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Old 12 October 2009, 15:25   #1
Supamax
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Floppy Drive Emulation Speed and available memory

Hi Toni,

while testing the game "jumping jack'son" (copyright 1990 infogrames) I noticed that it doesn't load with normal A500 config (no external drives, 512KB onboard RAM, KS 1.2 etc.), but loads with A500+512KB slow RAM.
This seemed strange to me, since it's a game which should run on basic Amiga 500s without RAM expansions.
I then tried loading it in WinFellow (again, basic A500 config) and it loaded fine.

I then discovered that:
- when loading it in WinUAE with 800% floppy speed, I get a not enough memory error
- when loading it in WinUAE with 100% floppy speed, it loads correctly.

Does the 800% speed option "eats" away some system memory?
I can upload the .adf to The Zone if needed.
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Old 12 October 2009, 15:28   #2
Retro-Nerd
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I assume the 800% speed setting makes it a bit incompatible somehow, nothing to do with "memory eating". Have you tried an IPF image?
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Old 12 October 2009, 15:31   #3
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Quote:
Originally Posted by Supamax View Post
I then discovered that:
- when loading it in WinUAE with 800% floppy speed, I get a not enough memory error
- when loading it in WinUAE with 100% floppy speed, it loads correctly.
Jumping Jack'son uses a hardware trackloader iirc, 800% floppy speed is a bad idea here! Most probably the loader bugs out with an error and gives a wrong error message.
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Old 12 October 2009, 15:33   #4
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Quote:
Originally Posted by Retro-Nerd View Post
I assume the 800% speed setting makes it a bit incompatible somehow, nothing to do with "memory eating".
I thought about it, but I'm curious to hear Toni's opinion, since I noticed other titles with similar behaviour (but don't take this as a fact, I have to re-test them! I could be absolutely wrong).

Quote:
Have you tried an IPF image?
No.. I'll find it and try it
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Old 12 October 2009, 15:35   #5
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Quote:
Originally Posted by Supamax View Post
I thought about it, but I'm curious to hear Toni's opinion, since I noticed other titles with similar behaviour (but don't take this as a fact, I have to re-test them! I could be absolutely wrong).
Why do you expect any game to work with 800% floppy speed?
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Old 12 October 2009, 15:35   #6
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"Only difference between 100%, 200%, 400% and 800% is emulated disk rotation rate. (100% = regular 300RPM, 200% = 600RPM etc..) Everything else is emulated exactly."
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Old 12 October 2009, 15:36   #7
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Just tried the IPF #1040 and it works fine with 512KB Chip+800% Floppy Speed. Anyway, i prefer to use 100% Floppy Speed and the WinUAE warp mode.
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Old 12 October 2009, 15:37   #8
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Quote:
Originally Posted by Retro-Nerd View Post
Just tried the IPF #1040 and it works fine with 512KB Chip+800% Floppy Speed.
Doesn't say much as the crack most probably uses a totally different loader.
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Old 12 October 2009, 15:38   #9
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True, that's why i suggest to use an original disk image.
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Old 12 October 2009, 15:47   #10
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Just tried the MAD version, works for me with 800% floppy speed and 512k RAM only.
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Old 12 October 2009, 15:50   #11
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Then Supamax probably tried the Big Angus or ACC crack.
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Old 12 October 2009, 15:54   #12
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Quote:
Originally Posted by Retro-Nerd View Post
Then Supamax probably tried the Big Angus or ACC crack.
Remove the Big Angus crack aswell Just tried with the 1.2 512 KB Chip quickstart and 800%.
Edit : The ACC crack gurus with that config though.
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Old 12 October 2009, 17:23   #13
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Quote:
Originally Posted by StingRay View Post
Just tried the MAD version, works for me with 800% floppy speed and 512k RAM only.
The version I tried is MAD, too...
The guru-like message I obtain is "SORRY, NOT ENOUGH MEMORY TO RUN".
I updated the adf to The Zone; can you test it? Perhaps it's slightly different from yours ?

EDIT: did you use KS 1.2 or 1.3?
EDIT2: I used WinUAE 2.0.0 public beta 17

Quote:
Originally Posted by StingRay View Post
Why do you expect any game to work with 800% floppy speed?
No no... I just prefer to use 800% first, since it's faster.
If it doesn't work I switch to 100% and reload .
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Old 12 October 2009, 18:05   #14
Toni Wilen
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Why should I care if some trackloading games do not work with non-100% floppy speeds? Some work, some don't. (EDIT: it does not use any extra memory, just confused loader)

You can always use "warp mode" (end+pause) for "compatible speedup"

Last edited by Toni Wilen; 12 October 2009 at 18:14.
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Old 12 October 2009, 19:00   #15
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Quote:
Originally Posted by Toni Wilen View Post
You can always use "warp mode" (end+pause) for "compatible speedup"
Wow, this is interesting! Was it documented or is it a juicy news?
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Old 12 October 2009, 19:03   #16
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Quote:
Originally Posted by Supamax View Post
Wow, this is interesting! Was it documented or is it a juicy news?
Quote:
Originally Posted by WinUAE readme
WinUAE 0.8.22 Release 4

New features:

- new keyboard shortcuts: PAUSE-pause emulation, PAUSE+END-turbo speed
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Old 12 October 2009, 19:05   #17
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@ TCD

oops!
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Old 12 October 2009, 19:07   #18
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I know that the readme is a 'tad' hard to read, but well worth it
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Old 12 October 2009, 20:19   #19
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Quote:
Originally Posted by Retro-Nerd View Post
Just tried the IPF #1040 and it works fine with 512KB Chip+800% Floppy Speed. Anyway, i prefer to use 100% Floppy Speed and the WinUAE warp mode.
For IPFs, WinUAE sets the speed to 100% regardless of setting.
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Old 12 October 2009, 21:10   #20
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Quote:
Originally Posted by demoniac View Post
For IPFs, WinUAE sets the speed to 100% regardless of setting.
Only "turbo" is not compatible with raw images.
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