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Old 11 November 2009, 06:10   #1
switchblade
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I love International Karate +

And, in my opinion, probably the only fighting game worth playing over and over again.... on the Amiga, of course.

Now agree with me!
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Old 11 November 2009, 06:34   #2
Bamiga2002
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What? You too? I have been playing IK+ lately and found it still very enjoyable. 2-player mode is of course even more interesting . Too bad i'm tempted to use the space-cheat when in trouble. I just wish there was an option to choose the number of fight-rounds between the bonus-games.
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Old 11 November 2009, 07:09   #3
Muzkat
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Join the club. It's one of the best fighters ever made.

Although I think Shadow Fighter on the Amiga is just as good.
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Old 11 November 2009, 07:59   #4
T_hairy_bootson
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I too have played and enjoyed the above mentioned game.
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Old 11 November 2009, 09:09   #5
TCD
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Quote:
Originally Posted by Bamiga2002 View Post
2-player mode is of course even more interesting .
Second that. The two player mode is just awesome Oh and the single player mode isn't bad either
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Old 11 November 2009, 09:11   #6
Benighted
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A classic that will never die. Great playability and level of difficulty. It also works nice as a multiplayer game! HAIE!
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Old 11 November 2009, 09:35   #7
Zeewolf
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Fantastic game, but it's the speed more than anything that I love about this game. Whack it into turbo mode and...... wow!
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Old 11 November 2009, 09:55   #8
MazinKaesar
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I love it on C64 too!!! XD
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Old 11 November 2009, 11:47   #9
Specksynder
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Wonderful game
When you are fighting a periscope come out the water, sometime a fish jump out of water and Pacman (3D) in the background
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Old 11 November 2009, 13:55   #10
Graham Humphrey
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Not forgetting the old "Press T on the keyboard" trick
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Old 11 November 2009, 14:07   #11
Kitty
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I love this game too although controlling the character moves can be tricky sometimes.
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Old 11 November 2009, 14:16   #12
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This game is best played on the tape version on C64 imo.
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Old 11 November 2009, 15:18   #13
Bamiga2002
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You can move real fast if you press joystick forward --> forward-up (repeat) in a certain tempo . That way you can e.g. try to hit the karate master at the start of bomb-survival bonusgame. Needless to say, he doesn't take any damage from that .

Dunno if this works on the C-64 version...
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Old 11 November 2009, 16:22   #14
Dastardly
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I agree with this thread.
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Old 11 November 2009, 17:33   #15
Adropac2
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Just one thing though that nobody EVER seems to answer

Why is it not possible to effectively block? iv'e seen the little guy's hand go up in an attempt to block, but it serves absolutely no purpose resulting in still being kicked in the head

I guess some people just don't like to play defensively but then why is the option to block included - may as well take it out surely

Unless i really am doing this all wrong but so far nobody has ever answered just why it is blocking is broken

What am i doing wrong exactly?

Anybody?
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Old 11 November 2009, 17:42   #16
TCD
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Well, the C64 manual says :
Quote:
Moves when fire button is NOT pressed:
<away from the enemy> walk backwards
(or block)
(http://project64.c64.org/games/0-l/I...ate%20Plus.txt)
I think I remember that you can block certain moves that way, but not all.
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Old 11 November 2009, 17:48   #17
Adropac2
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Quote:
Originally Posted by TheCyberDruid View Post
Well, the C64 manual says :

(http://project64.c64.org/games/0-l/I...ate%20Plus.txt)
I think I remember that you can block certain moves that way, but not all.
Yeah thanks TCD it just seems odd that despite what appears to be a block at the time in the form of the animation, it's actually better not to rely on it- in contrast to just about all games on that have walking back to block for example

Fun game though i'm just suprised it's never mentioned as a quibble
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Old 11 November 2009, 23:17   #18
ign
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Yep. Very fun game even today.
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Old 12 November 2009, 23:19   #19
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Archer Maclean made good games. :-)
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Old 13 November 2009, 16:31   #20
AB Positive
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Best fighting game that doesn't follow the "Hadoken" style of fighters. I include 3D fighters when making this assessment. stupid 3d fighters...
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