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Old 06 October 2020, 18:42   #101
Aladin
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Corrected, sorry not to have seen it before


Quote:
Originally Posted by DamienD View Post
So after this I just think it would be good to improve on these last texts:

... Loading
... Game Over
I think I'm done for today
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Last edited by Aladin; 06 October 2020 at 18:54.
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Old 06 October 2020, 19:07   #102
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Quote:
Originally Posted by Aladin View Post
Corrected, sorry not to have seen it before
Bravo, amazing!!!

Quote:
Originally Posted by Aladin View Post
I think I'm done for today
I know what you mean; it's been hours / days of work

Anyway, just did some very quick mock ups. Ok, the font isn't the same but:

Loading:



Game Over:

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Old 06 October 2020, 19:12   #103
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Clenched will blame you

data_g1_2 (AmSp)
Sprite157.iff « KONEC HRY » « Game Over »

data_g2_2 (AmSp)
Sprite157.iff « KONEC HRY » « Game Over »

data_d_1 (AmSp)
Sprite2.iff « nahrávám » « loading »

data_i_2 (AmIc)
Sprite20.iff « nahrávám » « loading »

data_m_6 (AmSp)
Sprite7.iff « nahrávám » « loading »

data_o_1 (AmSp)
Sprite40.iff « nahrávám » « loading »
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Old 06 October 2020, 19:41   #104
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Quote:
Originally Posted by Aladin View Post
Clenched will blame you
Yeah, I'm almost certain of that.

We are so close now to an almost perfect translation / modification; it would be good to finish properly

Quote:
Originally Posted by Aladin View Post
data_g1_2 (AmSp)
Sprite157.iff « KONEC HRY » « Game Over »

data_g2_2 (AmSp)
Sprite157.iff « KONEC HRY » « Game Over »

data_d_1 (AmSp)
Sprite2.iff « nahrávám » « loading »

data_i_2 (AmIc)
Sprite20.iff « nahrávám » « loading »

data_m_6 (AmSp)
Sprite7.iff « nahrávám » « loading »

data_o_1 (AmSp)
Sprite40.iff « nahrávám » « loading »
Could you give me the original .IFFs please?
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Old 06 October 2020, 20:15   #105
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I've put a clean disk set in The Zone! which has all the up-to-date changes and is named correctly for TOSEC.
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Old 06 October 2020, 20:21   #106
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It's only text (size doesn't really matter) the game will display them regardless of the size.

With the object tools of amos pro, it is possible to reduce or increase the size of the sprite in the bank, I have modified some in my modified banks.

Last edited by Aladin; 07 October 2020 at 11:54.
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Old 06 October 2020, 21:22   #107
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I've done a "Loading" one i.e. "Sprite2.iff", "Sprite7.iff", "Sprite20.iff" and "Sprite40.iff":



"Loading.zip" is now in The Zone!

The "Gave Over" one is more difficult; when I shrink the image down to fit on "Sprite157.iff" it looks very bad.

Also, how does it know where the shadow is when the background is black? I would have thought the background would be transparent.
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Old 06 October 2020, 21:49   #108
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luckily you don't speak French. You would have looked for the differences on original Sinuhed. Yet it is my most successful translation and which asked me the most work

http://eab.abime.net/showthread.php?t=104022
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Old 06 October 2020, 21:56   #109
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Quote:
Originally Posted by DamienD View Post
The "Gave Over" one is more difficult; when I shrink the image down to fit on "Sprite157.iff" it looks very bad.

Also, how does it know where the shadow is when the background is black? I would have thought the background would be transparent.
Ok, this was a nightmare and didn't turn out nowhere near as good as when I did in Photoshop.

Anyway, here's how it looks:



"GameOver_mod.zip" in The Zone!

I'm not sure if it's correct i.e. with the white background, and how you'd make that transparent on the Amiga?

