23 January 2007, 21:14 | #1 |
Something
Join Date: Feb 2006
Location: Amigaland, Nostalgia
Age: 48
Posts: 757
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WIP: Stormlord
Ok, i'm trying to rip Stormlord, i can stuff in there, but no luck at getting the right sizes... at any rate it seems at least the player sprite doesn't conform to the usual sizes of 32x16, 32x48, and so on... i managed to spot the main player sprite in ST. Still not fully convinced of the modes to go for.
Anyone knows if Stormlord happened to be coded in ST then converted? Maybe then we'd get a hint... The tiles are there too, but even less luck at extracting those.... Uncrompressed save state follows attached: |
24 January 2007, 04:52 | #2 |
Something
Join Date: Feb 2006
Location: Amigaland, Nostalgia
Age: 48
Posts: 757
|
Ok buds, i'm stuck here. I think it's a palette problem
BTW - the app has a bug of turning everything - including UI - to black if you search palettes in advanced mode. |
26 January 2007, 13:26 | #3 |
Zone Friend
Join Date: Feb 2006
Location: UK
Age: 44
Posts: 94
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The last one of those bitblanes is the mask. (Just switch it off by changing the bitplane order) -- It's the exact same issue I had when ripping Rainbow Islands...
The following settings should show you something more recognizable ... Offset: 202840 X: 32 Bitplanes: 5 Mode: ST Pal(E): 680 and most importantly... the bit ya were missing... Order: 76553210 |
27 January 2007, 04:59 | #4 |
Something
Join Date: Feb 2006
Location: Amigaland, Nostalgia
Age: 48
Posts: 757
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Wow, thanks a bunch! I'd never make it on my own. How do you know the order of the bitplanes? Guessing? There's a lot of combinations, it's pretty wild stuff.
Ok - To make matter worse the main player sprite is size irregular. The sprites have a lot of differences, so i took them whole and will list the sizes\bitplanes as i can remember in case anyone checks this over and wants to know them. I removed without transparency, but i think you can use photoshop\paintshop pro to select $000000 and make them so. The tilemap is 16x16 and it has 4 bitplanes only. So does the moon\sun gfx which is 32x32. The projectiles\weapons are 16x16x5bitplanes. The dragon and eagle are 48x48x5bitplanes. So are the enemies and wizard only they seem to be at 32x16 sprites, these seem regular, but the player sprite isn't. The player sprite also seems done in 32x16 though, the game must have the data on where to crop it and assemble it. I removed as best as to show the art, not as to use for a remake, although the data to do so is above noted for the most part in case somebody wants to. It's mostly removing the black to transparency and tile cut them by respective sprite size. A couple sheets may be doubled to display the thing in a better way. So, here's what i came up with: |
29 January 2007, 04:45 | #5 |
Zone Friend
Join Date: Feb 2006
Location: UK
Age: 44
Posts: 94
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Nice work on the ripping so far
--- As for the mask bitplane... usually it's just the last bitplane. If there are 5 bitplanes... try 76553210 If there are 4 bitplanes... try 76544210 If there are 3 bitplanes... try 76543310 To switch off each of the other bitplanes when ripping with 5 bitplanes (in case it isn't the 5th bitplane that's the mask).. you can try the following (each switches a different bitplane off). 76553210 - 5th bitplane (standard mask... as above) 76545210 - 4th bitplane 76543510 - 3rd bitplane 76543250 - 2nd bitplane 76543215 - 1st bitplane If I wasn't so determined to rip Rainbow Islands... I'd probably have never figured it out. |
25 January 2016, 20:13 | #6 |
Registered User
Join Date: Apr 2005
Location: USA
Age: 56
Posts: 24
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Thank you so much! Stumbled on this OLD thread whilst looking for some of my Stormlord graphics to add to my website update! Original artist here, Mark Jones. You just made my day
Thank you! |
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