English Amiga Board


Go Back   English Amiga Board > Requests > request.Old Rare Games

 
 
Thread Tools
Old 18 June 2003, 18:52   #1
Champions_2002
Junior Member
 
Champions_2002's Avatar
 
Join Date: May 2002
Location: Manchester
Age: 54
Posts: 61
Karateka

Has anybody seen this game on the Amiga it was programmed by the same person that wrote Prince Of Persia

if nobody can remember the game i will send some screenshots
Champions_2002 is offline  
Old 18 June 2003, 18:57   #2
jmmijo
Junior Member
 
jmmijo's Avatar
 
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
I don't recall any Amiga port of this game, however I could be wrong

As for the author, I think they were both coded by Jordan Mechner (sp?) if memory serves me, which it sometimes does not
jmmijo is offline  
Old 18 June 2003, 23:33   #3
Twistin'Ghost
Give up the ghost
 
Join Date: Apr 2001
Location: U$A
Age: 33
Posts: 4,662
I seem to remember an Amiga game that looked just like Karateka..., Ninja Mission.
Twistin'Ghost is offline  
Old 18 June 2003, 23:36   #4
jmmijo
Junior Member
 
jmmijo's Avatar
 
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
Yes I do remember that one TG but I loved how Karateka moved on my C64. I also dug the music too

Now one Ninja style combat game I would've loved on the Amiga was Way of the Exploding Fist, that simply rocked on the C64
jmmijo is offline  
Old 19 June 2003, 01:39   #5
Adeptus
epun umop ap!sdn
 
Adeptus's Avatar
 
Join Date: May 2003
Location: Adelaide, South Australia
Posts: 285
Quote:
Originally posted by jmmijo
Yes I do remember that one TG but I loved how Karateka moved on my C64.
I believe he used rotoscoping (ie, filming a real person then converting it to animation) for both this & Prince of Persia.

One of the earliest uses of it (apart from Disney)?
Adeptus is offline  
Old 19 June 2003, 17:43   #6
7-Zark-7
Zone Friend
 
7-Zark-7's Avatar
 
Join Date: Aug 2001
Location: Brisbane/Australia
Posts: 1,270
Exclamation

Karateka always looked to have the makings of a great C64 game, but the collision detection sucked IMO. Could never make it past those damm first few guards without being wiped out of energy.

My kingdom for a trained D64 version!! I want to see that damm shogun evil guy who's too chicken to take you on!
7-Zark-7 is offline  
Old 20 June 2003, 02:07   #7
Adeptus
epun umop ap!sdn
 
Adeptus's Avatar
 
Join Date: May 2003
Location: Adelaide, South Australia
Posts: 285
Quote:
Originally posted by 7-Zark-7
My kingdom for a trained D64 version!! I want to see that damm shogun evil guy who's too chicken to take you on!
From memory, I had a trained version (or POKEs? or maybe it was my Expert Cartridge?) to give you unlimited life. I definitely got all the way through... and I wasn't THAT good at it!
Adeptus is offline  
Old 20 June 2003, 09:53   #8
Champions_2002
Junior Member
 
Champions_2002's Avatar
 
Join Date: May 2002
Location: Manchester
Age: 54
Posts: 61
Karateka

these are the pictures that a promised
Champions_2002 is offline  
Old 20 June 2003, 09:54   #9
CodyJarrett
Global Moderator
 
CodyJarrett's Avatar
 
Join Date: Mar 2001
Location: UK
Age: 46
Posts: 6,160
You need to use the 'Attach File' function to upload pics...
CodyJarrett is offline  
Old 20 June 2003, 09:59   #10
Champions_2002
Junior Member
 
Champions_2002's Avatar
 
Join Date: May 2002
Location: Manchester
Age: 54
Posts: 61
Karateka

sorry about that last post press send before putting the pics on
Attached Thumbnails
Click image for larger version

Name:	karateka_title.gif
Views:	609
Size:	5.7 KB
ID:	5220  
Champions_2002 is offline  
Old 20 June 2003, 09:59   #11
Champions_2002
Junior Member
 
Champions_2002's Avatar
 
Join Date: May 2002
Location: Manchester
Age: 54
Posts: 61
Karateka

Second
Attached Thumbnails
Click image for larger version

Name:	karateka_game.gif
Views:	731
Size:	7.4 KB
ID:	5221  
Champions_2002 is offline  
Old 20 June 2003, 13:38   #12
the wolf
Just Leeching
 
