12 October 2009, 15:25 | #1 |
Da Digger :)
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Floppy Drive Emulation Speed and available memory
Hi Toni,
while testing the game "jumping jack'son" (copyright 1990 infogrames) I noticed that it doesn't load with normal A500 config (no external drives, 512KB onboard RAM, KS 1.2 etc.), but loads with A500+512KB slow RAM. This seemed strange to me, since it's a game which should run on basic Amiga 500s without RAM expansions. I then tried loading it in WinFellow (again, basic A500 config) and it loaded fine. I then discovered that: - when loading it in WinUAE with 800% floppy speed, I get a not enough memory error - when loading it in WinUAE with 100% floppy speed, it loads correctly. Does the 800% speed option "eats" away some system memory? I can upload the .adf to The Zone if needed. |
12 October 2009, 15:28 | #2 |
Missile Command Champion
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I assume the 800% speed setting makes it a bit incompatible somehow, nothing to do with "memory eating". Have you tried an IPF image?
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12 October 2009, 15:31 | #3 |
move.l #$c0ff33,throat
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Jumping Jack'son uses a hardware trackloader iirc, 800% floppy speed is a bad idea here! Most probably the loader bugs out with an error and gives a wrong error message.
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12 October 2009, 15:33 | #4 | ||
Da Digger :)
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Quote:
Quote:
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12 October 2009, 15:35 | #5 |
move.l #$c0ff33,throat
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12 October 2009, 15:35 | #6 |
Lesser Talent
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"Only difference between 100%, 200%, 400% and 800% is emulated disk rotation rate. (100% = regular 300RPM, 200% = 600RPM etc..) Everything else is emulated exactly."
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12 October 2009, 15:36 | #7 |
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Just tried the IPF #1040 and it works fine with 512KB Chip+800% Floppy Speed. Anyway, i prefer to use 100% Floppy Speed and the WinUAE warp mode.
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12 October 2009, 15:37 | #8 |
move.l #$c0ff33,throat
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12 October 2009, 15:38 | #9 |
Missile Command Champion
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True, that's why i suggest to use an original disk image.
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12 October 2009, 15:47 | #10 |
move.l #$c0ff33,throat
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Just tried the MAD version, works for me with 800% floppy speed and 512k RAM only.
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12 October 2009, 15:50 | #11 |
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Then Supamax probably tried the Big Angus or ACC crack.
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12 October 2009, 15:54 | #12 |
HOL/FTP busy bee
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12 October 2009, 17:23 | #13 | |
Da Digger :)
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Quote:
The guru-like message I obtain is "SORRY, NOT ENOUGH MEMORY TO RUN". I updated the adf to The Zone; can you test it? Perhaps it's slightly different from yours ? EDIT: did you use KS 1.2 or 1.3? EDIT2: I used WinUAE 2.0.0 public beta 17 No no... I just prefer to use 800% first, since it's faster. If it doesn't work I switch to 100% and reload . |
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12 October 2009, 18:05 | #14 |
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Why should I care if some trackloading games do not work with non-100% floppy speeds? Some work, some don't. (EDIT: it does not use any extra memory, just confused loader)
You can always use "warp mode" (end+pause) for "compatible speedup" Last edited by Toni Wilen; 12 October 2009 at 18:14. |
12 October 2009, 19:00 | #15 |
Da Digger :)
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12 October 2009, 19:03 | #16 |
HOL/FTP busy bee
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12 October 2009, 19:05 | #17 |
Da Digger :)
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@ TCD
oops! |
12 October 2009, 19:07 | #18 |
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I know that the readme is a 'tad' hard to read, but well worth it
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12 October 2009, 20:19 | #19 |
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12 October 2009, 21:10 | #20 |
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