07 May 2014, 22:05 | #501 |
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FS Arcade now works excellent on my side. Great. Had to be logged in into oadg and updated to version 2.5.2 did the trick !
FS UAE on OSX has now become even nicer. (Ok, I know that is almost not possible because it is already the best ) I am liking it because fullscreen (right-top corner icon) sends it now to its own space, yes cool. Switching spaces with four finger swipe on the trackpad makes it so easy to switch between FSUAE-Fullscreen and the normal OSX screen. Definitly loving it. Thank you Frode !! Last edited by yesplease; 07 May 2014 at 22:18. |
09 May 2014, 23:42 | #502 |
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any way to make http://aminet.net/package/util/mouse/FreeWheel working ?
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10 May 2014, 00:16 | #503 |
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A new development version has been released. Changes in FS-UAE 2.5.3dev:
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10 May 2014, 02:08 | #504 |
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Hi, mmm... i have a problem :S.
I have updated from the v2.5.0-dev portable using fs-uae-suite_2.5.3dev+portable_windows (i replaced both Arcade and Launcher executables, and the Windows folder entirely (deleted mine and extracted new)), and now the FS-UAE Arcade doesn't work. No error, the executable simply doesn't seems to do... anything. The launcher works fine (and finally, the mouse works again! ). I'm using Windows 8.1, and, as far as i remember, the Arcade executable worked fine :S. See ya! |
10 May 2014, 05:35 | #505 |
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Which deb files should I download for linux mint 14 cinnamon 32bit
The ubuntu deb download page is confusing when it only has 'name' codes for ubuntu and nothing else :/ Az |
10 May 2014, 07:53 | #506 |
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Hi, Frode. I have 2 bugs report:
1. launcher and arcade crashes at start if base-dir file is set (log from launcher; arcade is almost the same): Code:
Traceback (most recent call last): File "/usr/share/fs-uae-launcher/fsbc/util.py", line 24, in wrapper return memoize_dict[key] KeyError: ((<class 'fsgs.FSGSDirectories.FSGSDirectories'>,), frozenset()) During handling of the above exception, another exception occurred: Traceback (most recent call last): File "/usr/bin/fs-uae-launcher", line 38, in <module> initialize_application(app, version=version, series=series) File "/usr/share/fs-uae-launcher/fsbc/init.py", line 28, in initialize_application fsbc.logging.setup_logging(name + ".log.txt") File "/usr/share/fs-uae-launcher/fsbc/logging.py", line 88, in setup_logging logs_dir = FSGSDirectories.get_logs_dir() File "/usr/share/fs-uae-launcher/fsgs/FSGSDirectories.py", line 205, in get_logs_dir path = os.path.join(cls.get_cache_dir(), "Logs") File "/usr/share/fs-uae-launcher/fsgs/FSGSDirectories.py", line 276, in get_cache_dir path = os.path.join(cls.get_base_dir(), "Cache") File "/usr/share/fs-uae-launcher/fsgs/FSGSDirectories.py", line 106, in get_base_dir return cls._get_base_dir() File "/usr/share/fs-uae-launcher/fsbc/util.py", line 26, in wrapper value = func(*args, **kwargs) File "/usr/share/fs-uae-launcher/fsgs/FSGSDirectories.py", line 111, in _get_base_dir path = cls.read_custom_path("base-dir") File "/usr/share/fs-uae-launcher/fsgs/FSGSDirectories.py", line 96, in read_custom_path if lpath.startswith("$home/") or lpath.startswith("$home\\"): TypeError: startswith first arg must be bytes or a tuple of bytes, not str |
10 May 2014, 12:36 | #507 |
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Here is my log of Arcade :
Code:
fs-uae-arcade 2.5.3dev devel enabling except hook enable tread exception handler uname_result(system='Windows', node='Draenor', release='8', version='6.2.9200', machine='AMD64', processor='AMD64 Family 16 Model 5 Stepping 3, AuthenticAMD') ['fs-uae-launcher.exe', '--fs-uae-arcade'] INFO:OpenGL.acceleratesupport:No OpenGL_accelerate module loaded: No module named 'OpenGL_accelerate' Fengestad Game System... calling Application stop sending quit signal Unhandled exception detected in thread MainThread: AttributeError:main.py:main:118 Traceback (most recent call last): File "c:\Python33\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in <module> File "fs-uae-launcher", line 47, in <module> File "c:\git\fs-uae\fs-uae-launcher\fs-uae-launcher-2.5.3dev\game_center\main.py", line 118, in main AttributeError: 'NoneType' object has no attribute 'upper' Unhandled exception detected in thread MainThread: AttributeError:main.py:main:118 Traceback (most recent call last): File "c:\Python33\lib\site-packages\cx_Freeze\initscripts\Console.py", line 27, in <module> File "fs-uae-launcher", line 47, in <module> File "c:\git\fs-uae\fs-uae-launcher\fs-uae-launcher-2.5.3dev\game_center\main.py", line 118, in main AttributeError: 'NoneType' object has no attribute 'upper' P.D: BTW, i use NVidia and the emulator path has no spaces. |