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 52
Posts: 416
WOW! Karateka for amiga? Cool! Where the pictures comes from? Do you have the game or a demo of this? It could be REALLY appreciated...
the wolf is offline  
Old 20 June 2003, 18:59   #13
Champions_2002
Junior Member
 
Champions_2002's Avatar
 
Join Date: May 2002
Location: Manchester
Age: 54
Posts: 61
Karateka

Sorry to get you hopes up but the pictures are from the ATARI ST version.
Champions_2002 is offline  
Old 20 June 2003, 21:17   #14
Overdoc
Commodore Collector
 
Join Date: Aug 2001
Location: Austria
Age: 53
Posts: 944
Just a note about the C64 version:

Programmers did several copyprotections on this game which crackers didn't find at first.
One was the always replenishing energy on the copy, which didn't happen on the original. Another one was a door on a higher level, which couldn't be passed on the copy. I have heard there are 5 or 6 of these protections.
But now, there is a 100% crack from Remember which you can play
Overdoc is offline  
Old 20 June 2003, 21:42   #15
the wolf
Just Leeching
 
the wolf's Avatar
 
Join Date: Apr 2002
Location: Italy
Age: 52
Posts: 416
Re: Karateka

Quote:
Originally posted by Champions_2002
Sorry to get you hopes up but the pictures are from the ATARI ST version.
ARGH! ST???
We can ask Galahad, then... he's trying to port Super Sprint on the Amiga, why not Karateka?

Well, it's not impossible, don't you think?...
the wolf is offline  
Old 20 June 2003, 22:11   #16
Chuckles
The Ancient One
 
Join Date: Feb 2002
Location: Kansas City/USA
Age: 68
Posts: 685
I remember buying this game when it first came out, and it was widely thought to be one of the best games available at the time, based on reviews. I've seen mention here of the C64 version, but I thought I'd point out that the original version that Mechner wrote was done on the Apple II, so the C64 version was a port of that. I know the Apple II version is available in emulator format, and I suspect that the C64 version is as well. I've never seen or heard of the ST version before now, but if it ever is converted to work on the Amiga, I'd also be interested in getting a copy.
Chuckles is offline  
Old 21 June 2003, 01:26   #17
jmmijo
Junior Member
 
jmmijo's Avatar
 
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
Yes Chuckles, you're correct I should've mentioned this but I neglected to

I seem to recall that Broderbund made their start with the Apple II and then slowly got into other 8-bit machines like the Atari and C64. I think one of their other very popular titles was Raid on Bungling Bay and of course Lode Runner.
jmmijo is offline  
Old 21 June 2003, 03:01   #18
Chuckles
The Ancient One
 
Join Date: Feb 2002
Location: Kansas City/USA
Age: 68
Posts: 685
Funny that you should mention Lode Runner. That was the most addictive game I ever played on the Apple II, and the object of the worst obsessive episode I ever had with any game.

Great gameplay, 150 levels altogether, an extra man awarded on completing each level ... and no save game? After I'd played it quite a lot I decided I simply HAD to get through all 150 levels, and was curious as to what might happen upon completing the last one. I got up early one Saturday morning and began playing virtually non-stop all day. About 3 a.m. or so I still had about 10 or 15 levels to go, but I couldn't hold my eyes open any longer. Since there was no save game I left my Apple turned on and went to bed, figuring I'd get up rested and go finish the game.

I got up on Sunday morning to find the digital clock beside the bed blinking. While I had slept, a brief power outage had hit and the Apple had rebooted. The game demo was running merrily, much in the same way that I was NOT. I was so ticked off that I started all over again and played continuously until I finally finished. I was dead tired at work on Monday, BUT at least I knew what happened upon completing level 150. Trust me, the result is a bit anti-climactic to say the least.
Chuckles is offline  
Old 21 June 2003, 03:47   #19
jmmijo
Junior Member
 
jmmijo's Avatar
 
Join Date: Jan 2002
Location: PDX
Age: 62
Posts: 2,396
jmmijo is offline  
Old 21 June 2003, 17:00   #20
7-Zark-7
Zone Friend
 
7-Zark-7's Avatar
 
Join Date: Aug 2001
Location: Brisbane/Australia
Posts: 1,270
Quote:
Originally posted by Overdoc
Just a note about the C64 version:

Programmers did several copyprotections on this game which crackers didn't find at first.
One was the always replenishing energy on the copy, which didn't happen on the original. Another one was a door on a higher level, which couldn't be passed on the copy. I have heard there are 5 or 6 of these protections.
But now, there is a 100% crack from Remember which you can play
WHERE,WHERE??:eek :hoo
7-Zark-7 is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 01:31.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.15689 seconds with 13 queries