03 February 2016, 01:25 | #61 | |
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Appreciate you confirming that the .ADF is 100% working / tested my friend ...but again; hat's off to the man meynaf |
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03 February 2016, 01:26 | #62 |
Autistic 'n IRN!
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03 February 2016, 01:34 | #63 | |
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03 February 2016, 01:55 | #64 |
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Nice one, meynaf
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03 February 2016, 01:59 | #65 |
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03 February 2016, 03:00 | #66 |
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Wow! Very nice! Thank you for doing this! I always wanted this game on the Amiga since I had my C64/Atari 800XL! (and was mad the ST got it and not the Amiga!)
Created a HD install with 256 color icons! In Da Zone! Last edited by TjLaZer; 03 February 2016 at 06:33. |
03 February 2016, 06:41 | #67 |
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Heh, not to say that you didn't contribute anything, but I was congratulating meynaf for his fine work as I replied to his original request of someone else playing the game to the final level.
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03 February 2016, 09:11 | #68 |
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Graphically this game do not stun me, but game-play is awesome, I like how every move is mapped to keyboard so it is very fun to play. Great work !
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03 February 2016, 12:24 | #69 |
Puttymoon inhabitant
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I posted the link to Indie Retro News article to lemonamiga.com homepage News. Thanks Meynaf, thanks Neil.
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03 February 2016, 14:01 | #70 |
Autistic 'n IRN!
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03 February 2016, 15:07 | #71 |
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Thank you meynaf for another great port.
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03 February 2016, 15:50 | #72 |
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Excellent! Thanks for porting this meynaf.
Played with the joystick option which worked great. The third guy killed me with one kick while I made the error of running full speed at him |
03 February 2016, 15:53 | #73 |
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Thank you guys for this port
My blog entry about it: http://davka.pl/articles/6/karateka-...ported-in-2016 and this is Karateka by meynaf working on my Vampire 2: Video: [ Show youtube player ] Last edited by Davka; 03 February 2016 at 17:17. |
03 February 2016, 16:10 | #74 |
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For a little bit of fun, try fighting with the girl at the end.
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03 February 2016, 22:53 | #75 |
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04 February 2016, 14:16 | #76 |
Puttymoon inhabitant
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Please, could some mod take part of this thread regarding meynaf's Karateka port and put it to its own new therad? I think it is worth announcing. A bit hidden here.
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04 February 2016, 14:21 | #77 |
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04 February 2016, 14:38 | #78 |
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Game need quick quit to Workbench after falling into sea
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12 February 2016, 08:17 | #79 |
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This is really cool. Meynaf can you share some more details on the process you used to port the game? What language did you decompile it to? Was it a high level language like C? Or did you translate raw assembly instructions? Did you end up patching the direct memory addressing in the scripting language or in your decompiled binary?
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12 February 2016, 09:12 | #80 | |||
son of 68k
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Direct memory addressing was rarely really direct ; it nearly always used some base address (like end of program or start of screen memory) which some offset got added. |
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