18 June 2003, 18:52 | #1 |
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Karateka
Has anybody seen this game on the Amiga it was programmed by the same person that wrote Prince Of Persia
if nobody can remember the game i will send some screenshots |
18 June 2003, 18:57 | #2 |
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I don't recall any Amiga port of this game, however I could be wrong
As for the author, I think they were both coded by Jordan Mechner (sp?) if memory serves me, which it sometimes does not |
18 June 2003, 23:33 | #3 |
Give up the ghost
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I seem to remember an Amiga game that looked just like Karateka..., Ninja Mission.
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18 June 2003, 23:36 | #4 |
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Yes I do remember that one TG but I loved how Karateka moved on my C64. I also dug the music too
Now one Ninja style combat game I would've loved on the Amiga was Way of the Exploding Fist, that simply rocked on the C64 |
19 June 2003, 01:39 | #5 | |
epun umop ap!sdn
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Quote:
One of the earliest uses of it (apart from Disney)? |
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19 June 2003, 17:43 | #6 |
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Karateka always looked to have the makings of a great C64 game, but the collision detection sucked IMO. Could never make it past those damm first few guards without being wiped out of energy.
My kingdom for a trained D64 version!! I want to see that damm shogun evil guy who's too chicken to take you on! |
20 June 2003, 02:07 | #7 | |
epun umop ap!sdn
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20 June 2003, 09:53 | #8 |
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Karateka
these are the pictures that a promised
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20 June 2003, 09:54 | #9 |
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You need to use the 'Attach File' function to upload pics...
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20 June 2003, 09:59 | #10 |
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Karateka
sorry about that last post press send before putting the pics on
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20 June 2003, 09:59 | #11 |
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Karateka
Second
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20 June 2003, 13:38 | #12 |
Just Leeching
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WOW! Karateka for amiga? Cool! Where the pictures comes from? Do you have the game or a demo of this? It could be REALLY appreciated...
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20 June 2003, 18:59 | #13 |
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Karateka
Sorry to get you hopes up but the pictures are from the ATARI ST version.
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20 June 2003, 21:17 | #14 |
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Just a note about the C64 version:
Programmers did several copyprotections on this game which crackers didn't find at first. One was the always replenishing energy on the copy, which didn't happen on the original. Another one was a door on a higher level, which couldn't be passed on the copy. I have heard there are 5 or 6 of these protections. But now, there is a 100% crack from Remember which you can play |
20 June 2003, 21:42 | #15 | |
Just Leeching
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Re: Karateka
Quote:
We can ask Galahad, then... he's trying to port Super Sprint on the Amiga, why not Karateka? Well, it's not impossible, don't you think?... |
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20 June 2003, 22:11 | #16 |
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I remember buying this game when it first came out, and it was widely thought to be one of the best games available at the time, based on reviews. I've seen mention here of the C64 version, but I thought I'd point out that the original version that Mechner wrote was done on the Apple II, so the C64 version was a port of that. I know the Apple II version is available in emulator format, and I suspect that the C64 version is as well. I've never seen or heard of the ST version before now, but if it ever is converted to work on the Amiga, I'd also be interested in getting a copy.
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21 June 2003, 01:26 | #17 |
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Yes Chuckles, you're correct I should've mentioned this but I neglected to
I seem to recall that Broderbund made their start with the Apple II and then slowly got into other 8-bit machines like the Atari and C64. I think one of their other very popular titles was Raid on Bungling Bay and of course Lode Runner. |
21 June 2003, 03:01 | #18 |
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Funny that you should mention Lode Runner. That was the most addictive game I ever played on the Apple II, and the object of the worst obsessive episode I ever had with any game.
Great gameplay, 150 levels altogether, an extra man awarded on completing each level ... and no save game? After I'd played it quite a lot I decided I simply HAD to get through all 150 levels, and was curious as to what might happen upon completing the last one. I got up early one Saturday morning and began playing virtually non-stop all day. About 3 a.m. or so I still had about 10 or 15 levels to go, but I couldn't hold my eyes open any longer. Since there was no save game I left my Apple turned on and went to bed, figuring I'd get up rested and go finish the game. I got up on Sunday morning to find the digital clock beside the bed blinking. While I had slept, a brief power outage had hit and the Apple had rebooted. The game demo was running merrily, much in the same way that I was NOT. I was so ticked off that I started all over again and played continuously until I finally finished. I was dead tired at work on Monday, BUT at least I knew what happened upon completing level 150. Trust me, the result is a bit anti-climactic to say the least. |
21 June 2003, 03:47 | #19 |
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21 June 2003, 17:00 | #20 | |
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