18 October 2021, 13:25 | #1161 | |
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Thanks for the update! I never used Discord before, does it always need an app or does it also work via a browser? |
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18 October 2021, 13:28 | #1162 |
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18 October 2021, 14:56 | #1163 |
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That variable floor height will be where this changes everything. We can finally see what doom looks like on an A500.
Are there still plans to allow palette changes in game? |
18 October 2021, 16:26 | #1164 |
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18 October 2021, 17:13 | #1165 |
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18 October 2021, 17:35 | #1166 | |
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[ Show youtube player ] [ Show youtube player ] |
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18 October 2021, 18:44 | #1167 |
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Ah, you mean like in the same level then? Yeah, we've brainstormed about this with KK and Dennis. It is possible, though tricky.
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18 October 2021, 19:07 | #1168 |
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The TT/Falcon didn't need a blitter, as the combination of the CPU speed and newer shifter/Videl made it redundant.
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19 October 2021, 14:15 | #1169 | |
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If you stick to 2 colours which remain the same, then I think creators could work with it. Just a little room/doors between palette areas. Opens up a lot of cool potential. It would certainly hide limitations in terms of porting over Doom maps etc. |
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19 October 2021, 14:40 | #1170 | |
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This will certainly be visible, but it never bothered me much to be honest - I kind of thought it gave the game character |
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20 October 2021, 13:42 | #1171 |
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Yes, personally I like this gradual change, it sets the mood nicely.
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20 October 2021, 13:49 | #1172 | |
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Imho, it moves way faster (on A500), then Doom on 030, although, I repeat, no enemies yet, and pixels are not 1x1. Yeah, definitely "game changer", unfortunately I am not allowed to share it, but I can't wait KK shows, to all of you, how it looks with variable floors. Last edited by d4rk3lf; 20 October 2021 at 14:25. |
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20 October 2021, 19:09 | #1173 |
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@d4rk3lf : are you still working on your own medieval/fantastic level ?
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21 October 2021, 10:34 | #1174 |
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Yeah.
I plan to proceed, but must recreate everything from the scratch, because this textures I painted in Photoshop, and then just automatically converted to 16 colors (because I was impatient to see it in engine asap ). Unfortunately (or fortunately ), due to increased freelancing work I got recently, I am unable to proceed yet. The ultimate goal is that I will try making demo level for that Amiga challenge Cammy posted. Will try making some hybrid mix of action and adventure (with simple puzzles), for that demo level. |
21 October 2021, 15:30 | #1175 |
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Ok
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23 October 2021, 13:03 | #1176 |
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Again, KK posted video on patreon, that I can't share unfortunately.
With stairs and everything (without enemies). It's awesome, and he also shared exe so I could test it on my Aca 500 + on my real Amiga. It's flowless on ACA, and so smooth, that it can't be smoother (still, KK video on emulated A500 is also impressive for the plain A500 with only 1MB RAM). I'll share 2 pictures he posted officially on Discord for everyone: |
23 October 2021, 13:18 | #1177 | |
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medieval/fantastic level, what inspired that? That will be cool also. When you make this stuff in photoshop, then reduce to 16 colours is it then ready for Amiga just like that or do you need to format in a special way? I've had a bash at making my own backgrounds and icons before but never turns out quite right. Well the backgrounds did but not the icons, text was all messed up! |
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23 October 2021, 13:53 | #1178 | |
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Copy paste each color. LaBodilsen helped me greatly on that, as he gave me the link to convert the photoshop hex numbers to Amiga hex numbers. http://neildowning.com/HEX_to_RGB_color_converter.php So, you open indexed colors in Photoshop (16 maximum), and then: 1) Copy from PS 2) Paste to the above link, and copy new hex 3) Paste into the dread palette txt file (look in the attachment where) You can do it manually too (if I understand correctly, you just skip every second number/letter). Hopefully, soon KK will make tool just automatically load whole palette by loading single texture that are using it (he said it's no problem) Also, KK gave me a tip, that it's often wise that first color in palette be black (he has other ways to handle transparency). |
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23 October 2021, 14:28 | #1179 | |
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Ha! It had to be done! |
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23 October 2021, 14:29 | #1180 |
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For lols I think there is also a Quake conversion to Doom, just to see it looking like Quake on an A500 would be brilliant.
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