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#21 |
This cat is no more
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Location: FRANCE
Age: 51
Posts: 7,334
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#22 |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
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with my coding skills - or lack thereof, 2200 AD seems a valid date to show something -_-
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#23 |
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Much better video of the current version.
[ Show youtube player ] |
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#24 |
Registered User
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Location: oslo/norway
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jotd: Looking great! Will there be 2-player?
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#25 |
Moderator
![]() Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,198
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Great conversion, nice work, thanks a ton! I used to love playing this in the arcade in the 1980s. It would be awesome if Sinistar or Gyruss was done next.
Last edited by Pyromania; 25 May 2023 at 07:11. |
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#26 |
HOL/FTP busy bee
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Location: Germany
Age: 45
Posts: 28,025
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#27 | |
This cat is no more
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Location: FRANCE
Age: 51
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Yes, turn-based like the arcade. BTW I forgot to map the key to start a 2 player mode in Xevious too, so I'll publish a new version with that soon. Quote:
![]() First, the stars use multiplexed sprites and are buggy, then since my lagarith codec has wrong colors (it used to work, I don't know why it does that), I'm using other lousy codecs and use to post crappy vids... Last edited by jotd; 24 May 2023 at 10:12. |
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#28 |
Registered User
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Location: Scotland
Posts: 706
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Firstly, thank you for bringing these classics to Amiga, long long overdue these kinds of ports and love them all! If you make Galaxian Turbo an option it would be very sweet
![]() For YT vids I rip from WinUAE using the techsmith codec, seems solid to me but everyone's mileage varies with software tech! |
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#29 | |
HOL/FTP busy bee
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Quote:
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#30 | |
Registered User
Join Date: Aug 2018
Location: Untergrund/Germany
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Quote:
I would not use dual playfield but rather 4 planes and Sprites for player ship and all bullets. Perhaps I could patch it all into Tiny Galaga ![]() |
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#31 | |
J.M.D - Bedroom Musician
![]() Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,080
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Quote:
Thumbs up! (actually with 16 colors i suppose even Gaplus might be an option) - or Cosmo Gang, that i love |
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#32 |
This cat is no more
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Location: FRANCE
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For Galaga, that makes a lot of BOBs to draw. A lot of BOBs, even small, isn't optimal for Amiga.
Galaga = Xevious hardware, quite powerful. Galaxian: older hardware, much less objects moving on screen. I don't know if 1;1 Galaga would run properly on A500. I may be not skilled enough in amiga hardware coding, specially blitter stuff. After all I started coding games less than 2 years ago. Let's see your attempts ![]() |
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#33 |
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#34 | |
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Join Date: Aug 2018
Location: Untergrund/Germany
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Quote:
You are right. Galaga has really a lot of Bobs to draw, but its possible as Galaga needs no restore blits. A good approach for such single screen games are copper blits (my attempt was Tiny Bubble ![]() Anyway all the best for your project! |
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#35 |
This cat is no more
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Location: FRANCE
Age: 51
Posts: 7,334
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Copper blits. I had forgotten that. Is there some technical detail about this and why it's fast?
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#36 |
This cat is no more
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beta game is online at https://jotd666.itch.io/galaxian500
- Reward if someone can find why (when) a "B" is displayed on screen sometimes (rare) or we get 4 lives - An icon would be nice too Last edited by jotd; 29 May 2023 at 19:42. |
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#37 |
HOL/FTP busy bee
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#38 |
Registered User
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Location: Slough
Posts: 368
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I've made a quick boxart image.
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#39 |
Registered User
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Location: Slough
Posts: 368
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Here's a couple of icons.
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#40 |
Registered User
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Location: Left a bit/ Fire!
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