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#1 |
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Anim Player with audio.
Amos Anim Player (2023.05.16.)
A very simple IFF Anim Player runs on any Amiga. Can play compressed IFF Anim format synched with a separated IFF Audio Sample (or MOD). No need for tons of Ram because the anim frames and the audio is streamed directly from HDD. If you have enough ram, the audio is streamed directly from ram! Can be used for small or big animations. Capable of playing FastForward or Back with arrow keys. I used AnimConvert (created by Eckhard Ludwig) to create the animations from image sequences, and goldwave for the audio samples. Since the animations are compressed, the playback speed depends a lot on the image size/depth and the speed of the machine. (Full screen HAM video can crush :/) I would be interested in some feedback on its usability on faster HW. Amos Source code is included and free to use. https://electricblacksheep.itch.io/amos-anim-player |
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#2 |
Paranoid Amigoid
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Thanks for that mate.
I'll definitely give it a test ![]() |
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#3 |
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It is reasonable to reduce the amount of data to be read andprocessed. For this reason, I have included an Amos program that creates a new image sequence from a given source witch reduce the movement between consecutive frames in a scaleable way, as the visual needs of the animation. So, a lot of data can be saved in exchange for a small loss. You can find the example animation under the name ".Reduced". Ham6 itself is neither easy to handle nor designed for this kind of manipulation, and I'm no expert, so expect visual errors, but I think it is a good first try and the filesize of these animations speaks for itself.
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#4 |
Coder/webmaster/gamer
Join Date: Oct 2001
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That site is not letting me download it no matter what I do, can't you just attach it here or put it in the Zone?
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#5 |
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#6 |
Paranoid Amigoid
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I didn't have any problem with the site. Downloaded both binary and the examples just fine yesterday.
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#7 |
Coder/webmaster/gamer
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I was planning to generate some animations to test it with. No point testing it with the (presumably) already tested animations.
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#8 | |
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Quote:
Thank you. Last edited by sovenyimre; 26 May 2023 at 12:02. |
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#9 |
Coder/webmaster/gamer
Join Date: Oct 2001
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When I go to that site in Firefox it just crashes. If I use IE, I click "Download Now" button, which brings me to another page, I click "take me to the downloads" and it just goes back to the first page.
What I am most interested in testing is whether ANIMs with an embedded 8SVX chunk are properly supported, because by your description it suggests that it expects the sound to be in a separate file. I have some files like that here I could send for testing. |
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#10 |
HOL/FTP busy bee
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If it's okay for sovenyimre I could add the files to the file server.
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#11 |
Cuthbert The Movie
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Try these links.
once you have them Ill probably remove [ Last edited by Retro1234; 26 May 2023 at 14:49. |
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#12 |
Coder/webmaster/gamer
Join Date: Oct 2001
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Those links give:
The website declined to show this webpage HTTP 403 Most likely causes: •This website requires you to log in. |
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#13 |
Cuthbert The Movie
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Don't know they worked and then they didn't.
Probably best to just use Chrome. |
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#14 | ||
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About the tool: I supplemented the previous 8x1 motion filter with a version that monitors 8x8 pixels. + with one that monitors the movement in a second step (with a finer value) inside the 8x8 block. The result is interesting, it looks like DIVX used to be
![]() Uploaded yesterday to itch. Quote:
It only works with a separate audio file. (8svx or Mod) You can send. I am interested. Quote:
It is OK. |
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#15 |
HOL/FTP busy bee
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Age: 45
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Thank you
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#16 |
Coder/webmaster/gamer
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Location: Canberra/Australia
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Here is an animation I generated with AmiArcadia 29.4, half a minute or so of gameplay. The program quits immediately without an error message when it is loaded. It plays back OK (except for lack of sound) in MultiView.
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#17 |
Paranoid Amigoid
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Minuous mate your animation loads just fine under my AnimPlayer (version 2.10004).
I reproduced the quitting on load though when running your animation via AnimPlayerNoSeek (version 2.10004). |
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#18 | |
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Quote:
I don't see the exact reason, but I found the problem and I think it will work now (it worked for me). |
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#19 |
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It plays the animation (silently) now.
If I give it the soundtrack as a separate file, it plays the sound at full speed and the animation at less than full speed, hence the sound gets out of sync and towards the end begins to loop part of itself. |
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#20 | |
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Quote:
No need for a separated file animore ...at least your anim is not silent. There is no data about the FPS inside IFF anim files!... Am I right?...So the program Starts with 25 Frames/Sec but you can be use +/- keys to adjust and the Audio will synch with FPS. Also fixed the tool to reduce the anims. Quality is improved a bit and makes much less error in HAM while doing it. Last edited by sovenyimre; 29 May 2023 at 18:24. |
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