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#161 | ||
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,618
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Quote:
![]() Though I think my coding skills are nothing compared to yours, really. Quote:
I use all sprites on the main character, so I have 64pixels width for his sword moves. I didn't want to pull off a Lionheart and have a ridiculously short sworded Barbarian in my game... ![]() So, everything here was a conscious design decision. Especially giving up the red for having more vibrant color ramps in the foreground instead of blood. |
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#162 | |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,331
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Quote:
![]() Then again, it's pretty cool as is so what do I know ![]() |
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#163 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,618
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I like this screenshot..
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#164 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 760
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Looking fantastic, crazy nice job on OCS visuals.
I believe you're a one man band as well (bar testing) which makes it all the more impressive! Will poly-play release a box version at the same time as digi do you know? |
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#165 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 573
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#166 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,271
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@Tigerskunk
The game looks very nice. |
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#167 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,807
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#168 |
Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,331
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Yeah, it's looking really nice
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#169 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,618
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Krogharr not scared of caves. |
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#170 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 45
Posts: 29,807
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Is he hiding in the bushes or being eaten alive?
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