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#1 |
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force games to run in NTSC with USSload
EDIT
![]() how to force a game to run in NTSC, on OCS hardware, using the cool Toni Wilen USSload tool a way to reach also for non ECS users also, when some games stuck at some point during the loading, and instead works fine in the game itself, in NTSC mode ok, not all the games will work, but many you can make them run faster also on PAL useful for many slow/little slow titles ![]() test procedure : - if the game works normally in NTSC, just make an .uss savestate with WinUAE (ofc set in NTSC) and put it in an .adf with also the USSload then reload, and test also on PAL system - if the game stuck during the loading (in NTSC), load it in PAL configuration and make an .uss savestate then put both USSload and savestate in an .adf load the .adf with a NTSC setting this time, and make a savestate again make another .adf with savestate and USSload inside done note that the first savestate procedure can be made also with an Action Replay, to save at least 0.5MB, RAM talking using whatever method, just consider that you'll need at least 0.5MB more than the original memory setting, in order to reload the state Last edited by kremiso; 04 February 2022 at 21:32. |
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#2 |
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Location: Hämeenlinna/Finland
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ussload already supports PAL / NTSC command line parameters that override statefile PAL/NTSC state. ECS required.
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#3 |
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thank you for the clarification Toni
yes, that procedure is targeted to OCS hardware users i'll edit it a bit ![]() please check again and correct whatever wrong Last edited by kremiso; 04 February 2022 at 21:43. |
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#4 |
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A couple of titles that normally stuck during first loading, trying to make them run in NTSC mode, can be also 'unlocked' with USSload.
Also on ECS in this case Gods, for example, normally it does freeze on the note screen (before the intro). Making a savestate in the main menu, and reloading it overriding the state to NTSC, let this title to finally have a speed boost, just put it on a disk and test on real hardware ![]() I can say, it gains a couple of points in playability Last edited by kremiso; 03 March 2022 at 12:38. |
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#5 |
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just testing another title that seems refusing to boot at 60Hz, Forgotten Worlds
playing the lovely Flashtro one disked crack here another one that you can make it work reloading the uss savestate and force it to NTSC its imo interesting the result, there are some slowdowns using A500+ or A600 configs, and a good running on A1200 the larger screen is surely better im uploading the adf in the zone, if you want give a look/try or share your opinions, cause im just on emulation here you need at least a 1MB ECS system to try it Last edited by kremiso; 21 August 2024 at 10:03. |
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#6 |
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Location: Tacoma, WA USA
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So this only works on WinUAE?
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#7 |
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should work on real hardware too, but need to be tested, expecially when will access to disk further on;
its a way to 'unlock' to NTSC some tough ones min requirement 1MB total and ECS chipset (i mean to test Forgotten Worlds) Last edited by kremiso; 15 December 2023 at 08:59. |
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#8 |
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Could someone try Kid Chaos plz?
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#9 |
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but Kid Chaos is a full screen game, you'll miss part of the screen in NTSC
do you still want to know? |
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#10 |
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Yes, if it's not too much trouble
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#11 |
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#12 |
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#13 |
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Chaos Engine AGA would be a good one to force to NTSC, since it only runs in PAL and only uses a "NTSC" screen mode size.
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#14 | |
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Quote:
maybe the image was vertically centered on PAL, so a bit was cutted when on NTSC ill check it out again, thanks for the hint |
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#15 |
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Chaos Engine AGA NTSC boot disk zoned
this seems working really good, also the music made with the original ipf set confirmed screen a bit truncated in the lower part boot loading pics and intro also in, this prob make a check just at boot, later seems ok at 60Hz you can test it on a default A1200, just swap with the gamedisk1 (ipf) at the end of boot loading UPDATED v2 in the Zone Last edited by kremiso; 21 August 2024 at 10:04. |
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#16 |
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tested also Lollypop
this is really a shame, cause ingame it does perform VERY good, but it will stuck at each die or loading NTSC not contempled when it was developed prolly stock A1200 ingame NTSC test disk in the Zone Last edited by kremiso; 21 August 2024 at 10:05. |
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#17 |
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@kremiso
thx for trying it out! |
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#18 |
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np
![]() let me know it there are some other ones that worth a check --- others unlockable Midnight Resistance and Woody's World (ECS) Woodys World if runned on NTSC OCS it works perfectly fine, but if pushed at 60Hz on ECS it will switch back to 50Hz in main menu ![]() so making a state after that switch you can play it at 60Hz also on ECS and OCS Pal; and it worths imo --- Whizz (both OCS and AGA versions) is also unlockable; there is a swap to 50Hz every time the game return to main menu, so this can be unlocked ingame; the code of this game is very good imo, at 60Hz it does flies --- Ninja Warriors, i thought this needed a check but no ![]() the original doesnt work but the QTX crack seems working perfectly fine at 60Hz too Last edited by kremiso; 14 December 2023 at 13:19. |
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#19 | |
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Quote:
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#20 | |
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Quote:
you need to insert the original disk 1 (ipf) at the end of the very short boot loading, before the screen turns black, better if on df1 in this first version |
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