27 June 2012, 00:24 | #1 |
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Playing audio tracks on CD32 games
If there's a CD32 version of a WHDload game, and said game has audio tracks in it's CD32 version, shouldn't those audio tracks play if I place the CD in the CD32 before starting the WHDLoad version from the hard drive? This is the behaviour I expected but it doesn't seem to work like that in Pinball Illusions.
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27 June 2012, 00:40 | #2 | |
Banned
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Quote:
For cdda play you need a cd32 emulator like the one that comes with idefix package |
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27 June 2012, 00:51 | #3 |
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Oh, I see, what's the point of the CD32 versions of installers then? I don't mean that maliciously, just curious.
Edit - Just to be clear I mean why make a CD32 version of an installer when a floppy version exists, and has Amiga audio and therefore not just silence when the CD audio should play? Last edited by BuckoA51; 27 June 2012 at 00:55. Reason: clarify something |
27 June 2012, 00:56 | #4 |
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You can play CD32 games on your Amiga 1200/4000. Makes sense for AGA enhanced or exclusive titles. Some CD32 games have chip and CDDA music, e.g. Fire and Ice.
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27 June 2012, 01:08 | #5 |
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Ah okay fair enough I suppose. Be nice if CD audio support could be added in the future, the CD32 has such a paltry amount of storage and with WHDLoad this restriction is removed. Really I can't understand why if the game is saying to the CD drive "play audio track x" that it doesn't just still do this in the WHDload versions.
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27 June 2012, 01:11 | #6 | |
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Wepl said someday it would/could happen. We will see.
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27 June 2012, 01:15 | #7 |
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Fantastic, fingers crossed then!
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27 June 2012, 05:32 | #8 | |
Martin Shaw
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