English Amiga Board


Go Back   English Amiga Board > Other Projects > project.WHDLoad

 
 
Thread Tools
Old 04 January 2011, 03:07   #1
Abaddon
Registered User
 
Abaddon's Avatar
 
Join Date: Apr 2010
Location: Chicago/USA
Age: 54
Posts: 651
Tusker v1.2 Uploaded to the Zone (Please Test and Provide Feedback)

version 1.2 (01-02-2011) done by Keith Krellwitz (Abaddon):
- Converted code to use Patchlists
- Patched 2x copylocks
There is a checksum against the 1st copylock, which is
checked when you use the book in the last room of the cave
on level one. If the check fails the Machete will not be
revealed. For more info on the checksum see the included source.
- 11x blitter waits added (3x fix access faults)
- Patched quit for 68000
- Patched keyboard ack delay
- Mapped spacebar to second firebutton
- Custom1=1 - Trainer
Infinite Lives
Infinite Bullets
Inifnite Magic Stick
Inifnite Water
- Custom2=1 - Trainer 2
Invincibility (testing only)
- Custom4=1 - Music Select enabled. The developers must
have disabled this (F1-F7,S - SFX only) Not thoroughly tested
- Custom3=1 - Disable blitter patches
- Programmers cheat discovered
- New imager using RawDic
- Create a walk through (pdf included)
Abaddon is offline  
Old 04 January 2011, 14:14   #2
Retro1234
Phone Homer
 
Retro1234's Avatar
 
Join Date: Jun 2006
Location: 5150
Posts: 5,773
Doing a great job updating your .slaves what did you do about the ending of this game? I thought it was missing.
Retro1234 is offline  
Old 04 January 2011, 14:53   #3
Abaddon
Registered User
 
Abaddon's Avatar
 
Join Date: Apr 2010
Location: Chicago/USA
Age: 54
Posts: 651
Quote:
Originally Posted by Boo Boo View Post
Doing a great job updating your .slaves what did you do about the ending of this game? I thought it was missing.
I just forced the game to skip trying to load the missing data. For now the scale in the last cave has corrupt gfx and the music and final image are missing. So, after placing the all the gold on the scale you are presented with a congratulations screen and then a black screen (where the missing image should be). The final image can be seen at the end of the included walk through (images from the ST version).

I'm hoping I can convert the ST data and incorporate it into the game, but I have no knowledge of the ST at this time.
Abaddon is offline  
Old 04 January 2011, 15:29   #4
dlfrsilver
CaptainM68K-SPS France
 
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 46
Posts: 10,412
Send a message via MSN to dlfrsilver
Well maybe CFOU would be able to correct the problem..... the amiga loader has the parameters to load the missing image at first ?
dlfrsilver is offline  
Old 04 January 2011, 16:41   #5
BippyM
Global Moderator
 
BippyM's Avatar
 
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
If it is just an image can you not grab it on a PC, convert to IFF and then simply display it??
BippyM is offline  
Old 05 January 2011, 14:53   #6
Abaddon
Registered User
 
Abaddon's Avatar
 
Join Date: Apr 2010
Location: Chicago/USA
Age: 54
Posts: 651
Quote:
Originally Posted by bippym View Post
If it is just an image can you not grab it on a PC, convert to IFF and then simply display it??
Technically it is possible. I would have to add a routine to display the IFF, but still have issues with the gfx for the scale. I spent way more time than I wanted to on this game. Mainly trying to figure out how to complete it as there weren't any clues given on the last level and what to do is not obvious. Sure I can complete the entire game in under 10 minute now, but I am complete sick of the game.

I also have other updates I put on hold that I want to finish, so for now I will be releasing it as it is.
Abaddon is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
McDonaldLand V1.4 Uploaded to the Zone (Please Test and Provide Feedback) Abaddon project.WHDLoad 20 08 January 2013 01:45
Harlequin V1.3 Uploaded to the Zone (Please Test and Provide Feedback) Abaddon project.WHDLoad 10 26 November 2012 13:18
Commando v1.2 Uploaded to the Zone (Please Test and Provide Feedback) Abaddon project.WHDLoad 0 02 October 2012 05:00
Take'em Out v1.0 Uploaded to the Zone (Please Test and Provide Feedback) Abaddon project.WHDLoad 6 01 December 2011 14:46
Aquanaut (F1) v1.3 Uploaded to the Zone (Please Test and Provide Feedback) Abaddon project.WHDLoad 31 10 December 2010 00:51

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 15:01.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10560 seconds with 13 queries