25 July 2023, 23:37 | #81 |
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25 July 2023, 23:49 | #82 |
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Quote:
AmigaOS 3.2.2.1 copymemaio blazewcp native driver AHI 4.18 CAMD maybe the difference is that I use real MIDI via CAMD? maybe the blazeWCP? see the new video: [ Show youtube player ] |
26 July 2023, 00:13 | #83 |
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Hi.
I am on holidays and can't test this awesome release righ now. However, i would like to know if anyone tested it with a Vampire V2 in AGA or RTG. I played DF on Shapeshifter either with 68060 AGA (playable but barely), 68060 RTG (better but still slow) and Vampire RTG (nicely playable). CAMD support is great. |
26 July 2023, 01:21 | #84 |
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Only good until your last CD-ROM no longer works
@BSzili Congrats on the port, are these becoming easier and quicker now that you have done a few big ports? What's your criteria before you start on a port? i.e This game should run on a 040 so maybe I'll try this port or is it because you would like to play the game on the Amiga? |
26 July 2023, 04:27 | #85 | |
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Quote:
If you have time to help me figuring out why, I attached my AIBB v6.8 benchmark module for comparison. |
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26 July 2023, 06:48 | #86 | |
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Quote:
Runs great on V1200-V2 AGA and RTG. Even on V600-V2 with RTG. |
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26 July 2023, 07:28 | #87 | ||||
old chunk of coal
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Quote:
For the music you need either the MIDI_Instruments file linked in the first post, or some kind of external synth that can be driven via CAMD. Quote:
Quote:
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My criteria is pretty much that. If I like the game, it could run on my system and of course the source code is available I'll give it a shot eventually. |
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26 July 2023, 09:56 | #88 |
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i see another difference in the screenshot.
in that in the left: 51,01 ms 19 fps in that in the right: 13 fps (72,06 ms) why this difference in showing the same information (are printed on the screen in different way)? maybe one of you use a different version of Dark Forces |
26 July 2023, 10:28 | #89 | |
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Quote:
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26 July 2023, 11:12 | #90 |
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26 July 2023, 11:22 | #91 |
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btw. all the DOS cheats work perfectly on this port:
https://www.gamespot.com/games/star-...forces/cheats/ Running on pistorm32, basically the same regardless where you are standing, it is 61 FPS on RTG: And 58 FPS on RGB out AGA NTSC (I think this is the supposed aspect ratio ?): Is support for higher resolutions planned? Last edited by tomcat666; 26 July 2023 at 11:32. |
26 July 2023, 11:30 | #92 |
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Just tried with the FPS counter on and I'm getting sub 10FPS. Should be higher on a Cyberstorm MKII 060/50MHz with 128MB RAM? Also using a Picasso II RTG card if that would make a difference.
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26 July 2023, 11:41 | #93 |
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Gameplay (not very good at it) on NTSC AGA RGB output with pistorm32 :
[ Show youtube player ] |
26 July 2023, 13:02 | #94 |
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Got the sound working at least, controller still goes mad when using that shoulder button. Might try a higher clock speed later.
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26 July 2023, 14:00 | #95 |
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Tested joyporttest and to me it seems to be functioning fine.
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26 July 2023, 14:56 | #96 | |
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Quote:
Last edited by Estrayk; 26 July 2023 at 15:07. |
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26 July 2023, 17:26 | #97 | ||
old chunk of coal
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For now it's not planned, as I'm focusing my efforts on the original fixed-point renderer.
Quote:
Quote:
Memory speed could account for the difference, the low level drawing functions are completely memory bound. |
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26 July 2023, 17:30 | #98 |
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26 July 2023, 19:15 | #99 |
old chunk of coal
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I uploaded a new version to fix a few controls issues. The CD32 pad strafe button issue should be gone.
Yeah, if there's no noticeable benefit then it's not enough either way. The renderer needs more work. |
26 July 2023, 19:29 | #100 |
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Sorry could you please explain how to do this? I saw the different options in your first post (FORCEMODE) but unsure where to enter this.
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