04 October 2023, 13:43 | #41 |
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I even thought that it was using Scorpion Engine in some sort of partnership with Earok like we can see on this video :
[ Show youtube player ] |
04 October 2023, 14:26 | #42 | |
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The game been created with Amiga in mind. The resolution, the colors etc. I was a patreon for a long time and they always was open about this and that is why I know. The game was never intended to be first released for the Amiga. Since they got a lot of interest now and connected quite some money on the kickstarter we must be happy about that. That means that they are doing well and can continue working on what they are doing. Mike and Corey have day jobs but they really want to do this full time. If they can they will be much more productive. |
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04 October 2023, 17:11 | #43 | |
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People in the Daemon Claw thread on A1K for instance were VERY sure, that the game is in development, and would not want to believe me that this isn't the case. Last edited by Tigerskunk; 04 October 2023 at 17:57. |
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04 October 2023, 17:20 | #44 |
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04 October 2023, 17:29 | #45 |
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04 October 2023, 18:08 | #46 |
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Am pretty sure it was considered but then was deemed too immature and limited in hardware requirements at the time, your memory match mine though
Last edited by saimon69; 04 October 2023 at 19:26. |
04 October 2023, 22:47 | #47 | |
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Sure, you are right but who said this was an Amiga game to begin with? I think that since Mike is such and Amiga fan and been to Amiga conventions etc. people just assumed it. The other game they been doing for a long time "Metro Siege" is only seen on Amiga. The game will probably be for other platform also but OCS game. I think they are not that far from finishing that game. Maybe 1 more year |
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04 October 2023, 22:52 | #48 |
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That Scorpion Boy project is still ongoing though I think? It was only ever a working title, think Mike gave it re-name, though off the top of my head I cannot remember it.
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04 October 2023, 23:49 | #49 | ||
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But I'd love to be proven wrong (of course). The Amiga games dev scene keeps getting stronger and better and (from all that I've seen) there is a growing interest and an upwards trend in regards to commercial Amiga game sells. The scene already has many established teams and individuals and a lot more is happening now than ever before. People keep supporting these projects and commercial Amiga games keep hitting high number sales is guaranteed to have a positive effect on the complete scene (both commercial and non), so it's not unlikely that some day we might see big-budget productions being made and having success with crowdfunding as well. Quote:
In contrast to the above, in the Amiga scene most teams/individuals are still doing game-dev on a hobbyist basis (in terms of time they can spend), so even for proven and established players (that would want or consider going that route) it is still a massive risk to commit on even small-budget crowdfunding goals. Afaik Scorpion was never considered for Daemon Claw. Probably people got that impression from Mike also developing the "Scorpion boy" project (now called 'Aeon's Legend'). |
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05 October 2023, 00:14 | #50 |
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don't you think that the fact that it was FIRST shown running on Amiga and the Amiga is mentioned constantly makes it seem to absolutely every Amiga person that it is in fact an Amiga game?
Even in this latest video it does not discard the Amiga possibility It's just like they're putting a carrot in front of you lot for you to follow but never reach and in classic Amiga community fashion here you are following it. by the way how many Amiga games has Bit Beam cannon released so far? What's that? Zero? ok wake me up when they shipped a game shouldn't they be 100% focused on finishing Metro Siege before embarking on another project like this one?? |
05 October 2023, 00:33 | #51 | |
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Sure, you are right but who said this was an Amiga game to begin with? I think that since Mike is such and Amiga fan and been to Amiga conventions etc. people just assumed it. The other game they been doing for a long time "Metro Siege" is only seen on Amiga. The game will probably be for other platform also but OCS game. I think they are not that far from finishing that game. Maybe 1 more year |
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05 October 2023, 00:39 | #52 | |
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I understand you feelings. I told them myself that whatever they show they have not exactly delivered anything for Amiga yet. This is partly why I quit as patreon. There is one thing though and that is when the engine for Metro Siege is finished they say it might come a lot of games out of it and in a much faster paste. Give them one more year and we might be surprised It is not true that Deamon Claw was first seen on Amiga. There was this small demo of it running on the scorpion engine. That is not that long time ago. This game been in development for many years. I guess that small demo they should not have done. |
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05 October 2023, 07:24 | #53 |
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Has BitBeamCannon ever released a game so far? Might be still a while until they'll get around to that. Lots of YT videos to watch though.
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05 October 2023, 07:58 | #54 |
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I played demo of Metro Siege running on Amiga at A37 last year, at least.
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05 October 2023, 08:34 | #55 |
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Okay well I think I can figure out why there was confusion DC was in development as an Amiga game.
I believe some assets for the game were used when earok was working on parallax scrolling in scorpion engine. Remember the bridge/snow section video in that thread. (post #610 for one). Disclaimer though, earok DID say it would not be made using Scorpion way back in early 2021 also |
05 October 2023, 11:46 | #56 |
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I only ever saw it as a PC game that would eventually get an Amiga port.
When it does eventually get released I see Mega Drive/Amiga versions out selling the PC version, even though they're more niche. |
05 October 2023, 12:56 | #57 |
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Pretty sure from an early video they said a demo was made on AMOS for the Amiga, hence why people started to think an Amiga version was coming from a long time back myself included.
I don’t think anyone should be bitter about it, as long as they clarify things from here on in. I’d rather they concentrate on Metro Seige first and foremost anyway. |
06 October 2023, 00:24 | #58 |
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I think we should be grateful for their success. Eventually it will benefit the Amiga community. Mike love the Amiga.
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06 October 2023, 15:32 | #59 |
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this is some ridiculous wishful thinking you think a game is only its engine?? what about level design graphic work music assets?? games if done well wil lstill take forever and i believe in these games case there's going to be a big problem with these items but one can't tell until it is done it is just a feeling and this feeling is fueled by the way these developers have handled themselves with communication and delivery rate of zero
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06 October 2023, 17:30 | #60 |
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People might not like industrially churn out games, however that was what, among many, Capcom Konami and Sega did in the 90s/early 2000 with shooters, platformers, driving games and beat'em ups, so if the engine is good you will have a solid base to build upon
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