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Old 27 July 2021, 21:33   #241
jotd
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WinUAE alone is a good reason to use windows
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Old 29 July 2021, 03:11   #242
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Quote:
Originally Posted by jotd View Post
WinUAE alone is a good reason to use windows
To be fair, WinUAE (and even CAPSImg.dll) work fine using Wine on Linux.
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Old 29 July 2021, 09:46   #243
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Quote:
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WinUAE alone is a good reason to use windows
True. The debugger, including DMA debugger is so very cool.
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Old 17 September 2021, 15:59   #244
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New alpha build finally out today.
Mainly bug fixes, and additions of missing functionality, such as medium plane firing at the player. The alpha build has options to change start stage and make the player invincible, to ease the tester's job.

Completing the full 32 stages has proven to be the biggest time consumer on the project.
Stages 32 through 15 and 1 are completed, leaving 13 still to go.
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Old 17 September 2021, 17:07   #245
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Thanks for your persistence.
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Old 17 September 2021, 18:01   #246
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Indeed, great work and getting close to release now it seems !!
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Old 18 September 2021, 01:17   #247
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thank you for words.
Nice to read that your project is near the end !
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Old 13 October 2021, 13:47   #248
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Hey guys,
we want to share an update regarding the 1942 project.

Creating level data for all the 32 stages was a bigger task than we initially thought. Besides working on other tasks in parallel (Agermose extended the code and fixed a ton of bugs), this kept us busy for some months. But now we created the last stage, so all of them completed, which means we reached a milestone. Time to cheer!

There is still quite some work left, but we are making good progress. Creating the still missing bits which is everything around the game engine and of course also testing, bugfixing and finetuning. The target system still is OCS.

DJMetune is working on the game soundtrack. It is work in progress, but I can tell you that it features more than a snare and a whistle and I'm sure you will like what you hear.


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Old 13 October 2021, 13:55   #249
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Superb !
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Old 13 October 2021, 14:02   #250
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Cool !!
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Old 13 October 2021, 14:52   #251
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Old 13 October 2021, 15:09   #252
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Love it!!
Great that you put so much effort into it so it will be a perfect port.
DJMetune know what he is doing so I'm sure the music will be great
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Old 13 October 2021, 15:09   #253
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Very good news
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Old 13 October 2021, 15:47   #254
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this is one ambitious project lead to near completion. Excellent
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Old 13 October 2021, 17:17   #255
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I will love it :-)
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Old 16 October 2021, 21:29   #256
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bravo for your determination and for having been (soon) at the end of this superb project.
An arcade game that captivated me when I was a child
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Old 16 October 2021, 23:30   #257
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Big and huge KUDOS guys !!!
Can't wait to put my hands on it and play !
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Old 24 October 2021, 21:52   #258
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Turns out in the arcade, there can be several POW's on-screen at the same time. My old code could only handle one. Spent some time rewriting the code to handle multiple POW's.

Another surprise turned up today. When I switched to Windows/WinUAE some time ago, I did not check the cycle-exact box. Turns out there is a big difference in performance, including blitter hog not working as expected.

When the game becomes busy it drops to 25 fps. Will have to optimise for a bit, to get it back to constant 50 fps.
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Old 11 November 2021, 17:58   #259
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Latest development update.
Spent the last couple of weeks optimising the game. Fortunately a lot of older code could be optimised a lot. Scrolling, sprite and collision code were the biggest time consumers, and have all been improved a lot. Some slowdowns may still occur on A500, but we haven't tested everything fully.
A few bugs have been mixed, and a cool new surprise feature :-)

Stefan is doing a second run on stage data, to finetune attack patterns.
Martin is working on new in-game music.

New beta build delivered to testers today.
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Old 11 November 2021, 18:20   #260
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Sounds like awesome progress, thank you guys!
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