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Old 03 April 2018, 00:31   #141
zzbylu
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Gameplay, beta 4A:
[ Show youtube player ]
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Old 03 April 2018, 00:53   #142
Retrofan
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Magnificent. I've been also surprised for the quality of the music/sounds effects, how it all sounds in the video.
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Old 03 April 2018, 04:32   #143
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getting better with every release, thank you
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Old 03 April 2018, 19:06   #144
hipoonios
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This looks 10 times better than the Elite version. Have not had a chance to try it myself though. Will do soon! Good work Geezer
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Old 03 April 2018, 23:10   #145
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I just want to say thank you to everyone for the kind comments on this Beta of Bomb Jack, it is you that keeps me inspired to continue developing the game to a point where it would have been a worthy commercial quality release back in the day.

To think this only started out as I took my Amiga A500 out of the attic to have a bit of nostalgia one Friday night with a few beers and look through my old source disks (most of which were damaged).... 5 months later I've pretty much developed a game which has always been one of my life ambitions.

Just a few things left to do then the fun will start.

Cheers,
Geezer
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Old 04 April 2018, 01:09   #146
DamienD
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Quote:
Originally Posted by hipoonios View Post
This looks 10 times better than the Elite version. Have not had a chance to try it myself though. Will do soon! Good work Geezer
50 times better, can't wait for the final version

Very off topic...

@mcgeezer, if possible once this project is finished you if could turn you attention to a simple, let classic arcade game: Roc'n Rope

The Amiga could definitely handle this and such a nice little, fun game
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Old 04 April 2018, 08:33   #147
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Really, that's probably the best version of BJ so far.
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Old 04 April 2018, 14:24   #148
mcgeezer
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Quote:
Originally Posted by DamienD View Post
50 times better, can't wait for the final version

Very off topic...

@mcgeezer, if possible once this project is finished you if could turn you attention to a simple, let classic arcade game: Roc'n Rope

The Amiga could definitely handle this and such a nice little, fun game

I'll certainly take a look Damien, doesn't look too difficult to code on first quick look. I'll probably take the summer & autumn off though and start coding again in the Winter. At the moment it's looking like Rolling Thunder but you never know.
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Old 04 April 2018, 14:39   #149
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Looks more and more amazing, McGeezer...

I'd just recommend having a further look on the "Lady Madonna"-Track, there really seems to be some off the scale tuning going on.
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Old 15 April 2018, 18:02   #150
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It's been close to a couple of weeks since I last posted so I thought it best I provide a progress update and to let you know the project isn't Abandonware already

I've done a lot of optimising in this version, the code is now 99% relocatable and I make use of an index register which give a good speed boost to the game (thanks Galahad for the tips! - Take a look inside and it should be better).

The other thing I've done is swap development environments, I've dropped Devpac and have started using a Notepad++/VASM/WINUAE tool chain which makes coding a hell of a lot faster!

There's also been several bug fixes, mainly to do with graphics glitches but there was a big one with the collision detection which I stumbled on by pure accident!

Lastly, I've put in the last two enemies which are the mechanical Bird and the Club sprites..... these are by no means perfect, they will do very strange things... but keep a look out for them as it gives a good indication of how the game will run.

Please take the time to read the scroller as I have credited a few other people!

The problem of crashing on the A1200 seems to be down to people having accelerator cards which speed up the CPU, at the moment I have no idea why this causing a problem when collecting the bonus tokens...I still suspect it is down to sprite or copper manipulation though. If any of the experienced coders want to help me out with it then please drop me a PM. (pretty please)

Here's the ADF - http://109.228.4.199/bombjack_beta_5A.adf

For those that want a straight Amiga executable:
http://109.228.4.199/bombjack_beta_5A.exe
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Old 15 April 2018, 20:04   #151
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Old 15 April 2018, 20:55   #152
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Very nice! I noticed no sound when you die?
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Old 15 April 2018, 21:13   #153
mcgeezer
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Originally Posted by van_dammesque View Post
Very nice! I noticed no sound when you die?
You mean the game over or the Sound FX?

There is no sound fx implemented yet (well it is, I just don't play any).
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Old 16 April 2018, 00:09   #154
zzbylu
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Gameplay, beta 5A:
[ Show youtube player ]
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Old 16 April 2018, 05:19   #155
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Whoo-hoo! Thanks McGeezer! I had the privilege to play the original arcade version at Galloping Ghost Arcade this past week and could't help but notice how close your version is to it. I will fire up beta 5A on stream this week!
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Old 16 April 2018, 08:29   #156
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Amazing work, McGeezer.
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Old 16 April 2018, 16:46   #157
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Amazing Work congratulations Graeme and the Team

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Old 16 April 2018, 21:44   #158
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awesome work, well done!!
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Old 18 April 2018, 22:23   #159
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Finally had sometime tonight to give this latest beta a bash

As everyone else has said; sooooo good... every release constantly improves

Think I played up to level 4 and didn't notice anything weird etc.
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Old 19 April 2018, 00:13   #160
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Quick game before sleep

Got to round 9, very fun indeed. Perfect controls / sprite collision etc.

Should mention I'm using a standard AGA config.
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