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#1 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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I dream of Bloodwych Code (literally)
last night i actually dreamt about the code to my favourite RPG Bloodwych. sad, i know, but i've become very attached to ripping this game apart.
I dreamt that someone had worked out all the different possible hex codes which make up wall data, and lovingly written them down for me to find. (in reality there must be a possible 65536 combinations, but i *know* they cant all be used!) ![]() anyway, i suspect i dreamt this because i am (very very slowly) learning to code Blitz, with "Mission 1 Objective" being to "create basic Bloodwych Object Editor".... so i was wondering if anyone else has ever had a go at hacking it up or investigated tearing this game apart, because some (many) things still elude me. Where does it store the later levels? (the towers) Where is the data for the baddies? how does it decide what colour arms/legs or bodytypes are used for each character? ![]() anyway, basically, i'm trying to pool any Bloodwych hacking information that may have been gathered, or to encourage anyone who wants to, to have a go at tearing this game apart as much as i have... (or more ![]() Eventually i'm gonna get all the information i can find posted onto my Brothers currently unused www.bloodwych.com site and create the ultimate resource for BW info. All helpers / BW enthusiasts welcome! cheers guys |
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#2 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Well I figured out how enemies move around in Captive (I can move enemies to different areas etc), maybe it uses the same method!!
I'll explain when I speak to ya on IRC! |
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#3 |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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I always wondered who registered that domain name and when it was going to be complete.
![]() It's been under construction for years! Bloodwych is most splendid, but I'm afraid in order to hack the game you'll have to "look to the towers my friend".... On a slightly more helpful note, a guy who runs the following site started work on a Bloodwych 3D remake and appears to have ripped some of the graphics going by the screen shots: http://www.classicgaming.com/bloodwych/ Take a look in the forums under the title "Bloodwych 3D". Perhaps he can be of help if he's still reachable. |
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#4 | |||
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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Quote:
you might appriciate this little collection of ours; ![]() Quote:
![]() ![]() However, i am already fairly adept at the art... just check out my online amiga version with *Trainered* Bloodwych (may be a bit buggy) http://www.djcresswell.com/bloodwychonline2.zip Quote:
![]() hey BW... shouldnt your quote be "Look behind you!" not "I'm behind you!" - Serpent tower (tan gem side?) before that crab sneaks up on you while you grab the mithril gloves? ![]() oh and if you were to ever want to play the game online... you know where i am! |
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#5 | |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Quote:
![]() Nice collection. Glad there are supporters of this game, even though we are quite a rare bunch. |
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#6 |
Ya' like it Retr0?
Join Date: Jul 2005
Location: United Kingdom
Age: 49
Posts: 9,768
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and it was at this point, zetr0 crept off to get the medication.....
psst... dont worry lads.. we will have you fixed in a jiffy ![]() |
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#7 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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cheeky Zetr0 - don't knock the ultimate RPG! or this might attack you...
![]() ![]() the game surely does create obsessives! ![]() so - check this out for obsessiveness... (although i blame Bippy for actively encouraging me to keep to keep tearing this game up ) ![]() there was me, hacking up the maps, having (a bit too much) fun, when suddenly i turned the arc-bolt machine (dragon tower) into a blodwyn firing constant arc-bolts. i think the "machine" must actually be a baddie inside a wall, since u can even communicate with the mindless sod - but what a cop out! ![]() ![]() ![]() btw BW... i found one of your (really really) old threads "bloodwych data disk, is there a chromatic key bug?" (to which no one replied ![]() only when i mentioned the game to one of my old amiga buddies the other day, he remembered that bug! nonetheless, that must of been the only time (of the many times i played it) that it happened - cos i'd forgotten all about it! actually Zetr0 - maybe you better had call up the men in white coats to take me away. ![]() Last edited by Hungry Horace; 06 January 2006 at 04:57. |
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#8 |
Junior Member
Join Date: Sep 2001
Location: No(R)Way
Age: 42
Posts: 3,222
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You must talk to Amiger , http://www.discreetfx.com/Care/ . he have done updates to Elite and Stunt car racer... very cool stuff.
