28 September 2023, 02:26 | #1 |
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Best bugfix via whdload
Some games get bug fixes in their whdload support. Is there a bug fix for a game that you've seen which finally fixed the original game post-release after so many years that stands out for you?
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28 September 2023, 03:18 | #2 |
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not really as the topical range of nova-coders doing development work are keeping propriety rights to all the work even though the user base are engaging in it.
Living the dream is a sarcastic remark. |
28 September 2023, 09:28 | #3 | |
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Quote:
Zool and Zool 2 AGA versions, whith no slowdowns now. But the most impressive works I've seen in fixing bugs is probably Alien Breed 3D2 which went to unplayable on a 68030/50mhz to very playable. But it didn't had the Whdload treatment yet. |
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29 September 2023, 13:38 | #4 |
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Location: England
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For Zool AGA, it slows down terribly still on my WHDLoad setup (A1200, 8MB FastRAM). The original disks seem to play much better, with some slowdown when the screen gets hectic, but never anything like the slowdown I get with the WHDLoad version - which is practically unplayable, unfortunately.
After the last WHDLoad update (to 18.9) I noticed the slowdowns were fixed on WinUAE, but not on my real A1200. |
30 September 2023, 09:30 | #5 |
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the brightness/color palette fix of the ST ports is a lovely thing
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30 September 2023, 10:08 | #6 |
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StingRay recently cracked Scary Mutant Space Aliens From Mars.. That game wasn't Completable with a game halting bug,
WHDLoad bug fix, fixed it and made it completable |
30 September 2023, 10:50 | #7 |
This cat is no more
Join Date: Dec 2004
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The things I remember fixing:
Cedric english was unplayable at some level because of a translation bug where a special character was removed. This special character awarded an item in the inventory. A lot of games (mostly 3D) now run in fastmem making them smoother or simply playable. Paraj also did tremendous work on TFX, Killing Cloud & Fighter Bomber. |
30 September 2023, 10:56 | #8 |
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All the ST palette fixes that make games that were way too dark look like they should. Recently played a round of Iron Lord and the fix makes it a lot better.
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30 September 2023, 15:08 | #9 |
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The scary thing about the half-colour ST games is that, when you look at the reviews from the time, magazines barely seemed to notice it, and its not even obvious from the screenshots half the time (sometimes, but not always, because they're printed in black and white).
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30 September 2023, 15:16 | #10 |
CaptainM68K-SPS France
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The magazines back in the day noticed it, and even worse, they stated that "the game display/color are anormally dark on Amiga", "graphics are more luminous on Atari ST".
Quite a number of games had inferior marks on Amiga for this reason. |
30 September 2023, 15:20 | #11 |
CaptainM68K-SPS France
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For me, the best bug fixed out of the palettes restored from an incorrect ST conversion, is the possibility to translate a game that was not made for that.
For example, translating Obitus from Psygnosis out of Whdload would have proved to be a pure pain in the ass, due to the disk system used. |
30 September 2023, 19:10 | #12 | |
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Quote:
cannot remember a single mention to the darkest Amiga screen output in the magazines, bitd |
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07 October 2023, 17:42 | #13 |
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Location: Germany
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Doesn't WHDLoad fix a bug in "UFO: Enemy Unknown" that would otherwise prevent one from completing the game?
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