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#1 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 50
Posts: 6,284
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JOTD sources on github
Just to say that I finally took the time to sort out sources & install packs for my whdload slaves (or slaves I took on after original author ceased to maintain it or whatever) and put them in my github
Most source code is already in the whdload .lha installs, but there it's easier to see changes and directly read the code It was done originally for my personal use, but I made it public anyway https://github.com/jotd666/whdload_slaves some sources are still missing, but I'm going to sort them out step by step. The bulk is here. |
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#2 |
Registered User
Join Date: Jan 2011
Location: -
Posts: 722
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Fantastic. I find myself downloading archive after archive for slave sources just to find specific ways of how authors did things. This coupled with Github's search should make things a lot easier.
Thanks jotd! |
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#3 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 12,996
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Thanks for all your hard work over the years
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#4 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 50
Posts: 6,284
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#5 | |
HOL / AMR Team Member
![]() Join Date: Dec 2001
Location: Australia
Posts: 2,619
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Quote:
Anyway, I also found a CD that you sent me in mid-2000 of the JST/WHD installs & other games you had on your A1200 hard drive, but it doesn't include any of your source code. Bummer - it would've been interesting to have had a look at some of your old source! Last edited by DrBong; 05 October 2020 at 21:59. Reason: Added to post! |
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#6 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 50
Posts: 6,284
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I could dig a few JST sources. It's a mess but it also contains Keith (Abaddon) early JST work.
And at least Lotus versions are all supported in the JST install (including CD32 images ![]() I didn't bother to put them on github. My dropbox will be enough https://www.dropbox.com/s/rqo1htv74z...ource.zip?dl=0 |
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#7 |
HOL / AMR Team Member
![]() Join Date: Dec 2001
Location: Australia
Posts: 2,619
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Good stuff Jeff!
![]() ![]() I reckon you should post a PayPal button on your JST webpage for anyone who wants to make a donation, so they can thank you for all the hard work you put into developing JST in the 90s or for any development you do on JST in the future. People could donate what you used to charge for JST registration in the old days - USD$10, £5, 20DM / 50FF (~10 EUR). I know I would pay to register JST again if I could! God knows it would be much easier this time around with PayPal - I'm pretty sure I sent you cash (50FF??) in the mail to register JST way back when!!! ![]() |
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#8 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 50
Posts: 6,284
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aha thanks, yes it was great, even if whdload conception is 1000% better. I may have the registered people list (50FF all right) but I don't remember everyone
![]() About the contribution, some people have adapted my JST installs (from source code) to whdload without crediting me, I'm pretty much sure of that at least for one particular game. But it doesn't matter much. In 2001, Harry came out with a set of macros to convert JST source to whdload. It was an idea of a genius (like most of Harry work BTW) and I could convert a lot of slaves very quickly. but the source sucked and I've properly converted them to real whdload source since. About paypal donation, I could add a link on my current webpage. I already have one for Gods remake and it got me 40 euro total since the start ![]() |
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#9 | ||
HOL / AMR Team Member
![]() Join Date: Dec 2001
Location: Australia
Posts: 2,619
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Quote:
![]() Quote:
![]() Last edited by DrBong; 07 October 2020 at 20:18. Reason: Fixed grammar! |
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#10 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 50
Posts: 6,284
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without WinUAE (at least in the state that it's in now) it was really difficult to diagnose & fix those games. A lot of amiga crashes & lockups without any explanation, no save states,... tough times (but fun)
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#11 |
HOL / AMR Team Member
![]() Join Date: Dec 2001
Location: Australia
Posts: 2,619
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Yes, it was much easier being a games supplier/tester back then than a patcher!
![]() It would be magnificent, though, if guys like Ralf, Achim, Sven, Girv and Pavel made a return (even if temporarily) to do a patch or two now. They might be surprised at how much times have changed with, as you said, the help of emulation, save states etc. for the purposes of coding patches and bugfixing slaves. |
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#12 |
Registered User
![]() Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,359
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#13 |
Moderator
![]() Join Date: Jan 2002
Location: Dallas, TX
Posts: 2,924
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Thanks for the hard work guys!
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