And discuss here http://eab.abime.net/forumdisplay.php?f=58 ![]() |
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#9 | |
Moderator
Join Date: Jun 2001
Location: I'm behind you!
Posts: 3,763
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Quote:
![]() Strange thing is, I don't recall getting stuck on this part when I completed it a few times back in 89/90. It was only when going through it with my brother a couple of years back that I encountered this bug or feature! Nice find on arc bolt firing walls - who would have thought! I call those summons "Fat Jabbers"! The dodgy animation is so nostalgic! Look at the mean beast go! ![]() |
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#10 | |||
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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Quote:
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![]() Last edited by Hungry Horace; 08 January 2006 at 00:43. |
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#11 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,657
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When i was 20 I used to dream of electric sheep ... I mean vector code.
![]() Don't do it nowadays though. Guess I care less. There's no Amiga scene where you can prove yourself anymore. |
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#12 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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I did the same thing when I got stuck on how to crack something. Would sleep on it, and wake up with a solution and carry on
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#13 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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glad to hear i'm not the only one! Dreams are supposed to be a great way for the brain to solve problems apparently.
![]() as for my dream of map codes.... well, since then i've started building a program to do it for me. Alas, only in Amos right now. and it wont compile. ![]() if anyone wants to run it themselves (*ahem*) i've posted it here; www.djcresswell.com/amigaonline/mapread3.amos keys are... err... cursors, [ ] for floor select, and B for monster reader. oh i so hope i dont abandon this mid-project! ![]() |
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#14 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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and the silliness continues... anyone want to see all the characters / monsters from bloodwych?
www.djcresswell.com/amigashots/masachar.gif its amazing what you can do when you've got a cup of tea and Terminator on the telly. ![]() |
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#15 |
Registered User
Join Date: Feb 2006
Location: UK
Age: 42
Posts: 26
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Lo people!
Its been ages since ive been here, only found it cause was looking at sprit ripping again.
Hey my website might be crappy but I did it ages ago and there wasnt anything out there for the game so it might need revamping but the stuff is still good! ![]() Lifes been busy and work/kids etc... so dont have much time but seeing as so many people love bloodwych i might try redo the site, its too bad www.bloodwych.co.uk got distroyed when i changed ISP's. www.dungeon-maker.com is my current project with wishbone and if anyone wanted to remake bloodwych i would take a look the engine i funny capable of doing all the maps in bloodwych the main thing which has stoped me so far is the fact the engine is 3d and i cant model 3d monsters ![]() If anyones interested in helping do it let me know, Dom its good to hear from you too bad we lost contact I still love the game as much as always and always wanted to see a remake/update. Well ill be watching the thread now and it might inspire me to start working on a remake again in dungeon-maker. |
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#16 | ||||
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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bloody hell, theres a turn up for the book! (of skulls
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![]() ![]() or at the very least an edited version of the original.... (if i can get my damn map reader re-built) - bloodwych stuff still lies close to the top of my pile of "current projects"... i just really need to do some of my uni work at the mo! |
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#17 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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Bloodwych Bah!!
Gimme Captive LOL |
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#18 |
Registered User
Join Date: Feb 2006
Location: UK
Age: 42
Posts: 26
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Bloodwych kicks all other rpg's arse
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#19 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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MunkeyMate (your new name btw)...
your forgetting one thing that makes it stand out over everything else.... 2 player!!! Even the author of Hired Guns admitted he ripped this off of Bloodwych. ![]() |
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#20 |
Registered User
Join Date: Feb 2006
Location: UK
Age: 42
Posts: 26
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This is very true, I think the thing which made me complete it so many times was the 2 player part.
Also bloodwych was the first game to do 2 player deathmatch! nothink like making a nasty summon then hiding behind some walls!! I would love to see a truth remake |
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