10 May 2014, 20:38 | #508 | |||||
FS-UAE Developer
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Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
Quote:
Quote:
Quote:
The following will allow the middle mouse button to be used as a 3rd button: Code:
middle_click_ungrab = 0 Most likely the same issue as reported by grimi. Will fix asap Quote:
Anyway, according to http://www.linuxmint.com/oldreleases.php, Linux Mint 14 is based on Ubuntu Quantal. Please note that there are no up to date development packages for Quantal. The recent versions require SDL 2 which does not exist in Quantal. You may have to build it yourself (along with deps such as SDL 2) if you don't want to upgrade to Linux Mint 16 which can use the development packages for Ubuntu Saucy. Thanks for the bug reports, they were very accurate Problems are fixed (one of them was due to the Python 2 -> 3 update - in an untested code path, the other one was a stupid bug) Thanks for the good report/log -Same problem as above, and fixed. I smell a 2.3.4dev coming tonight... |
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10 May 2014, 21:12 | #509 |
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No more Windows/WinUAE here, only Linux, don't know if WinUAE working in VirtualBox.
Will test and make your request if possible edit: working in VirtualBox ! Launched WinUAE and Wheelmouse is Working ! Last edited by Foul; 10 May 2014 at 21:34. |
10 May 2014, 21:42 | #510 |
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Location: Engelsdorf / Germany
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Download link for Mac OS X broken?!
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10 May 2014, 21:58 | #511 |
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Location: Chicago, USA
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The OS X version is not uploaded yet. I am assuming there are not enough differences in 2.5.3 that affect us.
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10 May 2014, 22:01 | #512 |
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I doesn't think this is the reason, because the files are fully labeled in the links - but not found on server
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10 May 2014, 22:14 | #513 |
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I had uploaded the OS X build, but it is in fact "missing". Turns out the problem is a shell script which has gotten windows file endings (basically putting the files in a "carriage-return" sub-directory on the server).
Will re-uploaded soon, but you might wait a bit until 2.3.4dev [EDIT: 2.5.4dev ] anyway now Last edited by FrodeSolheim; 10 May 2014 at 22:41. |
10 May 2014, 22:29 | #514 |
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Again 2.3.4 ?? He must mean 2.5.4, shouldn't he? Hehe. ;-)
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10 May 2014, 23:02 | #515 |
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Location: Førde, Norway
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A new development version has been released. Changes in FS-UAE 2.5.4dev:
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10 May 2014, 23:16 | #516 |
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A short update on what binary builds I publish for FS-UAE dev (now, and in the near future):
Last edited by FrodeSolheim; 10 May 2014 at 23:33. |
11 May 2014, 12:47 | #517 |
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Location: Spain
Posts: 56
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Finally, Arcade and Launcher works, thanks!
I have a question about the Arcade. Does it support local saved configurations, or only database entries? See ya! |
11 May 2014, 12:52 | #518 |
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11 May 2014, 13:37 | #519 |
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Hi. About arcade, what version of a game does it load by default??
Could there be an option for it to launch the WHDLoad version (if exists) by default?? In case there are WHDLoad versions for different languages, there could also be an option to launch by default that specific language version... so the priority could be: 1. WHDLoad (in an specific language) 2. If 1. doesn't exist: WHDLoad (english) Then, the version that is now defaulted which is the first one of the list of the versions available for an specific game. thank you!!! |
11 May 2014, 13:59 | #520 |
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On Mac OS X could we find a solution to set FS-UAE to fullscreen mode automatically.
"fullscreen_mode = fullscreen" set FS-UAE to fullscreen at start up - I know, but than, we cannot swipe to other spaces like in the real OS X fullscreen. If we set "fullscreen_mode = desktop" we get a simple window at startup and must manually select the fullscreen button in upper right of the window. |
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