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Old 29 December 2015, 11:33   #621
Foebane
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Why no support for .EXE or .DMS files as well as .ADF files? I have a lot of demos that use these file formats (mostly DMS and EXE in fact) and I cannot get this emulator to run those. Otherwise (apart from trying to use it on a small smartphone with all those tiny buttons) it's not a bad emulator.
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Old 29 December 2015, 13:15   #622
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Quote:
Originally Posted by Foebane View Post
Why no support for .EXE or .DMS files as well as .ADF files? I have a lot of demos that use these file formats (mostly DMS and EXE in fact) and I cannot get this emulator to run those. Otherwise (apart from trying to use it on a small smartphone with all those tiny buttons) it's not a bad emulator.
Convert them to adf.
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Old 29 December 2015, 21:01   #623
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Quote:
Originally Posted by FOL View Post
Convert them to adf.
Just tried, none of them worked.

Why not just build in the option?
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Old 01 January 2016, 07:56   #624
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Also, some .exes are absolutely huge and only work in Workbench, and I notice you have no support for using an Android directory with WB files neither, like you can use a Windows directory for the same.
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Old 01 January 2016, 20:21   #625
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Quote:
Originally Posted by Foebane View Post
Also, some .exes are absolutely huge and only work in Workbench, and I notice you have no support for using an Android directory with WB files neither, like you can use a Windows directory for the same.

Odd, I can use dir at same time as hdf.
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Old 01 January 2016, 21:10   #626
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Hmm, I guess I ought to look further, must've missed something.
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Old 29 February 2016, 22:33   #627
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two player support for bluetooth devices

great emu! thanks for that, lubomyr!

I have a problem with my two NES30 Pro (http://8bitdo.com/nes30pro/) bluetooth gampads. Like in some other emulators, Mupen64 for example (N64-emu), it's not possible to use one NES30 Pro as player one and the other device as player two. I guess it's because of the input handling. It would be great, if use4all2 would recognize the two gamepads, so that you can say "device 1" as player one and "device 2" as player two.

The emus Robert Broglia wrote (neo.emu, 2600.emu, c64.emu and so on) have a different bluetooth/input management. Two player action with my gamepads works like a charm.

lubomyr, is that interesting enough for you to investigate or is there already a trick to get this done?

 
Old 04 March 2016, 10:22   #628
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I had to reinstall this emulator recently on my Nvidia Shield Tablet as the controls just stopped working with my pad for some reason? I've reinstalled and they are working fine again now?

I just tried to re-setup the paths for my HD and whdload again but in the GUI I can't seem to navigate to the HD directories as there appears to be no option to go up the previous or root directory (it just shows the folder structures of customconf, blankdisks etc)?

Below is a screen grab from my phone running uae4all2 of how it should look but I've circled the missing '...' that doesn't appear on my Nvidia Shield Tablet:



Any ideas as I need my amiga fix?





Quote:
Originally Posted by hoderer View Post
great emu! thanks for that, lubomyr!

I have a problem with my two NES30 Pro (http://8bitdo.com/nes30pro/) bluetooth gampads.
Great pads (I've got a few from the 8bitdo range)! I've not tried multiplayer on my shield tablet yet on any emulators but would also like to see this supported if poss (I don't think lubomyr is working on this anymore though)?

Last edited by Baboon; 04 March 2016 at 12:18.
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Old 04 March 2016, 13:00   #629
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uae4all2 never supported '...' (three dots) or I never had devices which dispalayed it
May be you mean '..' (two dots) ?
if you see '..' (two dots) then you can press it for open parent directory.
if you clicked it few times you returned to root directory.
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Old 04 March 2016, 13:25   #630
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Quote:
Originally Posted by lubomyr View Post
uae4all2 never supported '...' (three dots) or I never had devices which dispalayed it
May be you mean '..' (two dots) ?
if you see '..' (two dots) then you can press it for open parent directory.
if you clicked it few times you returned to root directory.
haha... Yes sorry two dots (as in the screen grab above)? ...although the two dots are not showing so I can't click back to navigate to the correct folders?

Here is an actual screenshot from my tablet:



I did update my tablet the other week to marshmallow 6.0 so I don't know if that has anything to do with it? ...although that hasn't affected any other emulator at all (dosbox, uoYabause, snes9x, scummvm, c64emu, mdemu, retorarch etc etc) so maybe not?

Last edited by Baboon; 04 March 2016 at 14:39.
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Old 04 March 2016, 14:41   #631
lubomyr
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Baboon,
It looks interesting. No idea.
Probably something wrong with file adfdir.conf
Do you can manually edit this file
it located at Android/data/atua.anddev.uae4all2/files/conf/

try to write
path=/

or
path=/storage

or
path=/storage/sdcard0

i hope it would solve the problem
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Old 04 March 2016, 17:57   #632
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Well I checked the atua.anddev.uae4all2 folder and there was just an empty files folder and no files in there at all? I tried reinstalling a few times (and to different places etc) and randomly it's now working?? Not sure whats going on with some sort of bug but it works now so I'm happy again. Case closed.
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Old 22 March 2016, 09:21   #633
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Hello Uae4all2 developer

I've been using the Uae4all2 since 1 year or more..
I believe is the best Amiga emulator for Android,

It can even read Extended ADF Formats very well.

However, the only thing I'm not able to do, is to use 1.7Mb High Density Floppy ADF images created with real Amiga and Winuae, it is possible that you could add this feature in your future releases? Please

Thank you
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Old 24 March 2016, 08:47   #634
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bsdsocket.library?
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Old 24 March 2016, 13:00   #635
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Quote:
Originally Posted by Methanoid View Post
bsdsocket.library?
??? Not sure what this post is ment for?
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Old 25 March 2016, 19:54   #636
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A request for adding bsdsocket.library to emu.. I wanna run my BBS again on a low powered "Amiga" box...
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Old 25 March 2016, 20:13   #637
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I not sure about possibility of adding bsdsocket.library to uae4all2.
But as i know TomB works with implementation it to uae4arm.
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Old 30 March 2016, 09:22   #638
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Quote:
Originally Posted by lubomyr View Post
I not sure about possibility of adding bsdsocket.library to uae4all2.
But as i know TomB works with implementation it to uae4arm.
Oh now I am excited!!
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Old 20 April 2016, 11:12   #639
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First off, what a great program enables me to play my favourite amiga games on my shield tv, brilliant.

A few questions.

1. I can't get the program to access an external hard drive where I have whdload stored, is this the program or the fault of the android 6.0 os ?. Other apps and emulators access it just fine.

2. How can I get it to skip the gui and load straight into workbench ?

Thanks
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Old 20 April 2016, 14:18   #640
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1. This emulator have problems to access externalsd. Data can be readed to hdf or dir mountes as hdd but cannot be writen. Device must be rooted. Try to s tore hdf or files on base sdcard or root device.

2. As far as I know emulator gui is always shown to load config or use default config and stasrt emulation by button. Ofcourse if hdf or mounted directory have valid S:startup-sequence file - Workbench will be loaded.
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