Last edited by DamienD; 06 October 2020 at 22:12. Reason: ...slight change to "GaveOver"
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Old 06 October 2020, 21:58   #110
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in amos pro object accessory, transparency is the first color

@Clenched
This time it will in most cases change the English banks (for those who have only a text sprite, you can also use the original bank)
I put the english sprites a little higher, and you will find the english banks in the first post
if you want most space for a sprite in bank, i can increase a sprite (but I think you can do it)

Last edited by Aladin; 06 October 2020 at 22:03.
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Old 06 October 2020, 21:59   #111
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Quote:
Originally Posted by Aladin View Post
luckily you don't speak French. You would have looked for the differences on original Sinuhed.
ROFL

Quote:
Originally Posted by Aladin View Post
Yet it is my most successful translation and which asked me the most work

http://eab.abime.net/showthread.php?t=104022
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Old 07 October 2020, 05:02   #112
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Quote:
Originally Posted by Aladin View Post
This time it will in most cases change the English banks (for those who have only a text sprite, you can also use the original bank)
I put the english sprites a little higher, and you will find the english banks in the first post
if you want most space for a sprite in bank, i can increase a sprite (but I think you can do it)
Anything entailing the use of AMOS include me out. You can fit what I know in this period.

I see these object sizes are altered. DamienD picture is correct for original. There is no way the plain binary substitution works here. Maybe AMOS can blow these up to Mars but it doesn't help unless the substitutions are made first. Also my savestate no longer works with the latest disk 3 attached.
.
Code:
 
Original g1_2
DEBUG:  object #156 at $AC62 size=3850
DEBUG:  dimensions: 112x55
DEBUG:  planes: 5
Original g2_2
DEBUG:  object #156 at $90F6 size=3850
DEBUG:  dimensions: 112x55
DEBUG:  planes: 5
===== UK patch from post 1 =====
g1_2
DEBUG:  object #156 at $AC62 size=2940
DEBUG:  dimensions: 112x42
DEBUG:  planes: 5
g2_2
DEBUG:  object #156 at $90F6 size=2760
DEBUG:  dimensions: 96x46
DEBUG:  planes: 5
EDIT:
Same game over picture put on CZ files. Anything else that was changed will have to be put back. Disk 3 is a gamble since it's unknown how much new set of levels affects palette. Looks good.

Last edited by clenched; 07 October 2020 at 13:10.
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Old 07 October 2020, 10:48   #113
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For "LOADING":

The bank with one text (you can use original bank):

data_d_1 (AmSp)
Sprite2.iff « nahrávám » « loading »

data_o_1 (AmSp)
Sprite40.iff « nahrávám » « loading »


banks with several texts:

data_i_2 (AmIc) (you can work with your modified bank)
Sprite20.iff « nahrávám » « loading »

data_m_6 (AmSp) (i changed your bank, you need to use the new one)
Sprite7.iff « nahrávám » « loading »


Game Over in G1 and G2 are OK
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Name:	003.png
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Last edited by Aladin; 07 October 2020 at 11:00.
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Old 07 October 2020, 11:00   #114
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Quote:
Originally Posted by Aladin View Post
Game Over in G1 and G2 are OK
That actually looks ok

As mentioned, not as good as when I did the mockup in Photoshop, but it's the best I could do with text in "PaintShop Pro" due to the very small size / resolution...
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Old 07 October 2020, 11:05   #115
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@DamienD
It's already much prettier than what I had quickly made
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Old 07 October 2020, 11:27   #116
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I've already made loading messages from UK archive. Palette changed on me so the yellow was wrong. That was fixed and used on the remaining ones. So no visual inspection after the first one has been done. Maybe they can be checked with AMOS.

Last edited by clenched; 07 October 2020 at 13:10.
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Old 07 October 2020, 11:54   #117
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Many thanks to everyone, ADF in the zone, patchUK in the first topic
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Old 07 October 2020, 12:32   #118
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Bad news. If you make it to level 16 and above then Czech hall of fame is pulled from disk 3. Also quitting to main menu pulls Czech menu from that same disk. So disk 2 work needs to be duplicated on disk 3. The rest of it looks good.
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Old 07 October 2020, 13:20   #119
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I just tested, I did not have these problems.

Have you tested with my D7?
Permonie (1997)[T-Eng].zip 1120Ko

I updated the archive today around noon with your new files

Last edited by Aladin; 07 October 2020 at 13:59.
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Old 07 October 2020, 13:33   #120
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I used the 1104k zip from the Zone!, less than a day old + my latest 6 files.
EDIT:
Maybe because I use disks and you use hard drive? I see duplicate names on disk 2&3.

Last edited by clenched; 07 October 2020 at 13:56.
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