13 March 2020, 18:44 | #1 |
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WIP: Breathless --> GZDoom engine
Just messing around in Ultimate Doom Builder:
not bad for a first attempt. I have a lot to learn, but it's a start. |
14 March 2020, 10:07 | #2 |
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Breathless mix with Alien Breed 3d would be awesome
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14 March 2020, 10:37 | #3 |
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Looks great Dunny! I'd love to see more of this.
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14 March 2020, 10:57 | #4 |
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Heh, it's just running in the only version of GZDoom I have available
Anyway, I've pretty much got the first level's map complete. Still need sprites for enemies and pickups, and sound effects need to be ripped also. And mapping for GZDoom is a continual headache while I figure out how to do what I want it to do |
14 March 2020, 11:35 | #5 |
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I remember having so much fan with Breathless on my stock Amiga 1200, but not playing so much, bu trying different res, and trying best speed-look feel.
Well, overall - it was terribly slow. But I liked, when I raise setting up to the max, how it looked. Haven't seen anything like that. @Danny Will you try improving gameplay feel a little bit, or you want to do exactly the same as original? Keep up the great work! |
14 March 2020, 11:38 | #6 |
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Looks good Dunny
Shall I move these "Breathless" --> "GZDoom" engine posts to a new thread? Actually, done anyway... |
14 March 2020, 12:54 | #7 |
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I'm Super Excited to See this I Like Breathless on the Amiga so to see it all New and Fresh is Awesome
Will this Become Publicly Available as a .WAD? Would love to see this With the Brutal Doom Mod! Giblets Flying Everywhere |
14 March 2020, 13:34 | #8 |
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Breathless was the game that finally made me cough up the cash for a Blizzard MK IV and never looked back since! So, for me, it'd be amazing to have a remake on a modern engine!
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14 March 2020, 14:37 | #9 |
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It would be awesome to have Breathless with nice gun sprites and monsters acting more like Doom ones.
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14 March 2020, 17:16 | #10 |
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Thanks DamienD
Here's a small gallery of the first level's map - now complete and seems to work. Now I need to see about getting the sounds and sprites out of the Breathless game files. https://postimg.cc/gallery/j3a0asne/ |
15 March 2020, 10:49 | #11 |
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So Last night I got lifts/platforms working, the whole first level is now done. Again, no enemies and no scripting as of yet.
If anyone has any idea how to rip the sprites and sound effects then I'm all ears. In the meantime I'll continue to map the levels and learn more about mapping. |
15 March 2020, 11:06 | #12 |
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Looking very nice
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15 March 2020, 13:25 | #13 | |
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Quote:
I wonder, if we can up-res it even more. And what would be the limit of that up-res texture (the limit of Z-Doom engine)? |
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15 March 2020, 14:33 | #14 |
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Currently there are none that are larger than 128x128 (the original resolution of the Breathless textures). Increasing the resolution with better artwork would be a great bonus, but I'd like to get the whole thing done (at least the maps) before I start considering that.
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15 March 2020, 16:03 | #15 | ||
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Quote:
Yeah, that makes sense. 128x128 isn't little for the time, no wonder Breathless looked so advanced. Quote:
I'd personally try to stay as close to the original, but just upresing them. Something similar for the Might and Magic 6, little project I did: https://image.ibb.co/dE7MHp/Textures.jpg |
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15 March 2020, 18:14 | #16 |
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Amazing work, Dunny.
Now this is something I want to see happening. Breathless was always THE Amiga's finest Doom clone for me, mostly for standing firmly on its own and not trying to blindly rip off the Doom vibe (starting with not trying to rhyme with Doom) Enemies are the weakest point of the game but I totally love the atmosphere and still remember the pure joy of booting up the game for the first time and starting playing in crisp 1x1 resolution. The etheric soundtrack never received nearly as much appreciation as it should've. |
15 March 2020, 21:32 | #17 | |
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Quote:
But yes, this is really good fun. I'm learning as I go though, so it will take a while. |
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