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Old 06 April 2024, 22:47   #81
Angus
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Okay...... so any analogue stick should work, it's just that some will have a wider range of control than others?

From what I can see, like Tornado it has in-game centre-ing control (but no proper calibration).

Another game I noticed that doesn't seem to be generally recognised for supporting analogue is F117A Stealth Fighter 2.0, which is basically the updated and improved(?) version of F19 but released after the genuine article had been released, so less based on Microprose's imagination.
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Old 06 April 2024, 23:03   #82
Aardvark
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Quote:
Originally Posted by Angus View Post
From what I can see, like Tornado it has in-game centre-ing control (but no proper calibration).
Tornado does have proper calibration, and it shows what your joysticks pot range is.
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Old 07 April 2024, 03:15   #83
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Yes that part of the sentence referred to F15 II. Hence the brackets.
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Old 07 April 2024, 10:22   #84
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There is no joystick centering in Amiga F-15 II. It's fixed to 20 center, like in other old Microprose flight sims. The document scan on HoL that states "Joystick Re-center Alt-J" is from PC version.

On Amiga version it just toggles control method between keyboard/joystick/analog joystick.


Last edited by Aardvark; 07 April 2024 at 10:44.
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Old 17 April 2024, 22:10   #85
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I'm still enjoying myself with this flight-sim despite a severe lack of skill.

I just uploaded another video, this time I fall victim to an incoming SAM attack. The video starts 2 minutes out from my target - and ends shortly afterwards.


I manage to take out the SAM site with an ALARM missile, but the victory is clearly their's.

I would welcome any tactical advise at this point.


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