! Ok, these are my dreams... maybe its an stupid idea, maybe not! Andreas |
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26 July 2008, 15:27 | #18 |
emuControlCenter dev
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Updated the update file!
http://www.camya.com/ecc/data/emuCon...b-multifix.rar This now contains also the updated eccscript for winuae! |
26 July 2008, 15:53 | #19 |
emuControlCenter dev
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Little update from the amiga romdb
1. Nintendo Super Nintendo 3592 entries 2. Commodore VIC-20 2243 entries ... 13. Commodore AMIGA 186 entries Up from place 16 to 13! |
26 July 2008, 16:00 | #20 |
HOL/FTP busy bee
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Just a little question If I upload information for a game it's automaticly added to the online database right? Can I view which games are already in the database? I might want to add a few
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