03 April 2018, 00:31 | #141 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 327
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Gameplay, beta 4A:
[ Show youtube player ] |
03 April 2018, 00:53 | #142 |
Ruler of the Universe
Join Date: Mar 2010
Location: Lanzarote/Spain
Posts: 6,185
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Magnificent. I've been also surprised for the quality of the music/sounds effects, how it all sounds in the video.
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03 April 2018, 04:32 | #143 |
Registered User
Join Date: Mar 2005
Location: London UK
Posts: 1,532
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getting better with every release, thank you
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03 April 2018, 19:06 | #144 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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This looks 10 times better than the Elite version. Have not had a chance to try it myself though. Will do soon! Good work Geezer
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03 April 2018, 23:10 | #145 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I just want to say thank you to everyone for the kind comments on this Beta of Bomb Jack, it is you that keeps me inspired to continue developing the game to a point where it would have been a worthy commercial quality release back in the day.
To think this only started out as I took my Amiga A500 out of the attic to have a bit of nostalgia one Friday night with a few beers and look through my old source disks (most of which were damaged).... 5 months later I've pretty much developed a game which has always been one of my life ambitions. Just a few things left to do then the fun will start. Cheers, Geezer |
04 April 2018, 01:09 | #146 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
Very off topic... @mcgeezer, if possible once this project is finished you if could turn you attention to a simple, let classic arcade game: Roc'n Rope The Amiga could definitely handle this and such a nice little, fun game |
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04 April 2018, 08:33 | #147 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,840
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Really, that's probably the best version of BJ so far.
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04 April 2018, 14:24 | #148 | |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Quote:
I'll certainly take a look Damien, doesn't look too difficult to code on first quick look. I'll probably take the summer & autumn off though and start coding again in the Winter. At the moment it's looking like Rolling Thunder but you never know. |
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04 April 2018, 14:39 | #149 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Looks more and more amazing, McGeezer...
I'd just recommend having a further look on the "Lady Madonna"-Track, there really seems to be some off the scale tuning going on. |
15 April 2018, 18:02 | #150 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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It's been close to a couple of weeks since I last posted so I thought it best I provide a progress update and to let you know the project isn't Abandonware already
I've done a lot of optimising in this version, the code is now 99% relocatable and I make use of an index register which give a good speed boost to the game (thanks Galahad for the tips! - Take a look inside and it should be better). The other thing I've done is swap development environments, I've dropped Devpac and have started using a Notepad++/VASM/WINUAE tool chain which makes coding a hell of a lot faster! There's also been several bug fixes, mainly to do with graphics glitches but there was a big one with the collision detection which I stumbled on by pure accident! Lastly, I've put in the last two enemies which are the mechanical Bird and the Club sprites..... these are by no means perfect, they will do very strange things... but keep a look out for them as it gives a good indication of how the game will run. Please take the time to read the scroller as I have credited a few other people! The problem of crashing on the A1200 seems to be down to people having accelerator cards which speed up the CPU, at the moment I have no idea why this causing a problem when collecting the bonus tokens...I still suspect it is down to sprite or copper manipulation though. If any of the experienced coders want to help me out with it then please drop me a PM. (pretty please) Here's the ADF - http://109.228.4.199/bombjack_beta_5A.adf For those that want a straight Amiga executable: http://109.228.4.199/bombjack_beta_5A.exe |
15 April 2018, 20:04 | #151 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,978
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15 April 2018, 20:55 | #152 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 228
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Very nice! I noticed no sound when you die?
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15 April 2018, 21:13 | #153 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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16 April 2018, 00:09 | #154 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 327
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Gameplay, beta 5A:
[ Show youtube player ] |
16 April 2018, 05:19 | #155 |
Registered User
Join Date: Sep 2016
Location: New York, USA
Posts: 178
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Whoo-hoo! Thanks McGeezer! I had the privilege to play the original arcade version at Galloping Ghost Arcade this past week and could't help but notice how close your version is to it. I will fire up beta 5A on stream this week!
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16 April 2018, 08:29 | #156 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,770
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Amazing work, McGeezer.
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16 April 2018, 16:46 | #157 |
Banned
Join Date: May 2011
Location: Spain
Posts: 519
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Amazing Work congratulations Graeme and the Team
[ Show youtube player ] |
16 April 2018, 21:44 | #158 |
Registered User
Join Date: Jan 2018
Location: currently in Glasgow, from Derbyshire/England
Age: 50
Posts: 172
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awesome work, well done!!
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18 April 2018, 22:23 | #159 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Finally had sometime tonight to give this latest beta a bash
As everyone else has said; sooooo good... every release constantly improves Think I played up to level 4 and didn't notice anything weird etc. |
19 April 2018, 00:13 | #160 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quick game before sleep
Got to round 9, very fun indeed. Perfect controls / sprite collision etc. Should mention I'm using a standard AGA config. |
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